So i want to order a unit with triggers to attack a main building but also attack any threats on the way without losing its main target, what would be the easiest way to accomplish this?
so i want to make a button that uses an image like on the command card but have it always on screen and not on the command card. i figured out how to make a screen button but its text only. any tips?
ok so my super amazing OMFG 2v2 map is back. you start with a bunch of resources and have a very small space to work in. sounds simple but it is somewhat addictive. if you wanna play hit me up im wadearcade.275
GRRR why did i update? I was all excited that it might be coming online soon and wanted to polish up some maps for publishing and now im locked out. what a cock tease this update was
So I exported an animated mesh with 1 animation sequence named "Walk" i changed an ultralisks model to the new model but how would i set it to where it would animate the walk sequence when he moves? currently the units model is static. any ideas?
Hey everyone. I'm having issues with exporting animated models in 3dsmax2010 with the M3 export plugin. I have 2000 frames of animation at 1000 FPS, but when i load the model into galaxy edit, it says theres 10 seconds of animation and no movement whatsoever. Does anyone know what im doing wrong?
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@Ruzial: Go
exactly, i just want a button that looks and acts like a button from the command card like spawn zergling or whatever.
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@wowacesucksmassivekok: Go
empty promises . . .
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@BumpInTheNight: Go
thanks a lot that works great, just added a point right by the building and they break away if needed. thanks again
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So i want to order a unit with triggers to attack a main building but also attack any threats on the way without losing its main target, what would be the easiest way to accomplish this?
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so i want to make a button that uses an image like on the command card but have it always on screen and not on the command card. i figured out how to make a screen button but its text only. any tips?
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ok so my super amazing OMFG 2v2 map is back. you start with a bunch of resources and have a very small space to work in. sounds simple but it is somewhat addictive. if you wanna play hit me up im wadearcade.275
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its a cool concept but your debate topics are teh suck
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its not a big deal, i use my real name online. . . but thats just cuz i legally changed my name to match my online name hehe
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GRRR why did i update? I was all excited that it might be coming online soon and wanted to polish up some maps for publishing and now im locked out. what a cock tease this update was
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Im pretty sure im doing all of that correctly. Are there no settings that have to be made in the data module of the editor?
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So I exported an animated mesh with 1 animation sequence named "Walk" i changed an ultralisks model to the new model but how would i set it to where it would animate the walk sequence when he moves? currently the units model is static. any ideas?
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@Triceron: Go
Sweet, thats exactly what i needed to know. Thanks a lot, works great now.
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Hey everyone. I'm having issues with exporting animated models in 3dsmax2010 with the M3 export plugin. I have 2000 frames of animation at 1000 FPS, but when i load the model into galaxy edit, it says theres 10 seconds of animation and no movement whatsoever. Does anyone know what im doing wrong?