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    posted a message on Playable in the final release?

    Yeah there is no way that they gave us the tool just to test out. Blizzard wanted us to create some maps so when the game releases its not just the RTS.
    If they were planning on us starting over, I am pretty sure they would of taken the editor when the beta closed. They even told us we still had access to the editor while beta was closed. That would be a super dick move to do all of that and then make it so we can’t play the maps lol

    ( Protected maps will not be there… anything that was uploaded onto the server will be gone. You need it on your PC )

    Posted in: General Chat
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    posted a message on Monopoly

    Quote from Synth6983:
    You should have preset camera movements when a player rolls the dice… So it goes straight to the unit moving and then follows that unit. I noticed in your “Touring the Board” video. The camera movement was really off, if that was moved by the mouse that would make sense but you should have it center the camera on the token moving and then stop.

    Another thing is are you going to FORCE people to pay property Tax? or are you gunna have a custom Dialog box that says Claim Taxes if a player lands on something you own. Cause a big thing about the old monopoly was trying to sneak by with out paying. Online this wouldnt be that hard. You would need a Custom Dialog box with a few options after a player rolled the dice… IE: Pay Taxes, Pass Dice, Trade, etc etc

    If the player presses Pass Dice then it make a sound and the next person has an option in his custom Dialog Box to Roll. If he rolls and the other person didnt collect.. well tough shit then. People gotta pay attention to get thier money.

    How are you gunna do trading and things of that nature as well?
    ——

    I agree with the camera, you should make it so the game moves you as well… Becasue then if someone goes afk the game will still move on.

    Posted in: Project Workplace
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    posted a message on Hey, New to SC2 Mapster - Wanna be Mapper

    @TheBoltHead: lol what he said… :)

    Posted in: Off-Topic
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    posted a message on Can't Find Map Editor!

    Now that beta is done… mby they are not doing any patching. Why would the use their server space to patch a game that does not work?
    But I am not sure

    Posted in: General Chat
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    posted a message on First SC2 Map Production!! GolemZ Advanced Macro

    Infantry - The units you spawn Support - Golems you create that has supportive effects, does not have much offensive abilities. Hero - Offensive Golems that have high aggressive abilities and able to destroy Infantries. Anti-Hero - Offensive Golems that main abilities is to destroy Hero Golems. ( Sounds like a plan! I was thinking of incorporation the units just like this! ) Bunkers are not in this game, Depots with attack/defense mode. ( you can upgrade it )

    I already have a very easy system.

    You just click on a beacon... If you have enough money and press shift you get your beacon combo. Each Beacom = 15 minerals.

    So Clicking the same beacon 3 times will give you a better unit and cost 45, also can click different combos of beacons. 1,3,4, ETC.

    All you do is press shift, and if some reason you did an invalid combo, It will just let you know :)

    Posted in: Project Workplace
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    posted a message on Fallout RPG

    lol... He would not be aloud to make money off of a map/mod. Unless sc2 gave him permision.

    Because then he would be breaking blizzard copyright, they have the right to make money of sc2. No one else does.

    Sc2, Would never ever make a premium map that will break another companies copyright. They have good lawyers that they pay good money so that does not happen. (You should pretty much have the right to make a game to its T.... I am pretty sure even making models and everything is ok. Just because you are "creating" your own. Not directly using others. I mean If you made something that became huge mby you would have an issue. But I am pretty sure no company is going to come after you for making a fan base game on another game. ( They wont be able to prove that you are taking any sales away from them, because sc2 is already going to have a huge gross.. So it will still be under sc2's numbers not your game.There is no way that people are going to believe people buy sc2 more for a "Copy" of a game then the game. ( Most people that play fan based games... are guess what!! FANS!.. So they already bought them a version of the real copy. ( Yes, even the final fantasy mod I would believe would be ok. Do what you believe and keep yourself out of trouble )

    oh and the truth is..... ....... No one, I mean No one. Is going to like your single game better then a game that cost millions to make :) ( Sc2 is pretty cool yes, but when buying a game you are paying for their shit. You may be able to replicate a game to make it smiler. There is no way that It will ever be as good as the real thing, Sc2 engine does not allow it. )

    Please everyone stop freaken out about copyright... I can honestly say I am pretty sure everyone is ok. No matter what. ( war3 had models and shit and I dont know of anyone who got sued. )

    Posted in: Project Workplace
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    posted a message on Final Fantasy 13 party system Testing sign-ups! (US)

    I will test if you want!

    Posted in: Project Workplace
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    posted a message on Fallout RPG

    @ZeroAme:

    and if you are not using the direct models of the game.. You are aloud to make it.. Look on warcraft 3.
    You have no problems naming it fallout, and naming every character after the game. Just don’t make the game look exactly like it… I bet you could even make a few models from the game.

    Posted in: Project Workplace
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    posted a message on First SC2 Map Production!! GolemZ Advanced Macro

    @Code7477: Go

    I was going to do one like this... But no attack/ no damage if the skill is not done.

    Mass recall is a given hero!! only effects your normal units.

    • Update*

    I made a hero that uses the ghost EMP, but it cloaks 3-5 units for 20 seconds. I will keep the normal EMP in the game as well to counter this attack/ all cloaked units.

    Mothership Golem ( Only has the cloaking spell and will only effect non-hero units )

    Posted in: Project Workplace
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    posted a message on Official FF Project Screenshots by Team Pandora

    @Eiviyn: I think its suppose to be ff13!

    Posted in: Miscellaneous Development
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    posted a message on FF13 Leagal Issues

    well I guess you are changing some stuff. Does not matter lol!

    Posted in: Project Workplace
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    posted a message on FF13 Leagal Issues

    Dude… IF its not commercial then you are fine!
    This is for public use… Models have been made before in games.
    “ You are not claiming this to make money. “ You are aloud to “give” a friend a CD.

    http://en.wikipedia.org/wiki/Fair_use

    “ I could be completely wrong, but that is what I have always believed “

    Posted in: Project Workplace
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    posted a message on Hey ^_^

    Whats up bro.. Lets show these Wc3 map makers whats up!

    Posted in: Off-Topic
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    posted a message on First SC2 Map Production!! GolemZ Advanced Macro

    @Atl0s: Dude I am not.. Like really man its legit!
    I am making it a game of thinking… Like spawn is set to 2.5, so its not like super mass.

    Atl0s its the map with the “glitch” lol!
    but you want to be a tester.. I need a golem fan!

    Posted in: Project Workplace
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    posted a message on First SC2 Map Production!! GolemZ Advanced Macro

    @Code7477: A lil bit more detail… I tried to write as much as I could.
    I stated up there that I would do game play SS when I could actually play with someone.. Its a waste now :)

    I really just want hero Ideas… I want most heros to just have 1 spell… but I want these spells all to come together to make a strat.
    Give me hero ideas/ and moves to help you fight opponents

    Posted in: Project Workplace
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