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    posted a message on Changeling Attack

    Not looking at the editor right now, but you probably need to give the actor the event for the animation bracket for attacking like the normal marine has.

    Posted in: Miscellaneous Development
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    posted a message on Cinematic (Upcoming RPG)

    Magus and Ranger seemed a bit anti-climatic, but otherwise a pretty nice video.

    Posted in: Project Workplace
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    posted a message on [Trigger] Game UI Help (hide/show)

    I was just messing with it, you must be using timer windows. Yeah it doesn't look you can put only specifically the timers on show, from what I can tell.

    One thing you could do is create a dialog instead, since they aren't affected by Hide Game UI, then just put a Label Dialog Item on it and have a trigger that periodically updates that label to display the timer every second or so. As far as I can see there isn't an easier solution, since you can't specifically hide all the game UI, nor specifically show the timer window.

    Posted in: Triggers
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    posted a message on [Trigger] Game UI Help (hide/show)

    The timer windows are your custom dialogs I'm guessing? Just put them on show after you hide all UI.

    Posted in: Triggers
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    posted a message on Stargate Galaxies - Recruiting! - UPDATES!

    @Zarakk: Go

    What's that structure to the right with orange stuff? Looks like something from Metroid almost. I also did that same thing with making a Raven portrait as a person on a computer on my map, I feel unoriginal now. XD All in all it looks pretty neat though.

    Posted in: Team Recruitment
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    posted a message on Optimizing full screen dialog for all resolutions

    I was wondering this same thing a week ago. Looked for about an hour to see if there's a way to detect the resolution of the player...there isn't. Can't detect any of their preferences, for that matter. So eventually I was just like 'screw it' and if people can only play on the lowest resolution then I guess they're missing out.

    The dialog option thing is probably the best bet, but I imagine the average idiot won't even know his current resolution.

    Posted in: Miscellaneous Development
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    posted a message on Posting on battle.net forums will reveal your full name

    I never posted much on those forums anyway. Seems Blizzard is really trying to become more like Facebook every day.

    Posted in: Off-Topic
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    posted a message on Recreating nature

    Looks a bit like the snake river canyon.

    Posted in: Terrain
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    posted a message on Icon Vote (please click)

    I'd say 10.

    Edit: Would be even more fitting if the line at the bottom was turned into a semblance of a mine, if these are custom icons.

    Posted in: Project Workplace
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    posted a message on Help for a project

    He won't be until Wings of Liberty release.

    Posted in: Team Recruitment
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    posted a message on So you might fail.

    @BrotherLaz: Go

    I believe there's a pretty big difference between the popularity of this fangled thing called "Trackmania" and Starcraft 2.

    And having an editor that makes it easy to make maps isn't necessarily a good thing. Starcraft 2's editor takes a lot of patience from my experience, (Yet it can create some pretty amazing things) and this will weed out those who are weak in their determination.

    Posted in: General Chat
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    posted a message on Third Person Shooter System

    Yes, either add far clip to camera or make the map as small as the actual terrain you have there, that way it doesn't have to load all the unused terrain. A far clip I'd recommend would be somewhere from 50-70, that should increase FPS to a playable rate.

    Posted in: Project Workplace
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    posted a message on Third Person Shooter System

    @wingednosering: Go

    Changing the weapons to non-instant did not decrease the lag by any noticeable amount.

    I am certain it is the view distance because I can turn the camera straight down and get about 40-50 fps, but if I turn the camera over the landscape it goes to about 15 or less fps. I also have my own third person system and have experimented quite a bit with this, and turning the view distance down / enabling far clip helps tremendously.

    Posted in: Project Workplace
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    posted a message on Warcraft models + Bumpmap?

    @xcorbo: Go

    Can normal maps be automatically be created with programs or do they have to be made by hand? I'm assuming they define what parts are shiny and such...as you can tell I haven't looked into it too much, although I probably should.

    Posted in: Artist Tavern
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    posted a message on [WIP] 2D/3D Sprite RPG
    Quote from DarkForce9999: Go

    WTB: FF3 (6 in JP) in SC2 with multi-player twist.

    Posted in: Project Workplace
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