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  • _ForgeUser4660734
  • Registered User
  • Member for 10 years, 6 months, and 15 days
    Last active Mon, Apr, 7 2014 09:08:23
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  • View _ForgeUser4660734's Profile

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    Apr 17, 2013
    _ForgeUser4660734 posted a message on Natural Selection Open RPG

    Sounds quite nice (haven't played it yet though), but I fail to understand the name^^" (Demon Delusion I mean, sorry if it isn't the name, got it from the front page^^)

    Posted in: Project Workplace
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    Oct 28, 2012
    _ForgeUser4660734 posted a message on Do you consider yourself part of an organized religion?
    Quote from Bilxor: Go

    Do you consider yourself part of an organized religion?

    No. (Nor of any unorganized religion for that matter)

    Posted in: Off-Topic
  • View _ForgeUser4660734's Profile

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    Sep 25, 2012
    _ForgeUser4660734 posted a message on Weekly Terraining Exercise #97: Photo-synthesis 1

    I'm not good with terraining-stuff at all, but at least I can post some photos I took in Poland, the Ukraine and Romania^^:

    Posted in: Terrain
  • View _ForgeUser4660734's Profile

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    Sep 24, 2012
    _ForgeUser4660734 posted a message on Weekly Terraining Exercise #98: Photo-synthesis 2

    http://www.sc2mapster.com/forums/development/terrain/43146-weekly-terraining-exercise-97-photo-synthesis-1/ (To make it easier^^)

    May I still post pictures over there?

    Posted in: Terrain
  • View _ForgeUser4660734's Profile

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    Sep 23, 2012
    _ForgeUser4660734 posted a message on Adding Weapon to Unit - Doesn't work

    @KnightsOfTables: Go

    Does your templar have the attack-ability?

    Posted in: Data
  • View _ForgeUser4660734's Profile

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    Jun 26, 2012
    _ForgeUser4660734 posted a message on Galaxy++ editor

    @SBeier: Go

    1) Ah, okay
    2) It seems this was connected to the server problem as well, works fine now (I could reproduce it as often as I wanted before)

    Posted in: Third Party Tools
  • View _ForgeUser4660734's Profile

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    Jun 26, 2012
    _ForgeUser4660734 posted a message on Galaxy++ editor

    I just downloaded your editor and got the following problems:
    1) It ignores the code I already have in my map (GUI) (or is it supposed to do this?)
    2) When I click on "About" and then on "Project thread on sc2mapster" I get an error
    3) When I try to send the error, I get another one

    Posted in: Third Party Tools
  • View _ForgeUser4660734's Profile

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    May 29, 2012
    _ForgeUser4660734 posted a message on Beast Commanders - Arena Fights

    Hmm, just tried it in single-player
    Seems to be quite amusing : )

    And I think the last ability of the roach-master has the false name (Baneling Mortar)

    Posted in: Project Workplace
  • View _ForgeUser4660734's Profile

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    May 22, 2012
    _ForgeUser4660734 posted a message on Requirements Challenge!

    @Selfcreation: Go

    I began doing something like this a while ago, never finished it though (only finished 3 different types of projectiles, it had a lot of options^^)

    Posted in: Data
  • View _ForgeUser4660734's Profile

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    Mar 22, 2012
    _ForgeUser4660734 posted a message on Weekly Data Exercise #23 - It came from the vents

    I can't find the model^^"

    (And I liked your post accidentally)

    Posted in: Data
  • View _ForgeUser4660734's Profile

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    Nov 10, 2011
    _ForgeUser4660734 posted a message on Skyrim?

    Preordered it and....will probably get it on Monday -.-

    Posted in: Off-Topic
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    Oct 30, 2011
    _ForgeUser4660734 posted a message on Magicide (Custom RPG)

    Hmm, there was a bug yesterday:
    Someone left, but his shield was visible until the game ended (I suppose it was his shield, just saw it when I was running around)

    Posted in: Project Workplace
  • View _ForgeUser4660734's Profile

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    Oct 22, 2011
    _ForgeUser4660734 posted a message on Magicide (Custom RPG)
    Quote from Hobrow: Go

    As far as I know, that's intended to trap players in it so its a bit more tricky to dodge your spells. Or as Eiviyn would say: It's a problem for your opponent to solve.

    I think you misunderstood me: I meant the circle can be attacked & killed and I was not sure if this is how it should be

    /€: Btw: We made a "Magicide"-Channel, join it^^

    Posted in: Project Workplace
  • View _ForgeUser4660734's Profile

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    Oct 21, 2011
    _ForgeUser4660734 posted a message on Magicide (Custom RPG)

    Something I'm not sure if it's a bug, or not: There is a spell that creates a green circle, preventing every unit from getting in or out, but should it be attackable? (it is)

    Btw.: Do Void-Links stack?

    Posted in: Project Workplace
  • View _ForgeUser4660734's Profile

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    Oct 21, 2011
    _ForgeUser4660734 posted a message on Magicide (Custom RPG)
    Quote from Eiviyn: Go

    I'll make it so that you have to step off the portal before you're ported, if it's cast on you.

    That will probably make them a bit weak - considering they cost 2000exp and need 2 slots

    Posted in: Project Workplace
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