I think that it's good way to spread mod privileges (votekicks, etc.).
I tweaked it a b it and it is ok now imo.
Everything depends on message and exponent size. I managed to process 1024 bit key with 17 bit exponent in around 30 seconds (game says that trigger completed in 2s, that's weird) . With low exponents (3/5/7) and short messages (for example 30 characters) can be processed in less than 1 second. Because of this small key sizes are suggested. Considering fact that they cracked 700 bit key in 2007-2009 using 2000 processor cores going with something like 500 bit key and bigger e will be ok.
One missing puzzle element - conversion from string to decimal (RSA padding).
I once implemented RSA check in galaxy, I'll look for it. It was terribly slow though (not to mention generating prime numbers) - I borrowed big num from starcode guys (they do it on strings <lol>). I need to rewrite it on arrays with some large base numbers (sc2 can handle up to 10^9, so 10^4 would be max), and we'll see.
-camera got totally fd up. Despite locking camera angle i could zoom it using my mouse - that broke all locks (i'm not sure if locks were there just after load), and applied default game camera (i guess as result of zooming).
Cpp file source file for C compiler. Even if you get that file (I doubt, because blizzard protects game code) you won't be able to do anything with it.
Level design is kinda bad. I start first mission in the campaign and got: steam vent, zealot, bomb and switch in first room. Then I died like 15 times on scrap - I thought that it's decoration and gave up.
Hello,
I need somebody, who can help me with lore to my cooperative puzzle map (old school sc1 style).
Ruins/Temple setting. 2 players.
If you are interested PM me.
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Are you sure about this? I can't add 33th ability.
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I think that it's good way to spread mod privileges (votekicks, etc.).
I tweaked it a b it and it is ok now imo. Everything depends on message and exponent size. I managed to process 1024 bit key with 17 bit exponent in around 30 seconds (game says that trigger completed in 2s, that's weird) . With low exponents (3/5/7) and short messages (for example 30 characters) can be processed in less than 1 second. Because of this small key sizes are suggested. Considering fact that they cracked 700 bit key in 2007-2009 using 2000 processor cores going with something like 500 bit key and bigger e will be ok. One missing puzzle element - conversion from string to decimal (RSA padding).
Attached test map - example input:
Edit: This is map with lots of debug stuff, only for test purposes.
Edit #2: Vicboy - sorry for invading your topic, but I think that this solves (or it's on good way to solve) your problem ;)
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Gentelmen,
I once implemented RSA check in galaxy, I'll look for it. It was terribly slow though (not to mention generating prime numbers) - I borrowed big num from starcode guys (they do it on strings <lol>). I need to rewrite it on arrays with some large base numbers (sc2 can handle up to 10^9, so 10^4 would be max), and we'll see.
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Thanks a lot!! I just copied creep tumor settings.
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https://www.dropbox.com/s/9m6dyb6ecaw7rao/Starcraft2CliffFacing.jpg?dl=0
How to fix it? Tumor is placed on ramp correctly, but supply depot isn't. Why game modifies up vector?
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Save map as component list, then you can just save texture in map directory.
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@ScorpSCII: Go
Thanks!
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I treid resume from replay feature. Result:
-camera got totally fd up. Despite locking camera angle i could zoom it using my mouse - that broke all locks (i'm not sure if locks were there just after load), and applied default game camera (i guess as result of zooming).
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I totally disagree, editor should be as powerfull as it can be. There are already lots of unecessary features, that only slow your work.
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Cpp file source file for C compiler. Even if you get that file (I doubt, because blizzard protects game code) you won't be able to do anything with it.
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Level design is kinda bad. I start first mission in the campaign and got: steam vent, zealot, bomb and switch in first room. Then I died like 15 times on scrap - I thought that it's decoration and gave up.
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It will be action puzzle / adventure map, so not rpg / diablo ;(
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Hello, I need somebody, who can help me with lore to my cooperative puzzle map (old school sc1 style). Ruins/Temple setting. 2 players. If you are interested PM me.
ShadowDancer
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And lets define active creep emitter - emitter, that is currently spreading creep.
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Count it just near active creep emitters.