By the way if you want to try "Dungeons - Guardians of Fire" it's currently published on the NA servers, just search for it, and you will need to be 5 players. It's sorta doable with 4, but it will be really hard.
It also seems to be linked to your account as well. You can start a game by yourself, it will increase the game's popularity by 1, but after this if you try to do the same again it wont do anything. I think this limitation resets every hour; un-flaging your account.
80% of the most popular maps are utter garbage. It's just awefull a lot of good maps are stuck beyond reach with no way of getting any traffic whatsoever... I will wait for the system to be changed to a decent one before i do anything...
Try saving the map, then republishing it as a new map name.
Maybe the maintenance done something with the older servers that held the older published maps. I noticed this lagging and dropping only happened to the maps I saw before the maintenance.
i tried this on my map, the lag is lesser but it's still there.
Hey guys, my map is dropping players on battle.net. I have no idea why. It was working yesterday. I made a few adjustments to some units, none of which seem very big to me.
I'd say its the patch, but other maps don't seem to be doing the same thing.
Anyone have ideas?
Testing in map editor, there is no lag.
Testing on Bnet, there is a skip every 3-4 seconds and after about 5 minutes, players start dropping.
Help, please :P
It's not the map, it their awesome servers... and their fail popularity system, GG all the good maps i liked to play aren't popular now and they're on page 5+, nice.
I dont think that's it either zakariah.. I have hosted with a non-author account, had 2 people in the game and started 4 times after making the game public. It still shows only 1 game created in the last hour...
I know that it doesn't update as fast at it used to in phase1. But i know that you have to start the game and you need to have at least 2 non-cpu players in it.
Just pull them out of the MPQ archives. If you don't know how then get WINMPQ.
Already patched the game, i don't want the files, i just want to know what the previous path was so i can make the path of the new ones the same, maybe then the game will load the leaderboard image and borders cause right now they show up as missing.
by the way, for those that didn't patch yet, can you open the editor and link the path of the leaderboard frames and borders (the texture files), perhaps blizzard changed them with this patch and that's why they aren't showing up anymore.
how are people getting to publish there maps, everytime i try it just sits on connecting.... some help from those of you able to publish would be great thnx! in advance
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@TheDoomHammer: Go
By the way if you want to try "Dungeons - Guardians of Fire" it's currently published on the NA servers, just search for it, and you will need to be 5 players. It's sorta doable with 4, but it will be really hard.
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@zakariahliklikleh:
Video @ link below:
http://www.sc2mapster.com/teams/dungeons-projects/
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we will be testing the map at 1 am EST
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This is basically a series of dungeons a la World of Warcraft. This one will feature many bosses related to the theme of fire. (video coming soon)
Features:
Currently looking for testers: http://forums.sc2mapster.com/general/team-recruitment/12385-dungeons-guardians-of-fire-looking-for-testers/
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It also seems to be linked to your account as well. You can start a game by yourself, it will increase the game's popularity by 1, but after this if you try to do the same again it wont do anything. I think this limitation resets every hour; un-flaging your account.
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80% of the most popular maps are utter garbage. It's just awefull a lot of good maps are stuck beyond reach with no way of getting any traffic whatsoever... I will wait for the system to be changed to a decent one before i do anything...
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i tried this on my map, the lag is lesser but it's still there.
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It's not the map, it their awesome servers... and their fail popularity system, GG all the good maps i liked to play aren't popular now and they're on page 5+, nice.
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I know that it doesn't update as fast at it used to in phase1. But i know that you have to start the game and you need to have at least 2 non-cpu players in it.
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Where did you get this info from? I thought it was the number of times the game is started while having at least 2 non-cpu players in the game.
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published (under Arioch).
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Already patched the game, i don't want the files, i just want to know what the previous path was so i can make the path of the new ones the same, maybe then the game will load the leaderboard image and borders cause right now they show up as missing.
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by the way, for those that didn't patch yet, can you open the editor and link the path of the leaderboard frames and borders (the texture files), perhaps blizzard changed them with this patch and that's why they aren't showing up anymore.
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don't know, i have the same problem as you.
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Anyone able to log into battlnet using the editor for publishing?