Hey everyone. I'm having issues with exporting animated models in 3dsmax2010 with the M3 export plugin. I have 2000 frames of animation at 1000 FPS, but when i load the model into galaxy edit, it says theres 10 seconds of animation and no movement whatsoever. Does anyone know what im doing wrong?
If you have 2000 frames of animation, and 1000 frames per second, isn't that 2 seconds of animation?
And for more relevant information, you need to hook up an animation sequence before it's recognized in game. I'm not sure if you've done so yet. Below is a quote from NiNtoxicated01.
"For animations, all sequence information is managed by the Sequences UI. You'll find it in the utilities drop down menu as 'M3 - Sequences'. Through this UI you can add/delete animations and manage various settings such as whether it loops, the ranges of the animation, its rarity and its name. Starcraft II models use a naming convention for animations and it must be followed if you want your models to animate correctly. I won't provide examples here, but check out the names of other model animations to get a grasp on the convention. It's fairly logical and common sense, but can cause confusion if you have a misnamed animation."
Hey everyone. I'm having issues with exporting animated models in 3dsmax2010 with the M3 export plugin. I have 2000 frames of animation at 1000 FPS, but when i load the model into galaxy edit, it says theres 10 seconds of animation and no movement whatsoever. Does anyone know what im doing wrong?
If you have 2000 frames of animation, and 1000 frames per second, isn't that 2 seconds of animation?
And for more relevant information, you need to hook up an animation sequence before it's recognized in game. I'm not sure if you've done so yet. Below is a quote from NiNtoxicated01.
"For animations, all sequence information is managed by the Sequences UI. You'll find it in the utilities drop down menu as 'M3 - Sequences'. Through this UI you can add/delete animations and manage various settings such as whether it loops, the ranges of the animation, its rarity and its name. Starcraft II models use a naming convention for animations and it must be followed if you want your models to animate correctly. I won't provide examples here, but check out the names of other model animations to get a grasp on the convention. It's fairly logical and common sense, but can cause confusion if you have a misnamed animation."
@Triceron: Go
Sweet, thats exactly what i needed to know. Thanks a lot, works great now.