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    posted a message on Chronicles of Azeroth

    looking nice

    Posted in: Project Workplace
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    posted a message on Corruption RPG

    This looks nice First off the visual aspects in the map are great.. It really does feel like a good rpg world. The setup is nice I can't wait until i can test it :) If you need anyone to push it to NA I could for you. Keep up the nice work! Please keep this updated.

    Posted in: Project Workplace
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    posted a message on time to quit starcraft

    lol this video was great! Nice post :)

    RTS and Kinect seems like the only use that i would use... I would play an rts where all my macro was with my hands. kinda like Minority report.

    Posted in: Off-Topic
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    posted a message on The Assassins

    echo this is not a remake of assassins creed... This is a remake of a system in the game.

    He is using the sc2 universe and he keeps with that.. The difference in the characters will be just fine. I mean I don't here you saying that these characters are bad for sc2. This editor was created to create sc2 maps plain and simple.. sure you can create your own models ... but if you are going to do all the work that requires you to create an entire game... Why use an editor. Create yourself a game.

    but Zelda I wouldn't be opposed with just using human units.. civs and terrain both being fine to pull your list from, may honestly make it look more professional , but either way its the sc2 universe.

    Posted in: Project Workplace
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    posted a message on The Assassins

    Zelda thinking about that trigger.. and there should be no reason you couldn't program it every time a player dies.

    Because that's the only time the game needs to check for a new target! GET RID OF THE TIMER!!!!

    Things like this you should go over and look and try to optimize your triggers.

    I am sure you could create a data based civ walk - but if not that shouldn't cause too much lag.

    The compass is following a target so mby set it on your target movement... still update a lot. mby not as much? ( and please show me this trigger )

    Posted in: Project Workplace
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    posted a message on Final Fantasy - Dark Reign Teaser

    I loved FFF i was so sad when it never got a new version :(

    With this map though... I would try to make it more like FFF... Turn based styles on a multilayer game is so too slow. The Random battle in FFF worked because it brought everyone into the fight on a fast paste fight.

    The map looks like it needs a lot of polishing too!

    Good start :) I hope to see this one finished!

    Posted in: Project Workplace
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    posted a message on FishCraft
    Quote from Pshyched: Go

    The map is going to take awhile to get ready, but i hope to keep working on it.

    Seems like a lot of just data entry... for the different types of fish and everything. Seems like a great engine mby one that could be put in an RPG :)!!!

    please keep this update I am interested in this, I once made a fish game in SC1 with defilers for the rod. You could keep better rods which would let you cast your net faster/sooner. lol

    Posted in: Project Workplace
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    posted a message on The Assassins

    It seems to me you may just have too many wait (X) triggers... The trigger you posted doesn't seem to me that it could cause lag to sc2 alone.

    If you had a trigger like this and just used it, or a small amount of triggers like this. I do not think it would effect your performance to much. But I do think its a mix between all of that your w/a/s/d and your updating dialog! There is just simply too much going on at once.

    I would take a step back figure out what you can take out / make run way less and try from there.

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    GET THIS NOW!

    Posted in: Project Workplace
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    posted a message on (BETA) Battlefield Egypt II is now OPEN BETA

    How about you just offer to upload it when he is ready to upload it to EU

    Posted in: Project Workplace
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    posted a message on The Assassins

    zelda occlusion should only work within distance. I never tested it with other players but in my map it seems to work this way even with extra units but on walls i want to make certian i will put another doodad behind it a bit farther.( Set the doodads too occlusion, and set a smaller far clip. This should work just fine ) Or mess around with it a bit :( but i bet you could get it

    Posted in: Project Workplace
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    posted a message on The Assassins

    Looking good... I am still not sure of WASD :).. But I can test for sure.

    I like the idea it seems like it could work well in sc2.

    Posted in: Project Workplace
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    posted a message on [Blizz] Region Linking (NA and LA, EU and RUS, TW and KR)

    unfortunately for us map makers i don't see the current regions they are linking very useful.

    EU > NA Link needs to be made :(

    Posted in: General Chat
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    posted a message on [Contest] Themed Creature

    i rmber this contest. the pod racer was great :)

    Posted in: Project Workplace
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    posted a message on Asylum

    i like how you did the Paranoia

    Lets see a trailer :)

    Posted in: Project Workplace
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