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    posted a message on Character Modification

    @Thebillsta: Go

    Thanks for the reply, but I want to know how I would make it so it would increase the speed of the unit if the player chooses to not have a melee weapon

    Posted in: Miscellaneous Development
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    posted a message on Character Modification

    I am kinda new at the whole editing thing and I wanted to make a Window that will let the person select what weapons he/she wants and that will effect the speed of the unit. Soooo basically I made a dialog window but I want to make buttons that will say for example "Melee weapon" or "No Melee weapon". If the person selects No Melee weapon I want it to take away the melee weapon, in this case zealot psi blades, and increase the speed because the unit doesn't have the melee weapon.

    So what I want to know is:
    How to implement buttons into a dialog window that when clicked it will add/take away a weapon from a unit and increase the speed of the unit

    Posted in: Miscellaneous Development
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    posted a message on Visual Effect

    Didnt think of that.. Thank you Zarakk and PrivateTickles!!

    Posted in: Miscellaneous Development
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    posted a message on Visual Effect

    @PrivateTickles: Go

    Sorry but what ability? Like Detector?

    Posted in: Miscellaneous Development
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    posted a message on Visual Effect

    Ok, I am making a stealth-typed map. There are going to be Units that when you get in a certain distance of them they will Reveal the player's unit. The only problem I have is that I want to make a visual effect to indicate that the area is a "revealing" zone. For example, Something like the courser effect for a nuke. Only I want it to be visible to player 1 and follow a moving unit. Anyone know how I could attempt something like this?

    Posted in: Miscellaneous Development
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    posted a message on Applying Timed Life to Multiple Units

    Thanks it will work, all I need is to copy the original unit instead of using the same unit 4 times.

    And sorry, I am new at this...

    Posted in: Miscellaneous Development
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    posted a message on Applying Timed Life to Multiple Units

    I want to make a spell, like the mage spell in WoW, where it creates 4 of the same units that will attack. I made the spell make 4 other units, but I can't make the spell apply a timed life to all the 4 made units. Anyone know a way to do this?

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Unit Spells

    @Slypoos: Go

    You are like the best editor, for spells at least, I have EVER seen

    Posted in: Project Workplace
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    posted a message on [Trigger] Make a dialog for race/class selection.

    How would I do multiple dialog boxes? I made one but When I try to make another it won't work.. I did the same thing do I need to do something different?

    Never Mind, I forgot the Show Action X/

    Posted in: Tutorials
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    posted a message on Help with artillery ability

    For the second problem create a behavior to apply that disables effects, attacks, etc

    Posted in: Miscellaneous Development
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    posted a message on Character Select

    If you still want the simple way it would go like this.

    Make 2 regions and name the first one like "Die for Marine (Or what ever unit)" that is where the probe enters. Then make one that is named something like "Unit Spawn" where your unit will spawn

    Then make a trigger Event - Unit (The Probe) enters region Die for Marine

    Actions - Kill Unit; Create Unit facing angle (What ever unit, lets say Marine) at center of Region Unit Spawn; Then an optional Pan Camera. If your not 100% sure look at the Special Forces map and how they did it. They explain it clearly if you look at the triggers.

    Posted in: Miscellaneous Development
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    posted a message on Timers

    For everyone who is having problems with this you need to make a Global Variable.. This means that you don't make a variable IN the trigger, you make a variable where you see all the names of the triggers. Then do the same thing, Make it a timer variable and link the timers to it. Hope this Helps. Good Luck

    Posted in: Miscellaneous Development
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