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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    @zeldarules28: Go

    Congratz!!

    I got Starcraft 2 but I am not able to run it on my computer... Fml I know right..

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    I am thinking of an idea where it is a spell caster and his purpose is to Increase AoE and Spell damage done to the target, he would have a DoT like the lich and an AoE then the thing that will increase AoE damage.. You think that would be a good idea? For example

    Warlock (Or something just an example)

    1 - Exploit weakness - Increases AoE and Spell damage done to the target by something like 30% or so for 1 minute

    2 - Sins of the Forsaken - Deals something like 20 Damage every 2 seconds for 10 seconds

    3 - Shadow Bomb - The target will explode in a Shadowy Mess after 10 seconds, dealing damage to itself and Allis around the target

    Ult - Marked for Death - Marks the Target for death, Increasing AoE and Spell Damage done to the target by 200% and every 10 seconds for a minute the target will take 10 Spell damage (Increased by Other Spells)

    Passive - Spell and AoE damage taken is reduced by 20%

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    You need some more armored and mechanical units.. A lot of infantry..

    Spewer.. or something idk.. Could just go with roach.. 1 - Mass Spit.. You could Replace the name I couldn't think of one.. - Normal attack but bigger and deals damage to people around the target, AoE. 2 - Bite - (Close range) Bites the target, Slowing Movement Speed and deals damage over time. 3 - Toughen Up - Reduces Incoming Damage by 75% but reduces Damage Delt by 50% Ultra - Venomous Rage - Increases Attack Speed by 50% and Auto Attacks will Inflect "Rotting Poison" And every 2 seconds the poison Ticks It will deal Great damage to the Target Passive - Melee Damage taken Is reduced by 2 and Splash damage taken is Reduced by 10

    Lich (Archon) (I personally Love the Concept of this guy.. He is about single target burn Down) 1 - Frost Bite - Deals damage every second for 5 seconds 2 - Frost Shock - Slams the target with frost, Dealing damage and increasing spell damage taken (Increases Frost Bite) 3 - Chilling - Increases Spell Damage taken (Frost Bite) and Slows Movement Speed for 5 seconds Ultra - Perma Frost - Removes a Frost Bite and adds Perma Frost, Perma Frost lasts for 1 minute, Slowing movement speed and dealing damage every 10 seconds. Damage is increased by Frost Shock and Chilling Passive - Melee Attacks against The Lich Apply Frost Bite To the attacker

    Assassin Ult - Shadows of the Past - Very Simple Concept but could turn into a cool looking ability.. It is basicly AoE but you could Make it So a big version of the Assassin comes, He doesn't attack, he is Unselectable and uncommandable, Then Make a big High Templar Death (The cool looking death effect) make it big and put it at Assassin's Position so When that Huge spirit thing goes off Kill the Big Assassin Dummy and trigger the AoE. Looks nice if you run out of ideas

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    @zeldarules28: Go

    Lol ok. I would just like to help.. I enjoy putting my ideas in a map, but I don't ever finish them.. I would just like to share some ideas and potentially help you with you're map. If you would like me to stop I can. I got a few more Ideas :D

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    @zeldarules28: Go

    Got some more :D.. Got some free time waiting for Game battles >.>

    ::Units::

    Necromancer (Undead Marine) 1 - Summon ghoul - Simple Summons a another Undead marine, Probably Smaller and does less damage. Also Less Health 2 - Corrupt Shields - Puts a Negative regeneration on shields, Drains Them.. 3 - Infected Wounds - Infects the Target, dealing damage over Time Ult - Summons 3 or 4 Companions, Ghouls, that last a certain period of time. I would suggest Using the RileyStarcraft Shock wave tutorial and just replacing damage/stun effects with a Create unit effect. Passive - When the Necromancer kills a unit A ghoul is summoned on the dead units body.

    Engineer (SCV) 1 - Create Turret - Creates a Turret at the target Location (The raven ability basically) 2 - Deconstructer Missile - A missile, Hunter Seeker Missile, That deals splash damage and Extra Damage to Mechanical units 2 (if you don't like 2 or 3.. or 1) - Vortex Missile - Fires a missile , Hunter Seeker, That on impact summons a vortex, incapacitating units around the impact point 3 - Kamikaze Drone - Summons a Drone that will move at the targeted unit, Point Defense drone, When the Drone reaches the target unit, it will explode, Dealing damage to the Target and units around it. Ult - Rocket Launcher - Fires a Rocket, Yamato Cannon Missile Looks best, at the target Dealing Great Damage and dealing Splash Damage to Units around the target Passive - Auto Attacks Drain Manna, Or What ever is used to use abilities for the engineer

    Posted in: Miscellaneous Development
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    posted a message on Brainsotrm- abilties for wc3-like heroes!!

    @zeldarules28: Go

    Assassin Shadows - Summons X amount of Assassins for Y amount of Time.

    Ghost 1 - Thermal Vision - (I dont know if it is possible) The Ghost can see invisible targets for X amount of Time 2 - Headshot - Deals X, a great amount, of damage to the target 3 - Mine - The Ghost plants a mine, any enemy that comes in X amount of range will take Y amount of damage Ult - Explosive Shot - Shoots a Bullet that will explode on impact, dealing X amount of Damage to Enemies in Y radius

    Hydralisk 1 - Numbing Poison - Increases Damage dealt to the Target By X for Y amount of Time 2 - Acid - Eats away at the targets health for a short amount of time. (Make it have a negative Health regeneration) 3 - (I don't have a name sorry) Poison - Two stacks of the poison will cause the target to explode dealing damage to the target and it's closest allis (If I could make a suggestion, Instead of Slowing Poison you could do Crippling Poison. Sounds a little more creative even though I stole it off WoW >.>)

    ::Suggestion for Units::

    Marine (You could probably think of a better name) 1 - Grenade - Trows a Grenade at the target, Exploding, dealing X amount of Damage to Y amount of Enemies 2 - Sprint - The Marine Sprints, Increasing speed by Y amount 3 - ??? Ultimate - Summons a Thor, The Thor will Bombard anything in front of the marine. (Make the Thor Unselectable and Uncommandable, and make it do 250mm Cannons. Also Make it Spawn Behind the marine, 4 offset or something) Passive 1 - The Marine's Auto Attack Peirces through Shields (Maybe a little Over Powered IDK) Passive 2 (If 1 Was Over Powered) - The Marine's Auto Attack Does 1-2x More damage per hit to Unarmored units, But does .9-.5x Less damage to Armored Units

    Immortal 1 - The immortal Takes .9 - .5x Less damage at the Stake of Loosing movement Speed for X amount of Time 2 - The Immortal Takes 1.1 - 1.5x more damage but gains X amount of Movement Speed 3 - ??? Ultimate - The Immortal Fires a ,something >.>, At the target Enemy. The target Enemy and Closest Allis will take no damage but the ,something, will drain all shields from the units affected by it. All the drained shields will replenish the Immortal's shields by X amount. Passive - When the Immortal's shields reach 0 The immortal will let out a shockwave, Dealing no damage but stunning enemies around the immortal.

    I am still thinking, if you still need me ask.. I love inventing Abilities :)

    Posted in: Miscellaneous Development
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    posted a message on Chrono Boost Actor

    Ok, thank you. I will try that out

    Posted in: Miscellaneous Development
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    posted a message on Chrono Boost Actor

    Anyone know the name of the Chrono Boost actor or Model? I can't find it anywhere

    Posted in: Miscellaneous Development
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    posted a message on Offset Help

    Thank you both for posting..

    I was having a huge brain fart yesterday. I knew the answer, but couldn't think of it. Thanks for reminding me

    Posted in: Miscellaneous Development
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    posted a message on Offset Help

    Can someone please inform me with what the offsets are for Left and Right Side of a unit? I know that -1 and 1 is either front or back but what are the sides? And if I am completely wrong please inform me.

    Posted in: Miscellaneous Development
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    posted a message on Raising a Unit into the air

    @caspersc: Go

    Thank you I will have to try that

    Posted in: Miscellaneous Development
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    posted a message on Raising a Unit into the air

    Can someone tell me who you would raise a unit into the air? If you looked at some of the ability contest's submissions they have this concept, ex. abduction or unbound wrath, The spell will raise the target/caster into the air. How do I do such a thing?

    Posted in: Miscellaneous Development
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    posted a message on Cleave

    lol^^

    @ezbeats: Go

    Thank you, I have always seen the arch search But never knew how I would Use it.

    Posted in: Miscellaneous Development
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    posted a message on Cleave

    Does anyone know of a way to make it so a ability will only effect units in front of the caster? Also to make a search effect that will only apply to the front of the caster?

    Posted in: Miscellaneous Development
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    posted a message on Changing actor on unit for a polymorph like ability

    @Aztron: Go

    You could make it so that When the spawned unit takes damage -Kill Unit -Remove the Stun Behavior from hidden unit -Show The hidden Unit

    Posted in: Miscellaneous Development
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