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    posted a message on Fourside

    @PhantomTap: Go

    I fucking love you..... and earthbound

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Psiclone01: Go

    For your version i didn't make any behaviors. all I did was make some effects, make the photon cannon weapon green, and modified the mover. Also I imported the prayer of mending sound. :)

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Bobo6969: Go

    @Slypoos

    id like the battleships needed to be selected with the frigate to activate the ability so yes i'd like them to be present, like the high\dark templars requires 2 to light up the icon for an archon meld. I just thought that a void ray would work well, maybe use a void ray as the Frigate and the battleships can be a new void ray maybe 3/4 of the size of the Frigate, but use the Disruptor beam to shoot at the Frigate when using the ability.

    Alright I'll see what i can do, might take a while as I'm working on other things atm

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Psiclone01: Go

    No problem :)

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Aenigma: Go

    Would it be possible for you to modify your previous Prayer of Mending spell to work like the original? As in it only heals/jumps after target is struck.

    Alright i modified it to work exactly like the original

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Aenigma:

    Yes very possible, I'll do it in a bit.

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Anon06: Go

    Name: Ram
    Unit: Ultralisk
    Cost: free but with a cool down also click to use not automatic.
    Description: pretty much exactly like zealot charge but with a stun effect too.
    Suggestions/Notes: can use the ultralisk head attack animation(the one used for buildings) to work with it? if not no big deal. can copy zealot charge for starters and the thor has stun capabilities.

    Charges at an enemy unit becoming unstoppable, anything in it's path will be pushed out of the way. When the Ultralisk reaches it's target it rams into it, stunning it and dealing massive damage!

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Anon06: Go

    Lol woops i forgot reply, sec

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Bobo6969: Go

    think you could make an ability like this, about 23 seconds in to 32 seconds is what im referring to

    the picture is rather dark and bad quality so ill explain it, the ship in the middle is a Frigate, the other 8 surrounding it are Battleships, they focus there beam weapons at the Frigate, and the Frigate harnesses it and shoots a pwnzor beam lol.

    Did you want the Frigate to create the battleships or have the battleships required to be already present?

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @revolu7ion:

    I'd be interested to see what you came up with, i like seeing multiple approaches to problems because it helps me decide which method is the best, or possibly create a new method

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from revolu7ion: Go

    I'm trying to make a leap attack. I want the Zealot to do an angled jump attack (like barbarians in diablo2) and I know how to do the damage (combination between psi-blade + nuke dmg), stun, etc but I'm not sure how to do the animation. Would I do a launch missile or persistent effect? I'm not sure. Thanks in advance!

    -edit-

    I actually think I figured it out. I'm gonna post what my results are when I'm done.

    Well i made one anyways, let me know what you think

    Leaps to target point, deals AoE dmg upon impact and stuns target for 2 seconds.

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Anon06: Go

    abduction is hilarious, and temporal rift is impressive, flashy stuff. o.o

    Thanks, I actually won the spell contest with temporal rift :)

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Psiclone01: Go

    I have an idea for you, but it seems like this would be a HUGE time involvement judging by the tutorial to make a chain lightning effect without using missiles...

    So, basically, I want a Prayer of Mending spell from World of Warcraft's Priest class (in case you don't know, it's a spell buff that stays on the target for 30 seconds or until the person takes damage (from direct sources), then bounces to another target and repeats 5 times). Difference for me, I don't want it to go off when the target gets hit, but rather just bounce 5 times. The spell should be able to hit any previous target any number of times, but must bounce first to another allied target. So, if there's only 2 people standing close enough, it can hit one target 3 times, and the other one 2 times. Target priority is to bounce to the person with the lowest health first, then go from there.

    You're sure to be mentioned in credits on any project I finally get around to putting it in. :P

    Alright here you go, made exactly to your specifications, the effects aren't that shiny but you can easily change the missile actor. It even heals the lowest health targets first

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread
    Quote from Psiclone01: Go

    I have an idea for you, but it seems like this would be a HUGE time involvement judging by the tutorial to make a chain lightning effect without using missiles...

    So, basically, I want a Prayer of Mending spell from World of Warcraft's Priest class (in case you don't know, it's a spell buff that stays on the target for 30 seconds or until the person takes damage (from direct sources), then bounces to another target and repeats 5 times). Difference for me, I don't want it to go off when the target gets hit, but rather just bounce 5 times. The spell should be able to hit any previous target any number of times, but must bounce first to another allied target. So, if there's only 2 people standing close enough, it can hit one target 3 times, and the other one 2 times. Target priority is to bounce to the person with the lowest health first, then go from there.

    You're sure to be mentioned in credits on any project I finally get around to putting it in. :P

    I'm actually done, just gonna go into the wow MPQ and get the prayer of mending sound :)

    Posted in: Project Workplace
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    posted a message on Making Free Abilities/Example Ability Thread

    @Anon06:

    lol woops I uploaded the wrong file, well not the wrong file but i forgot to press save :)

    I redid the ability and uploaded it. use the link from the main page.

    Posted in: Project Workplace
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