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    posted a message on "general" trigger

    Hey guys,

    I have again a small problem with my custom map. Well, actually it's not really a problem but the way I'm doing it takes very much time and I was hoping for a better solution.

    I want a few units to be spawned every time a certain building is destroyed, my trigger looks like this:

    Events

    - - Unit - Spawning Pool [coordinates] dies

    Actions

    - - Unit - Create [Amount of Units Spawned] [Type of Units Spawned] for Player 15 at (Position of Spawning Pool [coordinates]) using default facing.

    I could sure do that for every single building, but that would be so much work. Isn't there a way how I could set up a "general" trigger for all these buildings? (Just one Type of buildings)

    Thanks,

    Lennywing

    Posted in: Miscellaneous Development
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    posted a message on Small issue

    Hey everyone,

    I have a small problem with my terrain as you can see here: http://s3.directupload.net/file/d/2184/9i5tmij6_png.htm

    How can I get rid of that is there a trick or sth? If possible a solution without adding more higher terrain.

    Thanks, Lennywing

    Posted in: Artist Tavern
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    posted a message on How do I fire multiple weaps at once?

    I'm really curious for an answer, since I'm having the same problem. (Tried to give my Planetary Fortress multiple weapons, but it just changes the weapons depending on the range to the unit its attacking ><)

    Posted in: Miscellaneous Development
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    posted a message on What Blizz games have you played?

    Played almost every game which was published by Blizzard, the last one was WoW. I stopped playing because for ppl like me who played since the release of it WotlK was just crap. Everything was made too easy and it wasn't anymore the WoW I loved in Classic so much. (Yeay, lvl 60 Rogue with Krol Blade and Crusader enchant :D:D ...and woaaah epic mount...now every kn has like 20 of them on every character)

    I promised myself to stop playing Blizzard games...but as you see -> I failed.

    Posted in: Off-Topic
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    posted a message on "your allies are under attack" help!
    Quote from Etravex: Go

    Real quick my map is composed of a neutral computer player on each team. Units are spawned for these neutral computer players and directed to move and attack whatever gets in their path. Which is the other neutral team computer player. I have 2 paths setup for these units to walk and they spawn constantly. I hear the "your allies are under attack" about every 2-3 seconds and it's driving me absolutely insane how do i get rid of it?

    Go to Data Type Alerts, type in AttackUnitAlly and just clear out the Sound field. You can delete or change the text which is shown in the warning area, too.

    Posted in: Miscellaneous Development
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    posted a message on Several problems/questions I have concerning my custom map
    Quote from Eldrazor: Go

    Quote from Lennywing: - How can I set a Number (in this case: A time for several Periodic Events) as a variable?

    Create variable, it's an integer by default, then put that variable as the time for periodic events.

    Also, I suggest you try to do something else without heroes. They're really complicated things, and 2 days of mapping is a bit too little imo. Try to do something simpler (like a tag game (we need more of those), strategy thingy, or tower defense), and come back to this when you're done :)

    Hey, thx for your answer. I already tried it this way but when I want to set the variable I've created as the time for my periodic events it doesn't show up in the "variable-categorie". I love working with variables since it makes everything so easy once it's set up. Well, about this "do-something-else-thing"...I like to throw myself in at the deep end. :) It's like cubing and stuff like that once I have something in my mind I keep on learning until I'm able to solve it. (But I'll of course keep your suggestions in my mind and start doing another kind of map when my hero's not complete in like a week.)

    And btw. your signature made me laugh so hard. :D

    Quote from Docablo: Go

    @Lennywing: Go

    -what he said

    -to turn those off i would suggest looking in the data type alerts under advanced.

    -For the shop just make a new unit and duplicate it, make sure to duplicate the actor, then in your new actor find the model field and change it to the obelisk.

    i might look at ur map later, for now its 5 am and im tired....

    for the depot thing do the same as the obelisk and change the scale on the actor down

    PS: don't do a TD everyone does TDs. I'm doing a TD, but at least its a Tower Wars..... I know make Sheep vs Rabbits that game was fun.... scratch that don't make sheep vs rabbits, i'm going to make sheep vs rabbits. right after im done with Line Tower Wars.....

    Thx for your advise, too.

    I'll try out everything you've said and post the result soon. (or maybe my next failure :D ) I was thinking about making tower wars but there are soooo many on bnet as you said. An AOS map, in contrast, I haven't seen at all.

    Best wishes, Lennywing (11:23)

    Posted in: Miscellaneous Development
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    posted a message on Several problems/questions I have concerning my custom map

    Hey everyone,

    I just started mapping 2 days ago so please be a little bit patient with me. =)

    These are the problems/questions that came up while creating my first custom map. (It's supposed to be something like AOS from WC3, hope you'll notice when you take a look at it.)

    - How can I set a Number (in this case: A time for several Periodic Events) as a variable?

    - Is there a way how I can delete this annoying "An ally's unit is under attack"-Warnings and Sounds? Since in a AOS there are fights all the time.

    - There is this really awesome doodad called Zhakul'Das Obelisk which I want to turn into a shop, but I don't know how since it's not a unit. I tried to take some unit and just change it's model (I picked the supply depot for this) but it turned out to be really small after that and I couldn't place any other supply depot on the map.

    - I watched a pretty nice tutorial from this website concerning the creation of heroes and items and despite the fact that I thought I had done everything right it turned out to be not. (I checked and rechecked it like a hundred times) Could someone please take a small look at this problem? I'll upload the map at the end of this thread. The hero and the two units I have created so far are in the upper left corner of the map (Hero Zealot, Hero Psi Blade and Speed Charm).

    And, well, there is a pretty specific wish I have. I want to make items when they're dropped to appear as a really really small supply depot. :D In my mind it's the best thing you could do since there are no small treasure boxes as in WC3. (If you have a better idea, I'd be glad to hear your suggestion.)

    Feel free to criticize me, I won't start crying I promise. Any suggestion, idea, simplification or help is more than welcome.

    Thank you, Lennywing

    MAP DDL: http://www.fileuploadx.de/46280 -> I guarantee it's not a virus, lol.

    PS: I'm from Germany so please be patient with my English skills as well. ;)

    Posted in: Miscellaneous Development
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