Debug - Display ("Triggering player: " + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
General - If (Conditions) then do (Actions) else do (Actions)
If
1 <= (Triggering player) <= 12
Then
Else
Debug - Display ("Triggering player is not between 1 ..." + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
Guess what the else is running even if the first debug says that triggering player is 1 or 2...
0
Well i tryed that but it didnt help, what am i missing here? im totaly confused!!
0
Hi im trying to create a leaderboard
Trigger: Map initialization
I create a leaderboard and set it to a global variable
after that i setup the leaderboard with some text..
When i run the game the leaderboard is created but its empty what am i missing?
And how can i post a trigger in a readable way here?
0
Lets say i have this:
Debug - Display ("Triggering player: " + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
General - If (Conditions) then do (Actions) else do (Actions)
If
1 <= (Triggering player) <= 12
Then
Else
Debug - Display ("Triggering player is not between 1 ..." + (Text((Triggering player)))) as debug output using Type 1, and Do display it in the game window
Guess what the else is running even if the first debug says that triggering player is 1 or 2...