i was searching for "attach method" and i finally realized it was in the Data Type menu lol..... well anyway i did what u said and i duplicated the Attach Method for Thor and changed the Drivers to my new Thor and it still didnt work and i didnt know how to replace the old attach method with the new one cause im noob lol, well anyway i found something like that under Launch Attachment Query and found the "driver" pattern there and changed it to my duplicated one and it worked, not sure if thats what u meant? Nonetheless thanks gizmachu for your help.
One more problem, i cant seem to do the same steps for the Javelin Missles like i did everything for the hand cannons....i can get the missles to shoot cept they come from in between the feet but the missle flaps open up and the smoke comes out on the thor.....i wish this shit jus linked itself together lol....
I duplicated a thor and made a new Hand Cannon attack for it and duplicated the nessesary effects\actors for it and linked up the Events to the actors to use the new Hand Cannon, but when my thor attacks it shoots twice like normal except it shoots 2 blasts outta one arm instead of using both, any ideas why this wud happen?
cudnt u just make a submenu like how the scv or w/e has a "build structures" and "build advanced structures"?
I think the max command cards u can have are 4 per unit tho or is that not the effect you were looking for?
I got a Thor be able to build marines with a queue intact but im wondering if i can do something a bit more interesting, my question is how would i go about 'Train Marine' and then an egg pops out behind the Thor and it builds the marine like a larva would make a zerg unit?
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bump :(
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i was searching for "attach method" and i finally realized it was in the Data Type menu lol..... well anyway i did what u said and i duplicated the Attach Method for Thor and changed the Drivers to my new Thor and it still didnt work and i didnt know how to replace the old attach method with the new one cause im noob lol, well anyway i found something like that under Launch Attachment Query and found the "driver" pattern there and changed it to my duplicated one and it worked, not sure if thats what u meant? Nonetheless thanks gizmachu for your help.
One more problem, i cant seem to do the same steps for the Javelin Missles like i did everything for the hand cannons....i can get the missles to shoot cept they come from in between the feet but the missle flaps open up and the smoke comes out on the thor.....i wish this shit jus linked itself together lol....
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I duplicated a thor and made a new Hand Cannon attack for it and duplicated the nessesary effects\actors for it and linked up the Events to the actors to use the new Hand Cannon, but when my thor attacks it shoots twice like normal except it shoots 2 blasts outta one arm instead of using both, any ideas why this wud happen?
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cudnt u just make a submenu like how the scv or w/e has a "build structures" and "build advanced structures"? I think the max command cards u can have are 4 per unit tho or is that not the effect you were looking for?
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probably not since its the beta version, i think thats meant for the campaign side
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I got a Thor be able to build marines with a queue intact but im wondering if i can do something a bit more interesting, my question is how would i go about 'Train Marine' and then an egg pops out behind the Thor and it builds the marine like a larva would make a zerg unit?
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awesome i found it and got it to work thanks!
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cool i got this all to work on a ghost but do u know how to add a wireframe around the ghost for the shield?