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    posted a message on Valve is Trademarking DOTA

    What platforms the game was made on is entirely irrelevant. Just becuase it was made on WC3 does not give Blizzard the rights to it. It merely gives Blizzard the rights to the assets used, not the gameplay though, nor the name. Valve isn't trademarking the specific WC3 models, they're trademarking something that did not use a Blizzard product, and in no way belongs to Blizzard. Blizzard has no right to the maps WE create, so they should lose.

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from tigerija: Go

    Bitch on their forums. No use here. If all player would moan, all sc2 players, system would collapse.

    And who doesnt understand this thread, avoid it.

    (One)Man CAN'T make a difference in real world. People can. Man is who choose to.

    I would so happily and gladly bitch on their forums if not for three things that kept me from doing so.

    1: I can't access their forums, they crash my web-browser

    2: When I do manage to access their forums, it wont let me log in (yes yes, I've used all the proper information, it just refreshes the page lawl)

    3: If I did tell them why their system sucked, even in a civil way, they'd probably ban me.

    So I'm relegated to ranting in threads on here. Atleast I keep my rantings into threads directly dealing with the system, though :(

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from progammer: Go

    Be civil folks, last warning.

    @Colt556: Go

    You don't have to convince everyone to have your opinion. Don't lash anyone who doesn't. And the system will probably stays this for a while.

    Sorry, I loath anything to do with the custom map system since it's the single thing keeping me from getting, and enjoying this game. And as such I lash out at anyone who endorses it, in any fashion. There isn't a single shred of good in the custom content system, not one shred in any bit of it. I've played SC since it came out, and WC3 since it came out, both almost entirely for the custom content. And Blizzard comes in and fucks us all over so goddamned hard, we should all be tasting shit. And then to have someone actually SUPPORT them?

    Even if it's in a relatively minor way, such as just supporting the no local hosting. I mean Blizzard's bullshit is bad enough, but to have my peers support them is just adding insult to injury, and it pisses me off. To have something you loved and spent oh so many hours on over the years, completely destroyed, and then to have people support it. I let my temper get the best of me, I know, but still. It boggles the mind how anyone could support any aspect of such an atrocious system.

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from nevjmac: Go

    @Colt556: Go

    What on earth are you talking about. If you are wanting to make maps bigger than the maximum size and players? well thats blizzards editor and its also blizzards game, we have always being limited because THEY SET THE RULES, they have always been in control.... seriously what the fuck are you on. you start and ramble about shit that isn't even related to the topic. I meerly mentioned that I do not want local hosting, this was my input, neither did I say custom games would die. But it does kill it for a lot of people. I cannot host on war3 servers because I live in australia there is no region close enough to me to have other players connect to me, thus making it impossible for me to host. I am not talking about downloading the maps from me, I'm talking about hosting. Nobody would be able play a lag free game, meanwhile on bnet 2.0 on blizzards servers I can host what ever I like. and I would like to keep it this way, do I like the populatrity system no, before you go start rambling that in a blizzard fanboy >.>.

    So in that regard blizzards servers have done good. they have made it possible for EVERYONE to host custom games.

    "With the current system you can't find a game you want to play" No I can't, and NOWHERE did i say I liked the popularity system. I said I liked blizzards servers hosting the maps for me... I like a lot of the ideas queengambit has displayed above, just not local hosting.. That is all...

    You read into everyone being a popularity system fan, In every single thread you have a go at everyone... But you go offtopic so easily...

    Jesus Christ, you keep playing it off like I'm talking nonsense, when you can't grasp simple facts. If we use Blizzard's servers, we have to abide by their rules. If we're required to host on their servers, it means we're limited. On WC3 I could go and host a map that was 40MB big, but on SC2 since I'm hosting on their servers, I'm limited to whatever ammount they set. This is what you simply fucking refuse to acknowledge, and instead try to derail the topic.

    You can't have one without the other. You say you hate the popularity system and the like, but what you simply WILL NOT UNDERSTAND is that it's all the same fucking thing. You say you like the current hosting system, because it allows you to host lag-less games. Ok, how does it do that? Oh, that's right, by using blizzards servers. How does it utilize blizzards servers? Oh, that's right, by forcing map makers to upload their maps to said servers. And so it all comes down to lack of freedoms. Because without local hosting we're forced to upload our maps to Blizzard's servers, and as such are forced to abide by their shitty rules. Why can't you understand this? How are you so fucking dense? I mean I'm just not sure how to make this clearer for you. By wanting to keep local hosting, by extension you want to keep the horrible publishing system.

    I'm not ranting about the popularity system, that's just you trying to drive this off-topic in an attempt to hide from your own nonsense. I'm trying to convey to you that you're supporting Blizzard's nazi-ism, you're supporting the notion that map makers should be oppressed by Blizzard. Again, aslong as we have to use blizzard's servers, we have to abide by their rules. We'll never see giant 1 GB total conversion RPG's like we could see in WC3. We'll never see fun, and yet politically incorrect maps such as 'Escape from Gay Heaven'. We'll forever be suppressed by Blizzard's totalitarian regime, only playing maps they want us to play. So aslong as you support using Blizzard's servers, you support this oppression, and THAT is why I am arguing with you, because you're standing against the map making community, you stand for ideas that keep map making down, and ultimately ruin it.

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from nevjmac: Go

    @Colt556: Go

    You really need to learn to read, or at least think about what your reading... Last time I checked you still didn't own the game, so how on earth would you know what its like

    Never once did I say anything about restrictions of map size or content... I just mentioned hosting should remain on blizzard servers... why? Cause not all of us live in the US and have a stable internet connection to reliably host games without it. So should we miss out on hosting games that we want to? No... Nowhere did I say anything about removing our options to host whatever map size. Just that if they brought back the local hosting system. It would kill custom games for a fair few.

    Bringing back the old version... I will have to resort back to roaming the join game screen waiting for a custom game that i want to play to come up. And it may never happen, I don't want to have to rely on that, when blizzard is set up to host games for us now.

    I can read just fine, and considering you don't even know what you're talking about, you really shouldn't pull the "you don't even have the game" card. You don't have to specifically mention anything about map sizes or content, because it's all connected. Aslong we use Blizzard's servers, we're subject to their rules. That means we'll ALWAYS be limited by the size of our maps, and we'll ALWAYS be limited by the content of those maps. So by relying on Blizzard's servers, we lose our freedoms in those aspects. Since you think yourself superior to me, since you own the game, I'd have imagined you of all people would know this. Kind of amusing how you own the game yet know less about it then I do.

    It's not like Blizzard's servers do anything good for us anyways. Even back on WC3 maps would dl in 30 seconds, only exceptions being MASSIVE maps. And even then if it was taking too long for your liking, you could always go download it from a website. And if you think local hosting would kill custom gaming, then SC2 is clearly your first Blizzard game. With the current system you can't find a game you want to play. You complain about having to roam the list, hoping to find a game you'd want to play. That's preferable to having a list of 5 maps that you could play, and nothing else. Atleast with local hosting if you couldn't find a map to play, you could just go and host. Aslong as we rely on Blizzard, we'll forever be fucked over. How anyone can't grasp this simplest of concepts is beyond me.

    Posted in: General Chat
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    posted a message on Looking for Ideas for my map
    Quote from zeldarules28: Go

    I hate TD's because they are too passive. :) But whatever, its not that big of a deal. Maybe the protoss/terran base could be controlled by another team of players? Maybe you could take out some important structures in the base to cripple them?

    The most popular maps on bnet at the moment are tug maps, which is "passive" gameplay where all you do is build a building and watch the creeps attack. So the game being passive in that regard is probably a bonus given the current system.

    Posted in: Miscellaneous Development
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    posted a message on New Battle.net [Ice Cream and Cake Included]
    Quote from nevjmac: Go

    Hosting games should remain on blizzard servers, not dedicated, it is inconvenient for a lot of players. hosting on their servers works perfectly fine and it works for everyone, where as dedicated did have its flaws.

    LOL, biggest bullshit I've seen in a while. Being forced to rely on Blizzards servers (hosting and other things) is the single greatest flaw of Bnet 2.0, as it removes all the freedom. Anything that removes Blizzard's money-grubbing fingers from our gaming experience is a welcomed change. Allowing us to have the option to go and host our own games, and not worrying about Blizzard's shitty restrictions such as map size or content, would be one of the best things that could happen to Battlenet

    Posted in: General Chat
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    posted a message on New Battle.net [Ice Cream and Cake Included]

    I do not understand this thread, is it just someone posting their ideal Bnet or what? So confused :(

    Posted in: General Chat
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    posted a message on Edit Rank of Unit
    Quote from Eiviyn: Go

    @Colt556: Go

    There are a few fields you need to edit. Firstly, the required kills field. Forgot the name but it's the only number there anyway. Set it to 5 or whatever you want the first rank to be. There are 2 text fields now, one is a text key and the other is the text that will appear ingame. Make sure the text key is unique or you'll end up editing other units' ranks too. I use the unit's ID with a suffix on the end to ensure no interference.

    After you've entered your key, just give your rank a name in the box below. Repeat this for each rank you want, just adjust the kill number and give each rank a unique text key.

    Bawface, you were too quick. I figured it out already, was hoping to edit my post before I forced someone to write up a reply lawl.

    Posted in: Miscellaneous Development
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    posted a message on Edit Rank of Unit

    Nvm lol

    Posted in: Miscellaneous Development
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    posted a message on Are there any planet models out there?

    Hookah, Programer pointed out to me that the editor already has planet models in it. Under models, look for 'Planet Icon' and then the planet, so like 'Planet Icon Haven'. The only downside with these planets is there aren't any gas giants, so we'd still need someone to make those. And the model offset is off. For example, if you use Planet Icon Haven, the planet model will be on the rim of the selection circle when you click it. So we'd also need to find out how to move the model into the correct place.

    P.S. When I make my suns, I set their tint and give them an HDR of 100 lol, maybe that's why they have a white core?

    Posted in: Artist Tavern
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    posted a message on WAAAAAAAh i hate blizzard :(
    Quote from JerreyRough: Go

    Ya'know it'd be nice if you let us know what the editor cannot do instead of just raging about it. Besides, if you truly wanted to do everything then there are other games that have modding tools. They can accomplish more, in some cases, than this editor can but it's a lot more complicated. Trust me, there are many things mappers take for granted in this editor... ;)

    @DarkRevenantX: Go

    I was thinking about a similar system for my Battlezone project, but I'm stuck on getting floating vehicles to work. I'm not quite as experienced with the editor yet IMO though to follow through with the project though, thus why I'm doing a simpler map for now.

    I'd recommend you do that yourself, zenx1. Most people didn't make the best maps on B.net by going straight to a cool yet hard project.

    I went straight for the cool yet hard project (atleast I think it's cool :(), I'm just learning as I go along. That's why I always laugh to myself when I imagine some experianced, veteran map maker looking at my map. Ingame, things do what I want them to do. But in the editor, it's all such a massive mess, with so many things jerry-rigged and forced to work as I deem necessary. A veteran map maker would take one look at my map and go "wat".

    I digress, map editor is win and pretty much any problem is more then likely user-error.

    Posted in: General Chat
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    posted a message on WAAAAAAAh i hate blizzard :(
    Quote from xShaelis: Go

    @zenx1: Go

    Here is an idea, reprogram the editor!

    @Colt556

    Now we just need Diablo style movement and it will be perfect!

    I never played Diablo, but wasn't that just point and click movement, same as every other game rpg of it's time?

    Posted in: General Chat
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    posted a message on Planet Icon Offset

    I was recently informed that the "Planet Icon" models are actual full-fledged planets that I could use on my map. However there's a downside (which there always seems to be when planets are involved). The model is set off to the side. Like, when you use the model and place the unit, the planet will be on the edge of the selection circle when you click it. However the game reads the unit in it's proper location, the model is just off to the side. I've tried everything I can think of to make it work. I've tried using an adjust actor to move it (only actor involved is the unit's actor, so that didn't work), I've tried simply rolling with it and moving the selection circles and whatnot. But nothing I do works. The only option I can think of is making it so the unit doesn't use a model, and using attach/adjust actors to place the planet model on the unit. But that'd require individual actors for all the planets, and is a lot of work. So if anyone can come up with a better solution I'd be eternally grateful.

    Posted in: Data
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    posted a message on WAAAAAAAh i hate blizzard :(

    What the bloody hell are you trying to do, then? I mean I've been working with the editor, and my maps like 60% complete and I have yet to hit any barrier due to the editor itself. Every wall I've hit is simply my own lack of knowledge. I mean my map isn't the most complex thing out there, but still. I can't imagine what you're doing that's SO complex that the editor can't do it. After all, the editor is about the only thing Blizzard did right with this game, it's damn near perfect.

    Posted in: General Chat
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