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    posted a message on Monopoly Triggers

    @Klishu: Go

    Now I might be understanding your modulo operation wrong (I know some maths in my own language, not all of it in English), but won't you run into the inetivable problem of being on region 39, rolling 3 and ending up on region 42, which doesn't exist? How do you prevent the trigger from doing crazy stuff once you reach higher regions and have to 'reset' back to region 0?

    Posted in: Miscellaneous Development
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    posted a message on How do you create air pathing blocker using triggers?

    @akaGrimm: Go

    Why exactly do you want to use triggers for this rather than normal no-flight areas? If you'd want a teleport function, I could understand, but you're stating that that specifically isn't what you're looking for?

    Edit: Hmm, never mind, you might want to clarify it, but I guess your first sentence touches on it. You can see if there's an option to create and remove no-flight zones, perhaps?

    Posted in: Miscellaneous Development
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    posted a message on Wild Aiurfrica (Early Stages)

    This is probably the most awesome and exciting map-based-on-a-silly-and-boring-concept I've seen. Really nice work, I'll be keeping track of this.

    Posted in: Project Workplace
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    posted a message on [Contest] Creature - Vote Now!

    Have to go for the 28b-x. It's rather odd, but it just works well as an 'infested terran mech unit'.

    Posted in: Project Workplace
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    posted a message on I just watched the most awesomest movie ever.

    Yeah, I actually wanted to rewatch LOTR sometime soonish - might do it tonight.

    Oh wai-

    Posted in: Off-Topic
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    posted a message on New Infested unit voices

    @xfinalflame: Go

    That's Blizzard, innit? Details where no one would even ever bother looking for them, let alone expect them.

    Posted in: General Chat
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    posted a message on :is there anyone from WC3campaigns here?

    Reporting in. I was with the terrainer section of Wc3campaigns way way long ago. Can't say I know any of the folks I've seen here so far, maybe one of you recalls my name.

    It looks like the Weekly Terraining exercise was actually 're-done' lateron over here, but I don't recognize anybody from that thread either, save for [Death]. I think I still have him on MSN, somewhere.

    Posted in: Off-Topic
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    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    @Lascero: Go

    Ah! In the accounts folder. That's stupid, I was scrolling through my old replays. Well then, here you go, Tops.

    Posted in: General Chat
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    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    Not exactly what you asked for, but here's a 2v2 of me and a pall against two Very Hard AIs - patch 17, iirc.

    It basically confirms what you saw in Lascero's replay. We had a really tough time, but due to the AI mucking up his positioning near our walled-off chokepoint, we managed to kill three of their waves and then obliterated them with a counter. It also didn't help that the AIs never bothered scouting me with flying units (overlords) lateron in the game, which means one of them went mass Zerglings in response to my stalkers - but I was following up with (unscouted) Collosi regardless, so the battle ended pretty grim on their side.

    Once I can actually find the damn file that is... Where does the game save them nowadays? I named it but it's not anywhere in the Replays folder where all my other replays are. I can access it from the game.

    Posted in: General Chat
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    posted a message on EU servers are back up

    I can understand *why* they're not saying anything; the map publishing servers are probably at the bottom of their priority "fix before launch" list. If they ignore it, the mapping community isn't a huge amount of players they're leaving out in the cold.

    Still it sucks, would AT LEAST like Blue confirmation that they're indeed down, even if there's no ETA on a fix or anything.

    Posted in: General Chat
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    posted a message on [Terrain] Terraining for Dummies 1.0
    Quote from WraithChaser: Go

    How does the Pathing Tool work exactly?

    I have to admit this confused me a lot at first as well, but it's just really really simple. It works pretty much exactly the same as the texture tool. You paint pathing - green is walkable, blue is cliffs (so jumpable/walkable for Collosi/Reapers), and red is completely unaccessible. Pathing applied by you completely ignores doodads, terrain and everything else, meaning that if you paint a cliff wall green units will be able to walk up and down over it, even if it looks really weird in game.

    Also, don't be put off by the weird brush; the pathing tool simply allows you to actually make parts of squares (in)accessible. This allows you, for example, make a 'valley' like the one shown in my screenshots, and then path off only the exact edges where the rock is. Which means that small open spaces close to the rock can actually be walkable and used as 'alcoves', rather than there just being an invisible wall all the way around the cliffside.

    Posted in: Tutorials
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    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    I'll look into this for you soon. I beat 'hard' regularly without a lot of troubles, nowadays, not sure if very hard is that much of a step up.

    Edit: As for strat names;

    • Proxy-buildingname means you build a 'building' in the proximity of your opponents base. Often this means you build it early in the game and rush with it.
    • 'unitname-Rush' behind something means it's generally done within the first five minutes of the game.
    • In similar fashion, we often combine a number with a specific building to point at an opener. "4gate" for Protoss means you go for four gateways as soon as possible and then attack. You see this less often among other races ("2-rax" for double barracks for Terran is less common, for example, as it says less because you have the addons deciding what actual units you make).
    • Mass-unitname just means you go all out on the mentioned unit and make nothing else. This is often used in theoratical situations though, as massing any one type of units usually makes you lose. We sometimes say stuff like "the only way to beat an army that large would be if he had gone mass anti-air from the start".
    • In some (rare) cases, we use the initials of a unit to point to a strategy. MMM, or even MMMM stands for Mass-Marine-Marauder(-Medivac), for example

    That's all that comes to mind right now. Famous strategies for Terran are MMMM, which happens a shitload in any game that involves Terran, and "Mech", which basically means the Terran player goes for everything except MMMM. For Zerg, a "Zergling rush" (also sometimes known as the 6-pool, because you build your spawning pool when you have 6 drones, which means right as you start the game), is a well known one. For protoss, 2gate, 4gate and 6gate are all pretty standard. Cannon rush is also a rather annoying cheese, and it basically means that you sneak in a pylon near the enemy's mineral line (but just outside of his sight range) and then slowly tower your way to him. It's extremely easy to beat if scouted, but extremely hard to beat if not. Strategies with that trait are generally called 'cheese', as they're often a really lazy and lame way to win a match.

    Hope that helps.

    Posted in: General Chat
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    posted a message on Hi, my name is Maarten "Eagle" Tops...

    @MTops: Go

    Oh, yes - Marc W. is a pall of mine who studies at IGAD, though he's probably a few years below you if you're 27. He used to have long blonde hair but recently got a haircut. You might recognize him though. My dad works at the tourism division, not so much IGAD. Same faculty though.

    Anyway, welcome to Sc2mapster :)

    Posted in: Off-Topic
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    posted a message on What do YOU think are the best shows?

    I've been catching up on House lately. Nearly halfway through season two now.

    I've watched literally a gazillion shows lately, but the most noteworthy ones were;

    • Lost (even though the finale made me realize I've been trolled hard for the past 6 years)
    • Star Trek: Enterprise
    • Star Trek: Voyager (About to enter S4 here now)
    • True Blood (It slowly started sucking more and more past S1, though)
    • Heroes (Ditto)
    • The Pacific (Also Band of Brothers)
    • Man Vs. Wild (Discovery Channel survival show)
    • Spartacus: Blood and Sand

    I can recommend pretty much all of them, though you need to be open minded to be able to watch a couple of the series in that list. They all have a bunch of ups but also a bunch of downs.

    Posted in: Off-Topic
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    posted a message on Hi, my name is Maarten "Eagle" Tops...

    Heh, that's funny, you're taking your course at the school my paps works at.

    Say hi to Marc W. for me, if you happen to know him.

    Posted in: Off-Topic
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