So I changed the spell and i'm working on a global time stop now, so, I'm trying to use the catalog field to change the "speed" of the missile. But idk if i'm changing the wrong fields or what, it doesn't work.
Anyone know what fields do I have to change and/or how to write them in the catalog trigger?
Anyone know if it is possible to make the buff duration be displayed like the abilities cooldown are?
The display countdown option sux, it displays for just 1 buff per time and as a bar close to the experience bar ;\.
Yea thats what I thought.
Changing catalog value would work if the "Time Bomb" was intended to slow down projectiles in the entire map, but since I want to make it in a specific area only, I can't do it.
Idk if reducing movement speed works, since I made a trigger to pick every projectile unit in the map and display their movement speed before and after the change, and it really changed, but, the projectile does not get slowed. Idk if it is a bug or what, but i'm gonna try to do it with a persistent.
I'd like to make an ability like a time bomb, that reduces the movement speed of all incoming projectiles in that area. I tried to change their movement speed with triggers, but it doesn't work, and I have no other idea on how to do it.
Plz tell me if you know how to do it ;)
Got it
I did as you said and it is working now, ty!
So, the trick is, never use Combine validator if you want to obtain the value of the single validator that caused the failure, put all of them individually in the validate field instead :\
I'm trying to make a validator of the type COMBINE that checks:
"If caster is silenced" AND "If target is not spell immune"
Tho, i'm trying to make it display the message of the specific validator that triggered the result failure, so, instead of displaying: "Can't use that while silenced or on a spell immune target", i'd like to make it display either: "Can't use that while silenced" or "Target is immune to spells".
However, the failure result message that is displayed is the one on the COMBINE validator, and not on its components.
Anyone know if this is possible atm? If so, how to do it?
Is anyone using it yet?
Here in US, it requires authentication on battle.net to use now, and battle.net is off, so, I can't use it now lol.
But almost all the icons and texts are different now, anyone know what changed?
So, I create an unit for an item, (Based on Item, object type Item), then, a unit type actor linked to the unit and give a model to it.
The problem is, in the editor, the item is ok, when I put it anywhere in the map, it shows the unit model, but, when I start the map, it doesn't show anything :(
Any ideas what the is it? :\
And also, how do I detect when an unit acquires an item with triggers?
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Anyway to use the editor before the release? Damn, it really sux :(
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@s3rius: Go
So I changed the spell and i'm working on a global time stop now, so, I'm trying to use the catalog field to change the "speed" of the missile. But idk if i'm changing the wrong fields or what, it doesn't work. Anyone know what fields do I have to change and/or how to write them in the catalog trigger?
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Anyone know if it is possible to make the buff duration be displayed like the abilities cooldown are? The display countdown option sux, it displays for just 1 buff per time and as a bar close to the experience bar ;\.
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@s3rius: Go
Yea thats what I thought. Changing catalog value would work if the "Time Bomb" was intended to slow down projectiles in the entire map, but since I want to make it in a specific area only, I can't do it.
0
@ezbeats: Go
Idk if reducing movement speed works, since I made a trigger to pick every projectile unit in the map and display their movement speed before and after the change, and it really changed, but, the projectile does not get slowed. Idk if it is a bug or what, but i'm gonna try to do it with a persistent.
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I'd like to make an ability like a time bomb, that reduces the movement speed of all incoming projectiles in that area. I tried to change their movement speed with triggers, but it doesn't work, and I have no other idea on how to do it. Plz tell me if you know how to do it ;)
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@Nathanmx: Go
Sent a PM to you, plz answer me when you can ;)
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Got it I did as you said and it is working now, ty!
So, the trick is, never use Combine validator if you want to obtain the value of the single validator that caused the failure, put all of them individually in the validate field instead :\
0
I'm trying to make a validator of the type COMBINE that checks:
"If caster is silenced" AND "If target is not spell immune"
Tho, i'm trying to make it display the message of the specific validator that triggered the result failure, so, instead of displaying: "Can't use that while silenced or on a spell immune target", i'd like to make it display either: "Can't use that while silenced" or "Target is immune to spells". However, the failure result message that is displayed is the one on the COMBINE validator, and not on its components.
Anyone know if this is possible atm? If so, how to do it?
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is it working?
I'm trying to run a trigger when an unit acquires an item
I tried gain, receive, pick up, etc., or even loses, uses, etc., and nothing works :(
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@zakariahliklikleh: Go
Btw, any good border model suggestion? I can't find any decent one :\
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@doos101: Go
The new Unit Manipulates Item event also does not seem to be working.
Btw, is EVERYONE also having leaderboard/screen button issues? Or just the ones who edited the default Game UI data?
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@maverck: Go
A LOT OF BUGS Leaderboard, boss bar and screen buttons as a flat color Unit actor/weapons bugged, OH MY FUCKING GOD!
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Is anyone using it yet? Here in US, it requires authentication on battle.net to use now, and battle.net is off, so, I can't use it now lol. But almost all the icons and texts are different now, anyone know what changed?
0
So, I create an unit for an item, (Based on Item, object type Item), then, a unit type actor linked to the unit and give a model to it. The problem is, in the editor, the item is ok, when I put it anywhere in the map, it shows the unit model, but, when I start the map, it doesn't show anything :(
Any ideas what the is it? :\
And also, how do I detect when an unit acquires an item with triggers?