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    posted a message on Tracking mines

    I was wondering how you'd go about make a mine unit, sort of like the ones Vultures had in SC1. I want my unit to just place a mine somewhere and have it sit there. But when an enemy unit gets within range the mine will go towards it and detonate. I get the sneaking suspicion something like this has to do with triggers, but I have no clue how I'd go about doing it. Any help would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Dropships carrying units under them

    Thanks for the help man, I'm an extremely novice mapper and can't do triggers to save my life, so unfortunately that probably wont help me. But maybe my friend can make some sense out of it. Glad to know it's possible though :D

    Posted in: Miscellaneous Development
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    posted a message on [Data] Dropships carrying units under them

    Yes! EXACTLY! Is it possible to make it use a seperate cargo space, though? Because I wanted it so a dropship could only carry like, a single tank but could still carry a squad of marines inside. The only way I know of to make a dropship carry a single tank, is to make said tank take up the entirety of the dropships cargo. But then the dropship can't carry any marines or anything :(

    Posted in: Miscellaneous Development
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    posted a message on [Data] Dropships carrying units under them

    Pretty much what the title says, is it possible? What I want is so that, when a dropship loads up a tank or something the tank will actually be carried beneath it, just like the Thor is. Ontop of that I wanted it to be seperate from the traditional cargo space. Basically what I want to do is have it so a dropship can carry a single tank beneath it, but still carry a squad of marines inside of it. Is this at all possible?

    Posted in: Miscellaneous Development
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