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    posted a message on [Campaign] Unearthed Secrets

    http://www.sc2mapster.com/maps/unearthed-secrets/

    "Assault an entrenched Terran army extracting secrets from long-lost Protoss libraries on the planet Zhakul'das. Eisenkhul, a well-trained and experienced Dark Templar, leads a small force to wedge a forward position amidst the Terrans. After an initial scouting report, the force has landed planet side, with reinforcements on awaiting the command to follow, but things still appear uncertain."

    My attempt at a campaign map. A bit larger and longer than my first mapping shot, so hopefully could get some comments going on my style / implementation / efficiency. Thanks, and hope it helps entertain before release. :P

    -

    6/15/10: The sequel: Later that night - Spread out the time between waves attacking the base - Made an objective to kill the enemy Hero unit since it's a victory condition - Swapped variable checks on the win condition, which gave an early win or prevented winning - Added a transport with +2 Stalkers / +2 High Templars for reinforcements - Moved some geysers from underneath doodads that were preventing building

    Posted in: Project Workplace
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    posted a message on Team Fortress

    The magical workshop of Adobe products. Namely, Photoshop, BUT I CAN DREAM!

    Posted in: Project Workplace
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    posted a message on Starcraft 2 Modern combat mod, need a little help

    Try something like this:

    Camera - Apply camera object Rotation (Facing of gMovementUnit) for player 1 over 0.1 seconds with Existing Velocity% initial velocity and 0% deceleration

    Credit to cilution, http://www.sc2mapster.com/maps/third-person-ghost-gameplay-demo/

    Posted in: Miscellaneous Development
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    posted a message on Mining By Night

    Download: http://www.sc2mapster.com/maps/mining-night/files/1-mining-by-night/

    A base defense map with stock SC2 units, and my first decent project.

    I'm releasing it primarily for critique, but it does play how I intended. Browse around the terrain and triggers and tell me what you think in regards to aesthetics, functionality, difficulty and gameplay flow. The input's appreciated. Good luck.

    Posted in: Project Workplace
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    posted a message on A little bit help on the editor

    Scale Max and Scale Min can be used in the Model - Unit section. If Min is lower than Max, you'll get random scaling. You can also change them with triggers using [Unit - Set Unit Scale]

    Posted in: General Chat
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    posted a message on Terrain Artist! [Picture Heavy]

    http://img210.imageshack.us/img210/3029/terrain001a.jpg

    I got started on the Char tileset, but I can't find a great amount of 'junk' that'll fill the scenery. Also, 100% cliffs here going for a very jagged look, since I felt the geology and terrain was pretty volatile. Lighting wasn't something I'd approached yet, so I just quickly darkened things a bit, with some type of ash-like clouds going up in a few spots. Could use some tips on aesthetics, and, well, textures, cause that's pretty uniform at the moment.

    Posted in: Terrain
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