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    posted a message on [WIP] Project Avatars

    The abilities / combat mechanics look nice. I like the direction this is headed.

    Posted in: Project Workplace
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    posted a message on Simple question

    What I have explained to you is the exact way to do what you just described. Simply click on the rank you want to change, and change its text in "Text Entry" to the right.

    Posted in: Data
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    posted a message on Simple question

    Oh, change the Data Source to "All Data." It should be on the first drop-down.

    Posted in: Data
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    posted a message on Simple question

    Modules -> Text

    First search criteria: UnitKillRank

    You can change all of their values there.

    Also, if you wish to change the requirements and / or add ranks, you can find those values in Data Editor -> Game UI Data -> Default SC2 UI Settings -> UI - Unit Kill Rank.

    Posted in: Data
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    posted a message on Singleplayer maps?

    I'm working on a (unannounced) single-player map, as I do so hate having to depend on stupid people. It's far from finished, however.

    Posted in: Project Workplace
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    posted a message on Osama Bin Laden

    It doesn't matter if he thinks he was righteous in killing thousands of civilians. He was just another deluded fool who was given too much power. Trying to empathize with him makes me sick.

    Posted in: Off-Topic
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    posted a message on Starcruisers

    That's pretty neat actually. Only thing I would suggest is using more of the doodads instead of buildings to make them look more like actual spaceships, or combine them (like you have in some parts) to make them look less recognizable.

    Posted in: Project Workplace
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    posted a message on Puzzle Rooms (working title), a cooperative project.

    A friend of mine had a similar concept quite some time ago.

    The main issue with it is that it lacks replayability. Once the puzzles are solved...well, that's it. Should be at least somewhat entertaining the first go around, however.

    Posted in: Project Workplace
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    posted a message on -The Thing- [Revival]

    That's one ugly loading screen thing.

    Posted in: Map Feedback
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    posted a message on What type of FPS map do you want most?

    I want to see a FPS similar to Metroid Prime.

    Posted in: Miscellaneous Development
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    posted a message on [NSFW] Sexy Gamequiz is coming!

    18+ agreements have always amused me. Useless, legal things. But Blizzard makes a habit of banning over useless, legal things, so you're all good there.

    Posted in: Project Workplace
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    posted a message on Loadingscreen - What do you think?

    Definitely a step in the right direction, looks quite a bit better.

    Edit: I'd also probably add dropshadows to the text / portraits and such.

    Posted in: Project Workplace
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    posted a message on Mafia: Lies and Murder

    @FuzzYD: Go

    Cameras panning across scenery only causes lag if the angle is so that the entire map is being rendered. Rendering all the terrain / doodads at once is really hard on mid to lower-end computers. As long as the camera is at a 40-90 degree angle or so, pointing at the ground mostly, it shouldn't make people's computers lag.

    Posted in: Map Feedback
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    posted a message on Mafia: Lies and Murder
    Quote from zeldarules28: Go

    If your dead, it would be cool if you could hear the mafia and masons and whatnot.

    That might not be such a good idea if the dead have an outside way to contact the alive.

    Also, polishing the terrain / lighting / cinematics really shouldn't take that long. It'd probably take me 10 hours at max, considering how small the map is. It's testing triggers / data editor stuff that takes a long time.

    Posted in: Map Feedback
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    posted a message on Zombie Assualt: House Defense

    Didn't realize he was new, I might have cut him some slack then. In that case, I'll be slightly more considerate and say that I believe the Hellion has a blue flame effect that you could use for the Firebat. Otherwise I'm not certain if it's possible to tint the Firebat's flame effect.

    Posted in: Project Workplace
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