• 0

    posted a message on Game crash with Unit Set Property Life

    Yes, saw it when playing some maps. I think it's done with data, and I'm pretty sure that it's 100% possible and working.

    Posted in: Triggers
  • 0

    posted a message on [Solved] Unit acquires Powerup

    Nevermind, solved it using another way. I used the same way as in TRaynor2 map from campaign.

    General idea - you have an item, which pereodically serches for target, and when it finds one, it lauches the ability.
    In triggers, you need to detect it with this:

    Unit - Any unit uses XXX at Generic 3 - Execute stage. (Ignore shared abilities)
    


    Then, everything is possible with Triggering units, etc, etc....

    Posted in: Triggers
  • 0

    posted a message on Dialog item variable problem

    Well, it's kind of strange, but then, having N triggers for N buttons is actually overkill. That simplifies it a bit :)

    Posted in: Triggers
  • 0

    posted a message on Dialog item variable problem

    Just use a condition insted Conditions: Used dialog item == ArchmageAscendus

    Posted in: Triggers
  • 0

    posted a message on [Solved] Unit acquires Powerup

    Hey everyone,

    I have a question regarding event of picking powerups. How does the event actually work? I've set up a powerup with data that just adds a blank behavior (done with this tutorial). Sadly, the event doesn't trigger at all.

    This is needed for detecting an item pick up. I don't want to use data inventory, I've created my own simple inventory, but I can't figure out a way on how to make it recognize the item picking. If anybody can tell me an easier way, I'd be very happy. :)

    Dwarfius/o3210

    Posted in: Triggers
  • 0

    posted a message on Paid Project - Wilderness Survival

    Hey, I'd like to apply for the trigger editor. I'd like to meet you in skype to discuss some points. Add me - you_man6

    Posted in: Team Recruitment
  • 0

    posted a message on I need help

    Units HP can't exceed HP's maximum. So, if you set units hp(percent) to 110, it reverts it back to the maximum possible - to 100%. You should change the action to modify it's maximum health. If I recall correctly you need to use the catalogs.

    Posted in: Triggers
  • 0

    posted a message on Have a look, there is my N-th model

    You're remaking Rise of Legends? Great! :D

    Also, the models looks good. As for the stand animation - make him act like he's checking his firearm(the glowing one), make him clean himself, and just targetting(like a marauder in sc2 campaign).

    Posted in: Artist Tavern
  • 0

    posted a message on Old game remakes ideas?

    Catalyst fell down because of lack of updates. The project was stopped at one point, and Catalyst held for 1 month (I guess?).
    Also, there's nothing bad with no brainer games, if all people like it :D make it for the masses, If you want your map/game to become popular! :D

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Russian

    Hey Neon, I'm also russian. And for me, there is exactly no trouble using english. Also, this band is ukrainian, and they have a bit different native language. Exactly native language determines your future speaking abilities, because certain languages use different sounds, which "sets" our throats to speak exactly it. I think you just ran into a specific group of people that has problems with english pronunciation/grammatic.

    P.S. I didn't watch the video, maybe missed the topic of the discussion :D no aggresion intended ;) I'll write a normal reply later :D

    Posted in: Off-Topic
  • 0

    posted a message on (Solved) Hydralisk Muscular Augments

    People like JanChris should get a seal of approval. Or just a seal like this one for his replies :D
    http://d24w6bsrhbeh9d.cloudfront.net/photo/1823889_700b_v1.jpg

    Posted in: Data
  • 0

    posted a message on Param/Value...

    sc2localizer is long ago broken, if you read the comments on that thread.

    Posted in: Data
  • 0

    posted a message on This is absolutely Unbelievable!!!! PLEASE port to SC2

    @progammer: Go

    Recomending that game also. Also going to buy when it comes out. I have a feeling that that game is going to be just great! :D

    Posted in: General Chat
  • 0

    posted a message on Kingdom of Strife - Alpha Testers (EU)

    Ingame name: Dwarfius (Char. code - 136)
    Local time: GMT+2
    Available pretty much all the time from 4 to 12 on workdays and all the day on weekdays. Send me a pm here, or ingame, or even in skype (I'll pm it, if needed).

    Posted in: Team Recruitment
  • 0

    posted a message on Top games of the year?

    1. Bastion
    2. Skyrim
    3. Deus Ex: Human Revolution and Deus Ex: Human Revolution - The Missing Link
    4. The Witcher 2: Assassin of Kings
    5. Assassin's Creed: Revelations
    6. Batman: Arkham City
    7. Terraria
    8. Anno 2070
    9. Portal 2
    10. Saints Row: The Third

    That's my Top10 of games, which I played and enjoyed a lot.

    Posted in: Off-Topic
  • To post a comment, please or register a new account.