I have always enjoyed the freedom that comes with making maps on Starcraft and Warcraft 3 and not having to worry about petty legal issues. But it seems that freedom is coming to an end...might as well make your own game and make money from it, with the way it's looking. The editor has a lot of potential, but Blizzard seems to be really restricting it in many ways...can't even make a playable map that uses WASD movement or 3rd person perspective. If this type of thing continues, I imagine the map department is going to be looking like Warcraft 3's with the only map playing is Dota or some other boring waste of time.
The marines having shields by default is probably just an editor thing. It seems sometimes not all the actor conditions / messages run correctly in the editor, so you have to see them in-game to see if they actually have the shields on. (That is where the shield thing should be also, inside the Actor Events for the marine.)
The start-up window after running the Starcraft 2 executable is supposed to automatically detect and install any updates before running the game. I assume it was working correctly before?
Yeah that's too many polygons for a unit that there's going to be a lot of. (I'm assuming there will be a lot of them if you're re-creating Starship Troopers.) Might want to find ways to reduce polygons to probably around 1000-2500, otherwise it's going to slow down machines a lot when there's multiple of them on the screen.
Certainly doesn't look bad for a first model, but how many polygons is it? (I believe the hotkey for showing polygons is ' 7 ' in 3DS Max.)
Edit: Also after looking at it in the map you provided, you might want to change the walking animations a little. The legs should be somewhat compact at first, and then extend as it walks, similar to a spider. It also needs some more varied attack animations, but I'm guessing you know that already.
There isn't currently a way to move just actors / doodads, they have to be units. Even if you accomplished converting all doodads to units, there still wouldn't be a way that I know of to move the actual terrain. Like stated earlier, it seems like a rather impractical idea as compared to moving a unit through the world.
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I wanted to make a Ghost in the Shell map. But oh wait, copyright.
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"Only register for this event when you absolutely need it, as it will generate network traffic from all players for every button they press."
Based on that statement for the event, it is the event that causes the lag as well as gets worse with higher amounts of players.
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I have always enjoyed the freedom that comes with making maps on Starcraft and Warcraft 3 and not having to worry about petty legal issues. But it seems that freedom is coming to an end...might as well make your own game and make money from it, with the way it's looking. The editor has a lot of potential, but Blizzard seems to be really restricting it in many ways...can't even make a playable map that uses WASD movement or 3rd person perspective. If this type of thing continues, I imagine the map department is going to be looking like Warcraft 3's with the only map playing is Dota or some other boring waste of time.
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The marines having shields by default is probably just an editor thing. It seems sometimes not all the actor conditions / messages run correctly in the editor, so you have to see them in-game to see if they actually have the shields on. (That is where the shield thing should be also, inside the Actor Events for the marine.)
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Neat model, but it could probably use some better textures. Its all mostly one shade and not shiny like everything else.
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There was someone in my 3D modeling classes that made a much better Enterprise. Unfortunately I don't have a way to get it, though....
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What's the dragon from?
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That voice has got to get annoying pretty fast... hahah.
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Well, make certain that you have ports 3724, 1119, and 1120 open, since apparently those are the ones that the Blizzard Downloader uses.
Reference: http://us.blizzard.com/support/article.xml?locale=en_US&articleId=21072&parentCategoryId&pageNumber=1&categoryId=3635
Otherwise don't really know what to say, sorry can't be of much help.
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The start-up window after running the Starcraft 2 executable is supposed to automatically detect and install any updates before running the game. I assume it was working correctly before?
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I use AVG anti-virus, it's free. Don't know exactly how effective it is either, but my computer hasn't died so far, so I guess that's a good thing.
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I use a laptop but it's definitely not an awesome one...I'd prefer a desktop, cheaper for more power.
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Yeah that's too many polygons for a unit that there's going to be a lot of. (I'm assuming there will be a lot of them if you're re-creating Starship Troopers.) Might want to find ways to reduce polygons to probably around 1000-2500, otherwise it's going to slow down machines a lot when there's multiple of them on the screen.
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Certainly doesn't look bad for a first model, but how many polygons is it? (I believe the hotkey for showing polygons is ' 7 ' in 3DS Max.)
Edit: Also after looking at it in the map you provided, you might want to change the walking animations a little. The legs should be somewhat compact at first, and then extend as it walks, similar to a spider. It also needs some more varied attack animations, but I'm guessing you know that already.
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There isn't currently a way to move just actors / doodads, they have to be units. Even if you accomplished converting all doodads to units, there still wouldn't be a way that I know of to move the actual terrain. Like stated earlier, it seems like a rather impractical idea as compared to moving a unit through the world.