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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    i so need to see this map :)

    The screen shot is another amazing one yet again.

    Posted in: Project Workplace
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    posted a message on [Contest] Themed Creature

    Kueken531 wins

    Posted in: Project Workplace
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    posted a message on [Challenge] Make a map larger than 256*256
    Quote from admielke: Go

    I made a map technically 2560x2560 by making all models 10% their original size. Be careful and reduce their movement speed and weapon range as well. Textures look a bit odd as well. Also, it crashes the game often. Try to only do 50% or no lower than 25% scale.

    for one thing your math is wrong the map would be 281.6 x 281.6 or something close to this number. and if you are talking about 90% i think it would = around 486x486 256x256 = 65535 512x512 = 262144 65535 x 4 = 262144 ( see 512x512 is technically 4x bigger then 256x256. )

    and you are also wrong with the scale.. I have scaled units down to 0.01(Smallest it lets you i believe ) scale and i am currently making a concept map.. which is a complete step past 0.1 which would be 100% smaller i believe so i am at around 200%. I have not done the math but i think my scale is somewhat around 1024x1024

    1048576

    262144(512 total area ) x 4 = 1048576 This is how you determine area.

    The amazing thing is with such a small scale the map actually runs better i average 125-150 FPS in a third person camera mode on ultra and my computer cant even normally run sc2 on ultra in a normal map :)

    Posted in: Project Workplace
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    posted a message on Asylum

    mby add fake enemies that are not really there.... But can "kill" you if you don't do the correct thing. Or make your mind think you have died >< BUM BUM BUM

    Posted in: Project Workplace
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    posted a message on Zeratul Model help

    I messed around with this and i got it working pretty well Ty for your help.

    Posted in: Art Assets
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    posted a message on Zeratul Model help

    i thought there might of been a ribbon attached to his blade as well....

    That is more the issue i was having i just thought it was the ribbon .

    ( I will test the one you have here when i get home )

    But my issue is when zeratul walks his blade shoots out a model that does not get scaled down with the rest of the model.

    So right now I have him scaled but this lighting effect looks huge still. I thought it was a ribbon but i could of been mistaken.

    Posted in: Art Assets
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    posted a message on Zeratul Model help

    Nebuli2 i will check this out if this is the case then this will make what i needed to do a lot easier :)

    Posted in: Art Assets
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    yeah i am with zelda we have been promised a trailer for a while!!!

    I WANT IT!

    Posted in: Project Workplace
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    posted a message on Zeratul Model help

    BUMP...

    No one can do this for me :(

    Posted in: Art Assets
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    posted a message on Zeratul Model help

    I need a simple/quick favor!!

    I need a zeratul Model, with out the ribbons on him.

    I do not have 3d max and can't do this :(

    Any help would be appreciated, or if there is an easier way that I can do this my self.

    Posted in: Art Assets
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    posted a message on Rabbits VS. SHeep

    dude who cares.. make it again.

    :) If its better your version will be played over the other one. No one has any right to any of the materials they make..... So you can copy/take/mimic any game you like.

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    I am assuming this is over the 10mbs that is aloud on sc2?

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)
    Quote from alexbis: Go

    @TacoManStan: Go

    We're still definitely workin away on this project. We've been really quiet, kindof intentionally as we are holding a lot of stuff back for a proper trailer + announcement. We are targeting 2 weeks from now to have our trailer ready to go, with some proper screenshots and a game description. Hopefully will be worth the time it's taken.

    Woot :) want to see a video BAD!

    Posted in: Project Workplace
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    posted a message on Tofu (Project TMA) Official Thread

    I would think they would want to prove all the spamming in this forum wrong..

    So it should come out :)

    Posted in: Project Workplace
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    posted a message on Protoss RPG (No name yet)

    Some nice screen shots I would pull that information in here, and mby explain some more systems. If you dont really have any content mby you should wait a bit before pushing a thread.

    Posted in: Project Workplace
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