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    posted a message on Anyone else having weird issues?
    Quote from Myndful: Go

    While I can understand problems caused by Blizzard changing unit data (it is probably a bad practice to edit base units, I know I certainly won't do it again), some of these issues are just ridiculous. I have one unit whose model just doesn't load in-game. Period. It loads in the editor just fine, but when I start up the game, the unit is invisible.

    Ya i got problems with ability animations not working anymore... Also what i don't get is when you edit a native unit, it sorta creates a duplicate leaving the original one intact, so i don't understand why everytime they patch it affects the units that we modified (without duplicating). Plus how can they break some of the stuff that is so obvious? like the leaderboard for example... i mean you run anymap with a leaderboard and you'll see that it's broken; how could they have missed that...

    By the way, is anyone able to publish? it seems like my editor can't login at the moment.

    Posted in: Miscellaneous Development
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    posted a message on Anyone else having weird issues?
    Quote from Metrael: Go

    @doos101: Go

    The new Unit Manipulates Item event also does not seem to be working.

    Btw, is EVERYONE also having leaderboard/screen button issues? Or just the ones who edited the default Game UI data?

    Everyone is having leaderboard and screen button issues. Although for screen button you can easily fix it by assigning a border image using triggers... for leaderboard there's nothing that we can do. They broke some other stuff aswell, i notice some triggers that were working fine before are causing a ton of errors now...

    Posted in: Miscellaneous Development
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    posted a message on Anyone else having weird issues?

    @ProxyTooMuch: Go

    I'm having pretty much the same problem as everyone here, leaderboard and screenbutton border/image is missing, some weapon IDs were changed. They added a cost data for units now... before the cost used to be inside the ability that made units, but not it is in the unit itself as well as the ability which screws up the costs of units.

    Posted in: Miscellaneous Development
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    posted a message on [Challenge]Remake this game into a Starcraft II map

    @Kyakan: Go

    Interesting game :)

    Posted in: Miscellaneous Development
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    posted a message on Tower Tournament

    Feedback here please, thank you :)

    Tower Tournament is a tower defense map with a bit of a twist. You can't kill the enemies that run through your defenses, but you get points for attacking them. Try to outscore the other players, or just try to make par. The building area, the amount of money available, the type of targets, and the set of towers you can build are randomized each wave. Learn how to take maximum advantage of your circumstances to rise to the top.

    This map is based on Antistone's "Tower Tournament" map for Warcraft 3. Up to 6 players can play at a time, right now there are only 3 game modes but i plan to add more later on.

    Posted in: Project Workplace
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    posted a message on AC130k - The Temple

    How will this work online with all the lag that goes with "Key pressed" or "Mouse button clicked" events?

    Posted in: Project Workplace
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    posted a message on Full gamespeed control (usefull for Bullettime stuff).
    Quote from malu05: Go

    @Wahoa: Go

    You can trace it back from the cvar:

    C_VAR 0.16.0.15449 GameSpeed(int) - 0x02F6A064

    I would greatly appreciate it if you tell us what the function is, I've been trying to edit the game speed beyond the preset values with no success so far.

    Posted in: Project Workplace
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