Unit - Any Unit Enters a distance of 2.0 from Marine (custom) [26.01, 15.48]
Actions
Unit - Rescue Marine (custom) [26.01, 15.48] for player 1 and Change Color
Events
Unit - Any Unit Leaves a distance of 2.0 from Marine (custom) [26.01, 15.48]
Actions
Unit - Rescue Marine (custom) [26.01, 15.48] for player 0 and Change Color
would i have to make more triggers that look like this for each different unit or is there a way to do it with arrays? I placed the units on the map before hand.
someone made a walkable bridge awhile back, it should be on sc2mapster. he just made a region where the bridge was and whenever a unit entered the region its height was changed accordingly
First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.
First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.
made this is like 5 min, its not awesome but its a cool idea if someone wants to make a better version.
edit: added the map. didn't know i could just attach files right here, that's neat. Also, i didn't do anything with the terrain other than the cliff, i just thought it was a cool scene.
I want to make a dialog label display a timer and I'm having trouble making the trigger that periodically changes the label based on the timer. Any help appreciated.
Hi, I'm wanting to create an ability that targets a point and barrages the point with explosions offset by each other. I know I can do this completely in the data editor but I'm also starting to learn the advanced features of the data editor. I have an idea as to where to start the ability but whenever I try it just doesn't come together. So if someone could hand out a tutorial, I would be greatly appreciative.
0
of doing this:
Event
Unit - Any Unit Enters a distance of 2.0 from Marine (custom) [26.01, 15.48]
Actions
Unit - Rescue Marine (custom) [26.01, 15.48] for player 1 and Change Color
Events
Unit - Any Unit Leaves a distance of 2.0 from Marine (custom) [26.01, 15.48]
Actions
Unit - Rescue Marine (custom) [26.01, 15.48] for player 0 and Change Color
would i have to make more triggers that look like this for each different unit or is there a way to do it with arrays? I placed the units on the map before hand.
0
someone made a walkable bridge awhile back, it should be on sc2mapster. he just made a region where the bridge was and whenever a unit entered the region its height was changed accordingly
0
First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.
0
First off, I would like to say that this idea is pretty far out there. The main concept I'm shooting for is essentially a very basic defensive map with multiple players controlling one unit each.
The main twist, however, is that this time around, Raynor and Tychus aren't fighting mutated zombies or bug like creatures. In fact, they will be fighting against the demonic forces of Mephisto and his younger brother Diablo.
Instead of having many waves, I want to focus on having around 10-20 waves. Every 5 waves, a boss will appear in a chosen area. In doing this, bringing Andariel and Duriel in the fray is more sensible.
Another twist I thought about came from the campaign, where every few minutes the lava rises and destroys anything in its wake. This would make the game more challenging and possibly funner.
Also, using sound wavs from Diablo 2 and possibly custom models for Andariel, Duriel, Mephisto, and Diablo would be big pluses.
As of my experiences with the editor, I can say that I'm a decent...everything. I can do triggers that don't involve complex mathematics and I also have a hand at terraining. As for the data editor, I barely know anything about the more complicated aspects as far as behaviors, persistants, etc.
So if you're interested or have suggestions, reply or send me a PM.
0
fallen_BC
made this is like 5 min, its not awesome but its a cool idea if someone wants to make a better version.
edit: added the map. didn't know i could just attach files right here, that's neat. Also, i didn't do anything with the terrain other than the cliff, i just thought it was a cool scene.
0
I want to make a dialog label display a timer and I'm having trouble making the trigger that periodically changes the label based on the timer. Any help appreciated.
0
Hi, I'm wanting to create an ability that targets a point and barrages the point with explosions offset by each other. I know I can do this completely in the data editor but I'm also starting to learn the advanced features of the data editor. I have an idea as to where to start the ability but whenever I try it just doesn't come together. So if someone could hand out a tutorial, I would be greatly appreciative.
0
interesting, you would think blizzard would make it easy for us
0
1. When giving the weapon "AG - ATS Laser Battery" to a marine, the launch point is below the feet. How do I change this?
2. Where do I edit the resource icons in the top right of the screen?
0
Hi, is there a way to upload files into your project but only allow the team members to download them?