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    posted a message on Would you even want your map on first page of the popularity system?
    Quote from RileyStarcraft: Go

    @Karawasa:

    Of course one problem you'll have is that people don't need to go to your website to download the map since it's published on battle.net, so generating traffic will be a little trickier.

    That would be a problem except the function you described is not a major part of the site. You could get the map from peers in WC3 and never visit the site. Google Analytics confirms this to be the case. The site has a wealth of information on the game, update progress and changelogs, and a community. In other words, you visit the site to learn about and become involved with the game.

    Posted in: General Chat
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    posted a message on Would you even want your map on first page of the popularity system?
    Quote from Vexal: Go

    @Karawasa:

    Do you put "Successful Starcraft 2 map-maker" on your resume?

    The career councilor scolded me for even bringing such an idea up.

    Your career councilor is an idiot then. Anyone who knows anything about getting a job will tell you that experience is the number one thing. If you're trying to go into the gaming industry then it makes perfect sense to include it, otherwise leave it out. You want to describe what you did and what skills you picked up doing it. You should be able to talk about it in the interview as well. How you title it in the resume is up to you.

    Quote from Bounty_98: Go

    @Karawasa: Go

    I would very much like to know how you managed to bring in a four digit income off of a map. Donations? I really dont believe that but i could be wrong?

    Note, i am not saying i make maps for money... that would be stupid given how the current system works lol.

    I've made a grand total of $2 from donations. The money has come from advertisements on the website and the products (mousepad, t-shirt) that I've sold. Your success will be directly tied to traffic. If your map is popular but you can't get people to the site, then no cigar for you. I do not claim that most maps can pull this off, but it can be done.

    I have various reasons for developing a SC2 version, and one of them is to make money. I don't consider that stupid at all with the current system. Ask me in a couple months how it turned out.

    Posted in: General Chat
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    posted a message on Would you even want your map on first page of the popularity system?
    Quote from Vexal: Go

    @Karawasa: Go

    Why would anyone care about monetization. This might not be a point of view anyone else shares.

    But I honestly don't understand the point of doing anything other than for the enjoyment of doing it. If money is motivation, to me the entire task is a waste of time.

    Then again, I've never been in a situation where I needed money. So it's possible desperation or necessity brings out another, and my views on this matter are uninformed.

    I'd work for free ideally for the rest of my life. I am aware the possibility of that is unlikely. Star Trek got this right.

    You are definitely in the minority, that I can assure you. Most people like money. I'm not living on the street and desperate for money. But, I'm not rich yet either. Furthermore, money does not run antithesis to enjoyment. You can enjoy what you do and still make money from it.

    Quote from SouLCarveRR: Go

    @Karawasa: Go

    Karawasa.... are you the original creator of element td for wc3? Did you actually make money on it? How much time total did you spend on it. Design/creating/ debugging/ fixing/ setting up web hosting/ supporting all this stuff / paying for all the soda food , cigarretes/ other smoking accessories.

    With the ammount of time Ive already spent just learning the editor I could have prolly made a couple grand just mowing lawns lol.

    I really dont see people making money on this stuff.

    IMO anybody who spends money on UMS games, is mentally retarded.

    Element TD was passed onto me by the original author in early 2006. I'm not going to marginalize the great work that mrchak did, but I will say that at this point it's a much different game.

    Yes, I have made money from it. While I don't believe the exact details need to be shared, I will say that it's in the upper range of four digits. I have spent countless hours on it. If you calculate the per hour amount, you're right in that it isn't the best job.

    But that isn't the point. I have met many people and accomplished many things along the way that have positioned me to reap far more money. There are four versions of Element TD currently in development. I anticipate each will generate five digit returns at least.

    Not to mention the fact that my resume is leaps and bounds ahead of my peers. But that one is a moot point, as I'm not looking for a career (entrepreneur here).

    Posted in: General Chat
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    posted a message on Element TD Update

    It's been over a month since I announced this project. An update is in order! Without further ado, check out these terrain pictures.

    http://img227.imageshack.us/img227/7553/etd1.jpg
    http://img710.imageshack.us/img710/149/etd2.jpg
    http://img832.imageshack.us/img832/9670/etd3.jpg
    http://img839.imageshack.us/img839/5902/etd4.jpg
    http://img704.imageshack.us/img704/2946/etd5.jpg
    http://img401.imageshack.us/img401/6818/etd6.jpg
    http://img227.imageshack.us/img227/4864/etd7.jpg
    http://img339.imageshack.us/img339/9909/etd8.jpg

    Zarakk update: Added a lil' lighting:
    http://static.sc2mapster.com/content/attachments/6/295/lighting.png

    Posted in: Project Workplace
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    posted a message on Would you even want your map on first page of the popularity system?
    Quote from Vexal: Go

    It is a small self-esteem boost, however, there is not much point, given that most people impressed by a popular SC2 map are not the type of people I consider stimulating company.

    Guess someone doesn't care about monetization.

    Posted in: General Chat
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    posted a message on Would you even want your map on first page of the popularity system?

    This is a bit of irony you must admit. The OP used to whine about his maps not being popular on BNET despite having a following on various sites. Now that he has succeeded in creating something popular...he wishes it wasn't.

    Posted in: General Chat
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    posted a message on Mapster on Blizzard Facebook

    Nice job guys.

    Quote from Sixen: Go

    Chat Channels are coming in 1.1, which is about 2 weeks away.

    Wonder if you know anything about cross realm in 1.1?

    Posted in: General Chat
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    posted a message on Debates is no longer on Battle.net
    Quote from Atl0s: Go

    People want to play an actual game.

    QFT.

    Posted in: General Chat
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    posted a message on Debates is no longer on Battle.net

    You really thought you could fool Blizzard? I have to agree with Riley somewhat. You seem to be whining.

    Posted in: General Chat
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    posted a message on How to make $$$ from maps

    @vjeux: Go

    Ads on the website is a tried and true method. But, I wouldn't consider $100 a month quite successful. I'm sitting at a little below that now and WC3 is a dead medium.

    Products! If you can get a deal with a company, great. Otherwise you'll need to invest capital yourself. Here is an example of how it's done; http://store.eletd.com.

    Donations really don't work. If you're banking on making money with them, then I pity you.

    Quote from RileyStarcraft: Go

    Vjeux to add to your list, if you have a unique character or logo you could sell t-shirts and other merch. I think Element TD does this, though I don't know if they actually make any money.

    Considering how late in the WC3 life cycle these came out, I'd say they have done quite well. SC2 should prove to be a lot more exciting.

    Posted in: General Chat
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    posted a message on Blizzard owns our maps.
    Quote from zeldarules28: Go

    I completely believe they DO intend to take our maps and sell them.

    I have a tinfoil hat and subscription to conspiracy monthly for you.


    Zarakk's Nifty Editing of other's posts:
    http://www.kaliyasblogs.net/Tinfoilhat.jpg

    Posted in: General Chat
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    posted a message on [Data] How to animate Raynor Sniper model death

    Glad I happened to see this. I'm using that unit and finding this saved me some headache I'm sure.

    Posted in: Tutorials
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    posted a message on Diablo, Lord of Terror

    Still just need a walk animation...I guess the spell/build is covered by one of the stand animations (so that ought to be super easy)!

    Posted in: Artist Tavern
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    posted a message on Thor Model Replace - Use ThorCE !
    Quote from raydude714: Go

    @karawasa - he means in ladder games since it actually patches your game to make it look like you bought CE, not in editor where everyone already has access to.

    I apologize then, my mistake!

    Posted in: General Chat
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    posted a message on [Texture] How to create a ground super duper supertexture, and why you want to

    Your link doesn't work for me at the moment. It just times out. Why not post the information here as opposed to redirecting us to your site?

    Posted in: Tutorials
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