I just feel like you
Worked on a map for 2 months and now I can't publish it for some stupid error, maybe i'll not even try anymore.
I'm trying to publish it for 3 days already and no progress.
I really hate blizzard and their stupid battle.net 2.0 now
Really strange
And blizz support told me they do not offer support to the editor and linked me to a TOPIC in the forum discussing about problems with the editor. -_-
What a joke
The strange thing is that, if I remove all imported files of my map, I can publish him
and if I send all my imported files to another "dummy" custom map and publish it, it also accepts, so, i'm not sure if it is some imported files.
It is not map limite size either, because my map currently has 5mb total (due to lots of icons, 1 model and 1 music, but like I said, if I use these same files in another thrash map, I can publish it with no error.)
Well I'm trying to publish my map since this morning and i'm running into stupid errors
Solved most of them, but now I'm getting 2 errors that I have no idea how to fix.
" does not have a value
" does not have a default
(I don't know if this is the right way it is writen in english, my editor is in portuguese, but that is more or less like it).
These problems started when I modified game attributes and variants, but keep heppening even if I delete all the variants or restore them to the default.
My map is a 6x6 (5x5 + 2 computer players (like in dota)).
I hate this editor, 2 months of work and now I can't publish my map... seriously T_T
Please help me if you have any idea on how to solve this.
I'm having weird issues when trying to publish my map too.
I always get into an "Your connection to battle.net has been lost" message.
Sometimes the transfering window opens, sometimes, it doesn't even show, but, everytime it opens, it already starts at 80%, then, it doesn't move for the next 2-3 minutes and then the error message appear.
I tried to delete all imported files, or better yet, I tried to import all imported files used in my map to a "dummy" map and that map is being published with no errors.
I have no idea what I have to do now.
2 months of work and now I can't publish my map, genious blizzard.
Btw, can the map have 14 players? (My map is a 6x6 with 2 computer players, total-14), but i've never seen a map with 14 player slots in any custom games. Do you guys know if the players 13 and 14 might be the reason of the publishing error?
Idk, I just don't know what else to do. T_T. (And sorry for my bad english, I don't speak it very well :P)
I'm using MP3 files but its kinda expensive too
2mb for a 2min file, I wonder how "efficient" is .ogg
Does it cost much less but have an acceptable quality?
Yea now I understand what you said
Tho, seems like all solutions to this problem involves the "keep ordering them back to move-attack" method.
Yes, it works, but, the question is... is it efficient? Isn't there a way to just reorder the unit ?
Thanks for the suggestions everyone
But, if you have a more efficient way to do these, plz let me know ^^
Nice to know about the morph thing, i'll probably do it.
Tho, is it possible to change collide with catalog fields? That probably would be the best way to do it if it is possible. Still, it's fine that the morph method will work as intended.
As for the Issue Order ability with trigger, I don't understand how that trigger would ever run. Does the Issue Order in "blank" ability just runs everytime?
That is a good way to "bandaid" it :P, but the problem is that it doesn't only occur with stun effects. There are also some other effects in my map that causes it as I said, like Wander from fear, move instantly trigger from some abilities, etc. While the wait + reorder might work if I just apply it to each effect that cause the loss of order on the units, I believe that there is a better way to do it.
What happens with trigger variables refering to the old unit if I use the morph style? I mean, if there is a trigger for some ability running with the variable set to the unit X, and now the unit X is morphed into another unit (with the same abilities but no ground collide which is the case), do the variables get lost or they update to the new unit?
As for the duration it is not really a problem, since it is like a fly ability, it has a specific duration, so I could just "unmorph" the unit after Y seconds.
1) I'm working on an ability that makes an unit fly for a short time. So, I just used the upgrade method to make the unit mover type Flyer, but then, I also need to change the collide, and it can not be changed with Behaviors/Upgrades (or at least I don't know how). So, anyone know how to change the unit collide fields and then revert it back when the effect is done?
2) There are neutral units that spawns on one side and move-attack to the other side of the map (think like DotA path). The problem is: they are stopping midway when they get stunned or moved instantly with any ability trigger, like if their current order get canceled.
I tried to use the Unit becomes IDLE event, but the unit is considered IDLE when they BECOME stunned, and not when they leave the stun, and since they can't receive orders while stunned, it doesn't work.
Is there any way to make them keep move/attacking until the destination point besides keep picking all units in the map every 1 second and ordering them to move-attacl to the destination point again?
Couldn't find what you said \;
There is no such thing in the Unit - Flag part
I was searching on Gameplay and Alert tab to see what I could do, but, still no progress \=
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@Siaon: Go
I just feel like you Worked on a map for 2 months and now I can't publish it for some stupid error, maybe i'll not even try anymore. I'm trying to publish it for 3 days already and no progress.
I really hate blizzard and their stupid battle.net 2.0 now
0
@Molsterr: Go
Really strange And blizz support told me they do not offer support to the editor and linked me to a TOPIC in the forum discussing about problems with the editor. -_- What a joke
The strange thing is that, if I remove all imported files of my map, I can publish him and if I send all my imported files to another "dummy" custom map and publish it, it also accepts, so, i'm not sure if it is some imported files.
It is not map limite size either, because my map currently has 5mb total (due to lots of icons, 1 model and 1 music, but like I said, if I use these same files in another thrash map, I can publish it with no error.)
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@Metrael: Go
Bump, cuz I'm desperated ;( I don't know what else to do, I even sent an email to blizz support :\
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Well I'm trying to publish my map since this morning and i'm running into stupid errors Solved most of them, but now I'm getting 2 errors that I have no idea how to fix.
" does not have a value " does not have a default
(I don't know if this is the right way it is writen in english, my editor is in portuguese, but that is more or less like it).
These problems started when I modified game attributes and variants, but keep heppening even if I delete all the variants or restore them to the default. My map is a 6x6 (5x5 + 2 computer players (like in dota)).
I hate this editor, 2 months of work and now I can't publish my map... seriously T_T
Please help me if you have any idea on how to solve this.
0
I'm having weird issues when trying to publish my map too. I always get into an "Your connection to battle.net has been lost" message. Sometimes the transfering window opens, sometimes, it doesn't even show, but, everytime it opens, it already starts at 80%, then, it doesn't move for the next 2-3 minutes and then the error message appear.
I tried to delete all imported files, or better yet, I tried to import all imported files used in my map to a "dummy" map and that map is being published with no errors.
I have no idea what I have to do now. 2 months of work and now I can't publish my map, genious blizzard.
Btw, can the map have 14 players? (My map is a 6x6 with 2 computer players, total-14), but i've never seen a map with 14 player slots in any custom games. Do you guys know if the players 13 and 14 might be the reason of the publishing error?
Idk, I just don't know what else to do. T_T. (And sorry for my bad english, I don't speak it very well :P)
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@Ownag3666: Go
I'm using MP3 files but its kinda expensive too 2mb for a 2min file, I wonder how "efficient" is .ogg Does it cost much less but have an acceptable quality?
0
@xenrathe: Go
Yea now I understand what you said Tho, seems like all solutions to this problem involves the "keep ordering them back to move-attack" method. Yes, it works, but, the question is... is it efficient? Isn't there a way to just reorder the unit ?
Thanks for the suggestions everyone But, if you have a more efficient way to do these, plz let me know ^^
0
@xenrathe: Go
Nice to know about the morph thing, i'll probably do it. Tho, is it possible to change collide with catalog fields? That probably would be the best way to do it if it is possible. Still, it's fine that the morph method will work as intended.
As for the Issue Order ability with trigger, I don't understand how that trigger would ever run. Does the Issue Order in "blank" ability just runs everytime?
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Bump again \;
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bumping
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@UltiDrgn: Go
That is a good way to "bandaid" it :P, but the problem is that it doesn't only occur with stun effects. There are also some other effects in my map that causes it as I said, like Wander from fear, move instantly trigger from some abilities, etc. While the wait + reorder might work if I just apply it to each effect that cause the loss of order on the units, I believe that there is a better way to do it.
@happy04: Go
What happens with trigger variables refering to the old unit if I use the morph style? I mean, if there is a trigger for some ability running with the variable set to the unit X, and now the unit X is morphed into another unit (with the same abilities but no ground collide which is the case), do the variables get lost or they update to the new unit? As for the duration it is not really a problem, since it is like a fly ability, it has a specific duration, so I could just "unmorph" the unit after Y seconds.
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1) I'm working on an ability that makes an unit fly for a short time. So, I just used the upgrade method to make the unit mover type Flyer, but then, I also need to change the collide, and it can not be changed with Behaviors/Upgrades (or at least I don't know how). So, anyone know how to change the unit collide fields and then revert it back when the effect is done?
2) There are neutral units that spawns on one side and move-attack to the other side of the map (think like DotA path). The problem is: they are stopping midway when they get stunned or moved instantly with any ability trigger, like if their current order get canceled. I tried to use the Unit becomes IDLE event, but the unit is considered IDLE when they BECOME stunned, and not when they leave the stun, and since they can't receive orders while stunned, it doesn't work. Is there any way to make them keep move/attacking until the destination point besides keep picking all units in the map every 1 second and ordering them to move-attacl to the destination point again?
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WoW, awesome The only problem is that they're kinda big... 500kb/1mb each So, with our stupid 10mb limit we will not be able to import a lot of these
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@JohnnySmash: Go
Yea it worked perfectly
Don't know how I didn't see those when I was looking in the alert tab.
Thanks
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@Helral: Go
Couldn't find what you said \; There is no such thing in the Unit - Flag part I was searching on Gameplay and Alert tab to see what I could do, but, still no progress \=
So I'm bumping it :D