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    posted a message on A small batch of questions
    Quote from DrSuperEvil: Go

    64 ability cap

    Are you sure about this? I can't add 33th ability.

    Posted in: Data
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    posted a message on Update your game through banks.

    I think that it's good way to spread mod privileges (votekicks, etc.).

    I tweaked it a b it and it is ok now imo. Everything depends on message and exponent size. I managed to process 1024 bit key with 17 bit exponent in around 30 seconds (game says that trigger completed in 2s, that's weird) . With low exponents (3/5/7) and short messages (for example 30 characters) can be processed in less than 1 second. Because of this small key sizes are suggested. Considering fact that they cracked 700 bit key in 2007-2009 using 2000 processor cores going with something like 500 bit key and bigger e will be ok. One missing puzzle element - conversion from string to decimal (RSA padding).

    Attached test map - example input:

    Quote:

    message plaintext: 123456789012345678901234567890

    message: 619990875773836341478835621891768395378964273246358350061915334632332218

    n: 163025599091053646056062257642003567866057447024445891906194706340765144489240441686427651400431867426847671675638176246800350907762641769401749099282385115648067167654033061439030798451604279241044041023429761253013379965902512305037653897341354679419973758831305621625736560532897661680868346171010080746051

    e: 101

    c = msg^e mod n

    expected ciphertext: 139371830686075390113524994603922215144569254208345085796438794749442605350241484642965538609898297147111038122326698999455726635481318439329701343658882840509158179129476095570968287388313278446482222306446403004369294507715007540799201963660511020264590094910970238027019965485128926130421412570142150501790

    private key: 65210239636421458422424903056801427146422978809778356762477882536306057795696176674571060560172746970739068670255270498720140363105056707760699639712954036038165155891357719319447507769357775937791446654459884539078700082420259025780502969126988104447828553938598848593415309134754788546857598754106552498973

    Edit: This is map with lots of debug stuff, only for test purposes.

    Edit #2: Vicboy - sorry for invading your topic, but I think that this solves (or it's on good way to solve) your problem ;)

    Posted in: Triggers
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    posted a message on Update your game through banks.

    Gentelmen,

    I once implemented RSA check in galaxy, I'll look for it. It was terribly slow though (not to mention generating prime numbers) - I borrowed big num from starcode guys (they do it on strings <lol>). I need to rewrite it on arrays with some large base numbers (sc2 can handle up to 10^9, so 10^4 would be max), and we'll see.

    Posted in: Triggers
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    posted a message on Building on ramp facing

    Thanks a lot!! I just copied creep tumor settings.

    Posted in: Data
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    posted a message on Building on ramp facing

    https://www.dropbox.com/s/9m6dyb6ecaw7rao/Starcraft2CliffFacing.jpg?dl=0

    How to fix it? Tumor is placed on ramp correctly, but supply depot isn't. Why game modifies up vector?

    Posted in: Data
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    posted a message on how to update imported file in the galaxy editor

    Save map as component list, then you can just save texture in map directory.

    Posted in: General Chat
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    posted a message on Aradia (Puzzle)

    @ScorpSCII: Go

    Thanks!

    Posted in: Project Workplace
  • 0

    posted a message on Resume from replay bugs

    I treid resume from replay feature. Result:

    -camera got totally fd up. Despite locking camera angle i could zoom it using my mouse - that broke all locks (i'm not sure if locks were there just after load), and applied default game camera (i guess as result of zooming).

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Help with Teams

    I totally disagree, editor should be as powerfull as it can be. There are already lots of unecessary features, that only slow your work.

    Posted in: Data
  • 0

    posted a message on AI for a Custom Race

    Cpp file source file for C compiler. Even if you get that file (I doubt, because blizzard protects game code) you won't be able to do anything with it.

    Posted in: Galaxy Scripting
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    posted a message on Aradia (Puzzle)

    Level design is kinda bad. I start first mission in the campaign and got: steam vent, zealot, bomb and switch in first room. Then I died like 15 times on scrap - I thought that it's decoration and gave up.

    Posted in: Project Workplace
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    posted a message on Story/Lore writer for puzzle game

    It will be action puzzle / adventure map, so not rpg / diablo ;(

    Posted in: Team Recruitment
  • 0

    posted a message on Story/Lore writer for puzzle game

    Hello, I need somebody, who can help me with lore to my cooperative puzzle map (old school sc1 style). Ruins/Temple setting. 2 players. If you are interested PM me.

    ShadowDancer

    Posted in: Team Recruitment
  • 0

    posted a message on Get the number of cells covered by creep
    Quote from ShadowDancer93: Go

    Count it just near active creep emitters.

    And lets define active creep emitter - emitter, that is currently spreading creep.

    Posted in: Triggers
  • 0

    posted a message on Get the number of cells covered by creep

    Count it just near active creep emitters.

    Posted in: Triggers
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