Hi fellows,
I need help once again. My current 'quest' is to create a trigger with following consequences:
If no unit/structure is nearby a certain unit (multiple), the units will change the player to neutral.
I'm ashamed I have to ask things like that, yet my knowledge till now is mainly data-editor based and I'm still very confused with some aspects of the trigger-editor. So if you could help me out, that'd be great ;)
Regards
Mhh... I got something in the conditions-section, yet I'm still not getting results. You please give me a simple example how it is done? That would be supersweet =)
Hi guys,
sorry for this noobish question, but I searched the forums and did not see anything regarding my concern.
My question is: How do I order an unit in region xy to attack-move to point, region, unit xz, whatsoever.
The problem is: When I use "issue order", there is no command 'attack' or 'move'...
maybe I can post a picture to clarify what I mean.
Hi guys,
I was wondering the whole weekend about this matter, but I could not find a solution for it.
My goal is to have a unit join a player when this player is getting near. If other players or no player at all is in the vicinity, the units is idle.
It is supposed to be something like a Capture-Flag-System, but I have not found a way to do this without trigger. The Xel'Naga tower is kinda like that, just it interacts with the player, instead of joining him.
I am sorry if there already was a thread like that or if this question is idiotic, but I could not find a way to get it done :)
Regards
Anarcy
Greetings,
Since I'm absolutely no pro in the galaxy editor I was unable to create a passive ability which gives a certain player minerals from time to time. I just could not find an appropriate option for this.
And if there is a way, can you display the number of given minerals above the unit?
Note that I want to do it via data, not trigger.
Thanks,
Anarcy
Hi guys,
maybe a simple question: Can I create a requirement like "Player 1/2/3/..." in the Data-editor?
Sense behind it is, that I have 1 Building for all players, but every player can build other units.
Thank you.
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Hi fellows, I need help once again. My current 'quest' is to create a trigger with following consequences:
If no unit/structure is nearby a certain unit (multiple), the units will change the player to neutral.
I'm ashamed I have to ask things like that, yet my knowledge till now is mainly data-editor based and I'm still very confused with some aspects of the trigger-editor. So if you could help me out, that'd be great ;) Regards
Anarcy
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Helped me a lot, thanks!
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Thank you very, very much for giving a detailed explanation, Moooyaah! Helped a lot :)
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Could you just make a screenshot of a very basic trigger since I have no idea how to proceed with these fragments of information?
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I'm sorry to be a pain-in-the-ass, but that does not help quite much... I still dont have a clue how to do a simple attack move :(
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Mhh... I got something in the conditions-section, yet I'm still not getting results. You please give me a simple example how it is done? That would be supersweet =)
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Hi guys, sorry for this noobish question, but I searched the forums and did not see anything regarding my concern. My question is: How do I order an unit in region xy to attack-move to point, region, unit xz, whatsoever. The problem is: When I use "issue order", there is no command 'attack' or 'move'... maybe I can post a picture to clarify what I mean.
http://img269.imageshack.us/i/whatwm.jpg/
What the hell am I doing wrong?
Thank you Anarcy
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I really hate to be a nuisance, but I still can't figure that one out.
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@shardfenix: Go
Question is: How do I set an effect which changes the units owner? :>
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Hi guys, I was wondering the whole weekend about this matter, but I could not find a solution for it. My goal is to have a unit join a player when this player is getting near. If other players or no player at all is in the vicinity, the units is idle. It is supposed to be something like a Capture-Flag-System, but I have not found a way to do this without trigger. The Xel'Naga tower is kinda like that, just it interacts with the player, instead of joining him. I am sorry if there already was a thread like that or if this question is idiotic, but I could not find a way to get it done :) Regards Anarcy
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Thank you, it worked. I don't know what I got wrong in the first place, but following your description worked just fine.
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Greetings, Since I'm absolutely no pro in the galaxy editor I was unable to create a passive ability which gives a certain player minerals from time to time. I just could not find an appropriate option for this. And if there is a way, can you display the number of given minerals above the unit? Note that I want to do it via data, not trigger. Thanks, Anarcy
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Ah, thank you for your idea. That might work fine, I'll try :)
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Hi guys, maybe a simple question: Can I create a requirement like "Player 1/2/3/..." in the Data-editor? Sense behind it is, that I have 1 Building for all players, but every player can build other units. Thank you.
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Thank you, that clarifies quite a bit.