How can i make it that i can add a shield with triggers to a unit and make all missile collide with them if they want pass and the missiles should also collide with the terrain.it would be awesome if i can make it with the sc2 engine and don't have to create my own missile system and shield system
(i'll make a smal video from a wc3 map i've found)
as i can see her you use a local integer variable called IsStructure
and then you convert something to integer (real to integer?!)
and the you use a function i also don't know x.x
but it seems like you set the integer to the count of units that has the condition:
Value of Units "UnitNameRawData" "Attributes[7]" for player 1
and then if it is 1 its a structure and else it's not.....
may you can attach the map (i use the german editor so it's hard to find the german version of it)
hey i have some questions and it would be good if someone helps me :)
1) how to make a unit invulnerable but still attackable?
2) i want to "save" a unit if he dies but if i make "any unit takes deadly damage" and make it inside the trigger invulnerable the units still dies :/
is there no way to do it with triggers?
3) How to create a bar above a unit? (i mean a custom bar not the grey bar for timed life or such things) or have i to do it with the old texttag and this thigs |||| ?
4) disable pathing check for unit (i didn't found it :/) so the unit can walk everywhere even outside the map
5) in the campain mission (THorner04.Sc2Map) the odin can interact with the physics. but if i create another odin he doesn't. how can i do this (i mean if he walks over a physic simulated object he pushes it away)
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@BasicGear: Go @Jinxxx123: Go
damn (i want that all missiles get chatched by the shield not only the missile that has the shield unit as target)
so i have to create my own missile system :/
so does anyone know how i can make a loop with min 0.05? because this shit here
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bump~
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How can i make it that i can add a shield with triggers to a unit and make all missile collide with them if they want pass and the missiles should also collide with the terrain.it would be awesome if i can make it with the sc2 engine and don't have to create my own missile system and shield system
(i'll make a smal video from a wc3 map i've found)
EDIT: done here it is
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well bridges have a fixed model (if you change it it doesn't work any more) and a pathblocker on the sites
we need some sort of invisible platform from wc3 i think
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@Kafoso: Go
as i can see her you use a local integer variable called IsStructure and then you convert something to integer (real to integer?!) and the you use a function i also don't know x.x
but it seems like you set the integer to the count of units that has the condition: Value of Units "UnitNameRawData" "Attributes[7]" for player 1
and then if it is 1 its a structure and else it's not..... may you can attach the map (i use the german editor so it's hard to find the german version of it)
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bump
plz say it as raw data or attach a simple map with the condition so i can cnp it :)
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as raw data it's UnitTypeTestFlag i think and i allready looked into it but only found things like: Cloaked, Hero, Destructable, Missile, Worker....
(i used search also!)
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in wc3 are also such limits!
normal max value: 500000
if you use shift while opening the field: 1000000000
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try sc2 localizer.
it also happened to me that all my own triggers messed up
or may you protected the map? cO
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as i said on the title i search the condition if a unit is a building or not. it seems very easy but i can't find it x.x
thx
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bump :/
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hey i have some questions and it would be good if someone helps me :)
1) how to make a unit invulnerable but still attackable?
2) i want to "save" a unit if he dies but if i make "any unit takes deadly damage" and make it inside the trigger invulnerable the units still dies :/ is there no way to do it with triggers?
3) How to create a bar above a unit? (i mean a custom bar not the grey bar for timed life or such things) or have i to do it with the old texttag and this thigs |||| ?
4) disable pathing check for unit (i didn't found it :/) so the unit can walk everywhere even outside the map
5) in the campain mission (THorner04.Sc2Map) the odin can interact with the physics. but if i create another odin he doesn't. how can i do this (i mean if he walks over a physic simulated object he pushes it away)
thanks :)
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hold ctrl and then klich on a location (the rotation will be from the center to the klicked location)
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hashtables of course! because with the current data storage you can't save values to units
a lightning/beam system (currently i make my own but this can't be the best solution)
more cliff levels (only 3 arviable cliff heights is not enought i think :/)
and may make a way to allow units to inteact with physics (like a helion drives over a ramp and he will jump)
setting units X/Y/Z facting not just the basic facting around the z axis (so we can do things like this
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if you have luck yes else you have to wait untill it ends