All i want to do is add some thing to the help dialog but i have no idea how to do this i found the trigger action "UI - Create a tutorial tip with title" but it requires a movie and i do not have one... searching for a sc2 map tutorial about creating help or tutorial gives no good results...
Well the title says it all i can grab players in the lobby but i cant drop then the just jump back to the original position again what setting must i change here?
Well the title says most of it, is there any way to disable every thing on a unit (excluding movement) and make the unit invulnerable (and revert every thing when they leave the region)
The invulnerable part i think i can manage but the rest im a bit unsure about..
I did this,
I started duplicating(i selected every thing here(do i need the model?) the weapon and making sure that everything pointed right(it did).
Then i started by duplicating the Unit and only selecting the actor(not the weapon actor).
Then i changed Weapon + on the unit and changed Events on the Actor so start and attack animation used the new weapon..
If i look in my "Link" window when i have selected my unit there are no "orginal" nodes that belongs to the orginal weapon only my duplicated version is there...
But still when i run the game there is no beam.. but the damage is dealt from the custom weapon (i changed the damage to verify that)..
Im trying to clone a Colossos, and make a mini clone of it, and lowering its damage but how ever i clone it i cant get it to work, i can scale down the actor and it works great but if i clone the weapon and its effects.. but when i attack with it the "beams" are gone!
Zergling
1 - Suicidal Speed - Sacrifce (x HP) increse attack speed and movment speed for a few seconds
2 - Hard Bite - Bite enemy dealing damage based on hp diffrence (Some nice formula here).
3 - ????
Ultimate - Transforms into banling for 15 seconds, while in this form it deals more damage and moves faster, if the "banling" dies while in this for it deals damage (AOE) 25% of its total health.
Passive - While the zergling is standing still it automatically burrows, when a new command is issued it unburrows and deal 5% of total health in damage to closes unit (some short range here)
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I havent tested it but it should work, get a svn server or some other version system.
Then use a mpq editor open up your map and extract it into the svn repository and commit..
this way you wont overwrite the other person's changes.... it might be a bit more work but i think it would be worth it..
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@Kueken531: Go
but if i leave it at (No value) it gets a big X over it and does not seem to do any thing..
if i try to enable it it just says "Parameter value has not been set (Movie)."
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All i want to do is add some thing to the help dialog but i have no idea how to do this i found the trigger action "UI - Create a tutorial tip with title" but it requires a movie and i do not have one... searching for a sc2 map tutorial about creating help or tutorial gives no good results...
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@Petoj87: Go Bump
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Same problem in both cases i tried joining some other map and there it was possible so i must have changed some thing but i don't know what...
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@Petoj87: Go
Bump
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Well the title says it all i can grab players in the lobby but i cant drop then the just jump back to the original position again what setting must i change here?
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After some tinkering i got it to work Enter:
Leave:
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Well the title says most of it, is there any way to disable every thing on a unit (excluding movement) and make the unit invulnerable (and revert every thing when they leave the region)
The invulnerable part i think i can manage but the rest im a bit unsure about..
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Thanks a lot for this great tutorial!
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I did this, I started duplicating(i selected every thing here(do i need the model?) the weapon and making sure that everything pointed right(it did). Then i started by duplicating the Unit and only selecting the actor(not the weapon actor).
Then i changed Weapon + on the unit and changed Events on the Actor so start and attack animation used the new weapon..
If i look in my "Link" window when i have selected my unit there are no "orginal" nodes that belongs to the orginal weapon only my duplicated version is there...
But still when i run the game there is no beam.. but the damage is dealt from the custom weapon (i changed the damage to verify that)..
What am i missing please help!
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@booogers: Go
Just a wild guess try removing it from "Command Card +"
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@sonnert: Go
But i need to modify the damage of the weapon without changing the original unit
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Im trying to clone a Colossos, and make a mini clone of it, and lowering its damage but how ever i clone it i cant get it to work, i can scale down the actor and it works great but if i clone the weapon and its effects.. but when i attack with it the "beams" are gone!
Can some one write down how to do it?
Thanks alot...
0
Zergling 1 - Suicidal Speed - Sacrifce (x HP) increse attack speed and movment speed for a few seconds
2 - Hard Bite - Bite enemy dealing damage based on hp diffrence (Some nice formula here).
3 - ????
Ultimate - Transforms into banling for 15 seconds, while in this form it deals more damage and moves faster, if the "banling" dies while in this for it deals damage (AOE) 25% of its total health.
Passive - While the zergling is standing still it automatically burrows, when a new command is issued it unburrows and deal 5% of total health in damage to closes unit (some short range here)