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    posted a message on [Info] Changing your Editor's Region/Server

    @SupGuys:
    But that would be the same thing as asking them to upload your map…. you still use their space and everything.
    Actually the only thing I can see this doing is…. giving your password out to a complete stranger, instead of just asking someone to just upload your map. ( What happens if Europe and American got into a war. I sure as hell would steal someones account for my patriotism! )

    Sry sixen I don’t see any benefits in this one buddy :(
    If we were aloud to log on with our accounts that would be awesome!

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on platforms.. How can they work..

    @redconfusion: I also made a system like this.. I am working on trying to get it more perfect and i will be releasing it.
    but setting unit height would be the easiest way by far.

    Posted in: Miscellaneous Development
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    posted a message on AC130K - Ruins (tech demo)

    @ArcadeRenegade:

    I would have to agree. Good job!
    This by far is best looking tps/fps I have seen.
    I just want to play this lol!

    Posted in: Project Workplace
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    posted a message on Parabola Mover Help

    @Klishu:

    WHen messing with the values the jump does not change at all??
    I would compare jumps from each value change and see what it messes with.

    Posted in: Miscellaneous Development
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    posted a message on Parabola Mover Help

    @Klishu: I am not 100 percent sure, but i am pretty sure it has to do with the animations on the reaper when it jumps up the cliffs

    like decent would = going back down from the jump , to land on the cliff.
    land = landing on the cliff
    accent = going up

    ... I have actually not mess with this so i could be wrong, but from my understanding that’s what it seems like.

    ( Not sure what the values are for )

    Posted in: Miscellaneous Development
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    posted a message on AC130k - The Temple

    @aikepah: I actual was told that that lag is not bad anymore , since the release.

    Oh and congrats on this

    http://kotaku.com/5608437/starcraft-iis-zombie-horde-mode-mod—ac130k- -ruins
    :)

    Posted in: Project Workplace
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    posted a message on My map deleted from Bnet :(

    Quote from Cyrileo:
    Quote from Ash4meD: Go

    all I have to say is thank you for making the mapping community defend you Without telling us making us all look like jack-asses OBV having a swastika without saying anything would be considered raciest. They only killed millions of a certain group of people.

    I also would like to say I believe its people that do this kind of stuff that makes it so blizzard is being so strict now

    So again I THANK YOU.. For helping the mapping community in such a positive way! ( I would say so much more if this was not a forum )

    Thanks for the sarcasam, If I noticed it made a swastika i would have changed it before I released it, my bad for using a basic pathing and not thinking “Hey, i better look at the minimap to see if it makes any funny shapes!”. Issue has been resolved, Blizzard has told us what we can and cant have in maps now and has promised to fix/change the popularity system and if a map is inappropite now that they will contact the map maker first before deleting, so personally I think I DID help the mapping community in one way, but feel free to PM your anger and hate to get it off your chest.
    ——

    You really didn’t know you did it??
    I mean if it was an honest mistake then lets move forward.. I just thought you were trolling..
    LOL I can’t believe you put a nazi raciest thing in your map on accident.. That’s worst then doing it on purpose lol
    But if you honestly say you didn’t do it on purpose, then i will take back what i said :)

    Posted in: General Chat
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    posted a message on Neutral Bunkers (usable by allies)

    @mm2jswizzy: It does not.. When the unit goes into the unit/ it no longer counts as your unit
    ( Thus all kills your unit makes will go to who ever owns the bunker/ what ever its in )
    I am not 100 percent sure of this, but i did kill something with mine and did not get a kill count on the marine, I didn’t check under actual kills but I was assuming if it didn’t add kill count for the marine then it also was not adding it for you the player.

    Posted in: Miscellaneous Development
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    posted a message on My map deleted from Bnet :(

    all I have to say is thank you for making the mapping community defend you… Without telling us making us all look like jack-asses
    OBV having a swastika without saying anything would be considered raciest. They only killed millions of a certain group of people.

    I also would like to say I believe its people that do this kind of stuff that makes it so blizzard is being so strict now…

    So again I THANK YOU.. For helping the mapping community in such a positive way!
    ( I would say so much more if this was not a forum )

    Posted in: General Chat
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    posted a message on Neutral Bunkers (usable by allies)

    Thats what i was thinking was happening ( Because it would say can’t control this unit, I wonder if we can change this in the data editor )
    I will post what I find out.

    @kozm0naut: read post you repeated exactly what i said :) I was making it so it was not shared but still works.. “ Much better system for bunkers and such if you don’t want to provide them with access to the unit )
    (The adding unit controle works, but when unit is in bunker it does not count as yours, but the owning players )
    When leaving the unit/ your units control will be returned.

    Posted in: Miscellaneous Development
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    posted a message on Neutral Bunkers (usable by allies)

    You can do this, I have done the trigger to get into the bunker.
    I have not yet figured out how to get them out :)

    ( Set flags to ally on bunker, Trigger ( Unit goes certain amount to unit and do ability enter bunker )

    Posted in: Miscellaneous Development
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    posted a message on Reaper going over cliffs

    @Xackery:

    You may be better off just morphing the unit from a ground moving unit to a flier one using the reaper jump animation to elude the transition, but I don’t even want to start explaining how to do this. XD

    That was my back-up
    lol.

    Posted in: Miscellaneous Development
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    posted a message on Reaper going over cliffs

    ITs easy (Jet pack like in halo reach! Like as you fly in the air, But when I try to go over anything other then normal ground level my unit wont do… )

    ( you hold space and you go up, you let go and float back down. I am just trying to make it so I can go over cliffs once he reaches the correct height )
    Pretty much what the reaper does but just so he can fly over it and then land on it if they decide .

    Posted in: Miscellaneous Development
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    posted a message on Reaper going over cliffs

    Bumps :)

    Posted in: Miscellaneous Development
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    posted a message on Need help with Something plz any1?

    @UniqEscape:

    You are going to have to figure this one out in the data editor
    I would check for aura’s and see if you can make a instant death one
    >< I can’t figure out how to make it work!!

    Posted in: Miscellaneous Development
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