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    posted a message on Community Project #2- Brainstorming/Design Thread
    Quote from DrSuperEvil: Go

    The general idea was lower tier units fused into higher tier ones except the T3 ground unit.

    Oh, I didn't notice that ^^"

    Quote from DrSuperEvil: Go

    One concept for the harvester was a stationary building that costs population maybe with an upgrade that gave it an uproot like ability that had several tentacles that did the harvesting from all resources in the area around it but harvested slower than actual workers giving a small population advantage.

    It was also intened that each individual unit has the options to upgrade differently and in most cases this was to be done using buffs and other behaviours.

    I just wanted to suggest something slightly different^^
    Sorry if this was undesired.


    /€: I just read about the petard and its explosion-at-death-ability: maybe let it take some time after its death, until it explodes.

    Posted in: Project Workplace
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    posted a message on Community Project #2- Brainstorming/Design Thread

    Hmm, about the

    Quote:

    Special Unit: Harvester Structure
     Possibly some kind of structure that harvests minerals. Temporary, Eco-booster?
     Suggestions/Ideas
      • Built on one mineral patch, and auto-mines for a minute or two


    It could be permanent, but not allowing any normal workers to access the mineral patch. (It wouldn’t be possible to place them all over the map, since it would need “power”)

    Concerning the unit upgrades:

    What about two different upgrades for every unit (not tech upgrades, but something like the morphing zerg units), however only one can be researched, not for every individual unittype, but for all of them (Maybe you could use two different kinds of “Upgrade Units” (were they called assemblers?), but only one of them can be researched)

    Or all units of one tier can assemble with any of the other, creating a new kind of unit (not further upgradeable, else there would be to many possible combinations xD)


    P.S.: I like the pirate-story best

    Posted in: Project Workplace
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    posted a message on Weekly Data Exercise #18 - Elementals

    Thanks, but I could do it myself : )
    The problem was, that I couldn't change the texture for the lava-critter model, because I used the false substrings ("", "Spec", "Emissive" and "Norm" are needed for the lava-critter instead of "Diffuse", "Specular", "Emissive" and "Normal")

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals

    I'm in the making of an non-archon-elemental as well, but I still have some problems with the texture-change ^^"

    Posted in: Data
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    posted a message on Weekly Data Exercise #18 - Elementals

    So an Archon is basically a finished lightning-elemental? xD

    I'll probably participate...somewhen...

    Posted in: Data
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    posted a message on Crazy prediction
    Quote from ProzaicMuze: Go

    It would be a lie to say that Icefrog and Valve are entitled to TM DOTA, the name, when it is more a genre than a specific game.

    Isn't "AoS" the genre of these games?

    Posted in: General Chat
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    posted a message on Map of the Week: Rodrigo's Idea

    Hmm, I like the idea

    @MaNtEc0r: Go

    I think a public poll would be best

    Posted in: General Chat
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    posted a message on Smallest Country in the world is..
    Quote from Tolkfan: Go

    The Vatican also has the highest crime rate in the world and a 0% birth rate. It is also the only country in Europe that could be considered a totalitarian state (ruler has absolute power and is elected by a few guys to rule for life).

    Statistics are great - they have two popes per square kilometre xD (In the Vatican-state I mean)

    Posted in: Off-Topic
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    posted a message on Weekly Data Exercise #17 - When life gives you lemons...
    Quote from TheAlmaity: Go

    Animated Lemons - Attach lemons to other hidden models to make them look animated

    Well...I tried it xD

    I named them "Rolling Lemons", but it's more like "Jumping Lemons"
    Feel free to improve them

    Sorry, no video provided

    Posted in: Data
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    posted a message on Weekly Data Exercise #17 - When life gives you lemons...

    @TheAlmaity: Go

    Well, it seems I have to interrupt my current project xD (I could use lemons in it as well, but it'll take some time until it's finished ^^")

    Posted in: Data
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    posted a message on Infested Nyan Cat!!!!

    @s3rius: Go

    Ah, got it
    [leave html to the mods]

    (I should put this in my sig xD)

    /€: But it’s sad, that it’s not possible to use Timeouts : / I tried it for nearly an hour xD

    /€²: Why did you remove my cats molsterr? ._.

    Posted in: Off-Topic
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    posted a message on Infested Nyan Cat!!!!

    @s3rius: Go

    How can anyone but a mod create them?^^

    Posted in: Off-Topic
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    posted a message on Infested Nyan Cat!!!!

    The small "extra" is only on page two of this thread?

    Posted in: Off-Topic
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    posted a message on Favorite quotes
    Quote from Forge_User_36010895: Go

    My siggy :)

    Ditto...

    Posted in: Off-Topic
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    posted a message on [Solved]Question of animation

    @northwind16: Go

    You can set timers in the actor-events, try to use them (I can't give you a better explanation, since I'd have to try it as well)

    Posted in: Data
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