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    posted a message on Issue Order Ability only works if I own unit?

    Make sure that the computer player has burrow researched. Put "Disable Tech Tree Requirements" at the beginning of your trigger and try to run it then.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Flipping Doodad

    I'm looking for way to do this too. To be more precise, I'd like to flip some of the cliff doodads, so that their side that normally touches the cliff will touch the ground instead. The SOpFlip thing from Prozaic's tutorial works on units, but not on doodads.

    Posted in: Data
  • 0

    posted a message on What to change in the Galaxy Editor

    Blizzard is asking for editor questions and feedback!

    http://us.battle.net/sc2/en/forum/topic/608631413

    Get over there and post! I think they are going to base their first editor articles on the questions they get in that thread (you know, the stuff they talk about on this page). Please don't let those very simple (and sometimes stupid: "where to download it?") questions win.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Dustin Browder getting free couch ?

    That guy doesn't look like Dustin Browder at all.

    Posted in: General Chat
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    posted a message on Account suspended

    Hey, it could have been worse! If you had put a joke image of A Certain Other Prophet From Another Quite Popular Religion then your country's embassies might be going up in flames right now =]

    Posted in: General Chat
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    posted a message on Is Facial Animation generated at runtime based on audio?

    No. Voice objects in the data editor all have a fixed "facial animation" field, and it's unique to every voice file. Best you can do is to copy that field and paste it into your own, that makes the lips move, but not in sync with your sound :/
    Maybe they'll release tools for us to those facial animations from sound files, but don't hold your breath.

    Posted in: General Chat
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    posted a message on StarCraft II - Account Action Notification

    @Artanis186: Go

    Your map gets deleted for obscene/vulgar content and you accuse someone from this site for doing it on purpose? because nobody else could find it offensive...
    You don't find eating crap, asking for sex and then killing the girl offensive? Seriously... did you only watch Casino and Goodfellas when you were a kid?
    Anyway, Blizzard clearly disagrees with you and thinks that that content shouldn't be in a game that's 12+. I agree with them.

    Also, the guy on staredit.net who gave you the idea about sc2mapster is either joking or has huge issues with mapster... And judging by his posts I looked up, it's the latter.

    Posted in: General Chat
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    posted a message on StarCraft II - Account Action Notification

    You have a scene in your map where a "chick" asks a marine for sex, then the marine kills her...
    Are you a moron?

    Posted in: General Chat
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    posted a message on SC2 forums peraban for offering advice...
    Quote:

    Good to know my $60/100 and my voice has been rendered null and void because blizz cares about money more than they care about what they customers want...
    (...)
    Yes you have, your greedy...heres a better solution.
    (...)
    If you honestly thought the best way to "handle" the name change issue was to rip people off...yea...bye bye blizz, i will not continue to support a company so ready to rip off its customers any more than you already have with an unfinished product...

    I would permaban you too for talking crap like that, and I hope they continue to ban people for doing it. It's trolls like you that were the reason they wanted to introduce the realID thing. If you can't express your feelings/opinions in a civil way, then don't be surprised when they ban you.Or just don't post there. I'm sure there are forums that look forward to seeing posts where people pull stuff like "activision ruined blizzard, kotick is the devil" out of their ass.

    Posted in: Off-Topic
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    posted a message on Starcraft 1 Remake Team

    @sak3r: Go

    Thanks, but we've already had the campaign sound files ready a month before sc2 release :] All neatly converted into ogg and categorized in the data editor.

    If someone wants to help, they can figure out this bug (or tell me what I'm doing wrong):
    http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/6167-bug-imported-files-from-a-dependency/
    Without that working, we'll basically have to include all the necessary sound files into each sc2map file... and that wont be pretty.

    And before anyone asks: no, this mod is not dead.

    Posted in: Project Workplace
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    posted a message on StarCraft II Inappropriate Content Policies

    Sorry for the little nerco thread, but this is too funny :D

    I found a neo-nazi symbol in one of the doodads! The Triskelion aka. Three-Bladed Swastika! :O
    http://www.adl.org/hate_symbols/Triskele.asp
    http://www.adl.org/hate_symbols/processed_new_images/Triskele.gif

    And here's the doodad. A seemingly innocent biodome!
    http://img444.imageshack.us/img444/3416/triskelion.th.jpg

    How horrible, I hope no children will look at it from that angle, or their eyes might melt...

    PS. Yes, I place custom pathing under my doodads.

    Posted in: General Chat
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    posted a message on [Triggers] Dark Protoss

    @Keyeszx: Go

    Actor - Send actor message "ModelSwap DarkZealot" to main actor of unit Zealot
    
    Posted in: Tutorials
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    posted a message on Triggers in mods?

    Create a library inside the mod, you can create triggers there.

    View -> Show Libraries to show the library panel (right click in it to create).

    Posted in: Miscellaneous Development
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    posted a message on Lethal Lava
    Lava Damage
        Events
            Timer - Every 0.5 seconds of Game Time
        Local Variables
        Conditions
            ((Current trigger) is on) == true
        Actions
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player Any Player matching Excluded: Ally, Enemy, Air, Missile, Dead, Hidden, Invulnerable, with at most Any Amount) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Ground height at (Position of (Picked unit))) <= 8.5
                        Then
                            Unit - Add 1 Lava Damage to (Picked unit) from player P03_LAVA
                        Else
    

    Taken from Blizzard's map "Tosh01", the trigger "Lava Damage".

    Posted in: Galaxy Scripting
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    posted a message on I want my hatchery to have larva!!! How can I do this?
    Environment - Set creep Growth speed to 1000.0%
    Unit - Create 1 Hatchery for player 1 at Point 001 using default facing (No Options)
    Unit - Add 10 Hatchery - Spawn Mutant Larva to (Last created unit) from player 1
    

    The function that adds the larva is named Add Behavior (Player)

    Add Behavior (Player)
        Count: 10
        Behavior: Hatchery - Spawn Mutant Larva
        Unit: Hatchery
        Player: 1
    


    Change the Count to whatever you want. If you want to have the "eggs" that the queen vomits onto the hatchery, use "Queen - Spawn Larva" behavior

    Posted in: General Chat
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