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    posted a message on Battle.net Popularity

    Well, Infection got on page 1 again. But it randomly splits the players and it takes forever to load. I didn't do anything except save it in the release editor...

    Odd.

    Either way, it's time for a change.

    Posted in: General Chat
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    posted a message on Battle.net Popularity

    @WhiskeeGX: Go

    Awe damn really? Sigh.

    Posted in: General Chat
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    posted a message on Release Usernames.

    EnUS... mine changed.

    Onetwo.855

    Posted in: General Chat
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    posted a message on Battle.net Popularity

    @Vexal: Go

    If your map is Vexal's tower D, I haven't seen it on US. Not sure if you mean a different map.

    But you make a good point. People actually LOVE game-breakingly bugged games. They want to exploit and take advantage and that's why bugged maps are on top. That's my theory at least. The other obvious reason is you hit join custom games, you pick the top one, and you go. The good thing is about unique users is that if people play your map once and realize it's bugged and stop... they won't replay it and it'll fall. Then your new one will hopefully rise.

    Your situation highlights a critical issue. You can't easily test it. I'm lucky that I've made a bunch of friends now; but I was in your shoes in warcraft 3... and luckily it was so easy to test back then before doing a full release. It's not really your fault that your map is bugged on the top of the list. You don't have the tool to do any better.

    Although, you should always join your game after releasing it. But you're right, people are lemmings.

    Posted in: General Chat
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    posted a message on Do you want to BUMP your map? Read this

    SO essentially we're just finding ways to make it like the warcraft 3 system... bumping our maps to get them onto the front page to play with publics... defeating the point of the popularity system.

    Lol... hope it's changed soon. GL with your map rodrigo!

    Posted in: General Chat
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    posted a message on Battle.net Popularity

    Ugh I'm getting so annoyed by this popularity system. I think we should just go back to the old one until the 9/10 DOTA issue crops up again.

    Seriously everyone is saying to do so, except maybe the makers of the beautiful, professional, and perfect maps on page 1 *cough*.

    It's very demoralizing as a good map-maker to be hindered by the system. This isn't a dumb 'we need chat channels and LAN' rant... chat channels and LAN doesn't wreck the game... the custom game system unfortunately is a lot more important... and I guess it just didn't work out as well as we all thought.

    All of the top map makers agree we need a better system asap.

    Anyway, to get back to vjeux's actual post. This unique user thing is great in a way... means when people get tired of a map they'll go try a different one and the system will reward that. However, they'll probably still pick from page 1. Well it's a start.

    Everything so far has been better than phase 1's popularity, except only for maps that are already somewhat popular. On the first day of phase 1 custom maps, I released Infection and it was on page 1 for 1-2 days. GREAT! Except back then the system screwed me because my map was re-playable (>30 mins) and 12 players. GG. I updated it with new versions ASAP but they sat on page 8; people played my buggier version for hours...

    However, at least later on I was able to test it just by bumping it up to page 2. Now, I'll have to release it right away on the 27th... otherwise there's no hope.

    I just wish I could take my map, publish it, go online and host, fill a pub in 30 secs and then go. Done. People would like it and re-host... thus the map moves up. Right now, this first step is missing with this system. And it's not like I can go into a chat channel and find 6 drifters to play my map. I'd have to go find some friends...

    prays for the future

    Posted in: General Chat
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    posted a message on StarCraft 2 Retail Screenshots [by Ousnius]

    @Ousnius: Go

    My reaction: COMING SOON

    Edit: We already saw the units from Zifoon, so structures, doodads, bridges, structures would be nice!

    Posted in: General Chat
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    posted a message on [Library] Add Experience To Unit

    @zifoon: Go

    Interesting solution.

    Posted in: Trigger Libraries & Scripts
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    posted a message on New Map Publishing System

    @RodrigoAlves: Go

    Well I guess so then...

    Or by default just show the last hosted maps, then 2ndary option is most popular :D

    Posted in: Miscellaneous Development
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    posted a message on New Map Publishing System

    @RodrigoAlves: Go

    That's still popularity though. There needs to be a new tab for "last hosted" and make that refreshable. As it stands right now, if you didn't publish your map on day 1 it will never be popular. The system is great for maps that are already popular... but trying to get a new map in the mix is impossible (atm).

    Warcraft 3 maybe have been 9/10 DOTAs, but atleast that 10th game wasn't a DOTA. Right now (in sc2) it's 10/10 "DOTAs" and then new/fun/good maps on page 3 and onwards or not at all. Not to say DOTA is bad, just using it as an example.

    They're working on something though which is good!

    Posted in: Miscellaneous Development
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    posted a message on [Misc] How to get your mom to allow you to play Starcraft 2

    @Vexal: Go

    I'm having trouble with this. After I create the photon cannon it has no weapon missile... what did I do wrong? I tried duplicating it again and I even checked with the original photon cannon unit. Someone said to look up actors but I don't know what that is. Any help appreciated.

    Great tut, thanks!

    Posted in: Tutorials
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    posted a message on [Data] Creating New Units - Easy!!

    @Maul2: Go

    Wizard.

    Or we make one.

    Seriously how many times do you only change the same fields...?

    It would be awesome if there was a wizard:

    New unit... then first page of the wizard lets you choose type like worker etc..., name, and maybe a few other traits like cost. Then 2nd page does art and selection and stuff like that, then 3rd page will let you choose a weapon or go through the weapon wizard to make one... then done! A weapon wizard would be awesome too; it's such a hassle making missile weapons with all the effects, mover, unit, actors, sound actors, etc... would be awesome in a 5 step wizard or something.

    Posted in: Tutorials
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    posted a message on [Library] Add Experience To Unit

    @vjeux: Go

    I've had to do this in my RPG for loading a hero and getting his exp back to the right number... I would guess he applies the 1000 XP effect in a loop until 100 XP needed until 10 XP until down to the last XP. It's the best we can do atm :/

    Posted in: Trigger Libraries & Scripts
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    posted a message on Game info now available

    @38dedo: Go

    The battle.net one is hilarious. "Facebook feature, if you are using that service"

    Then it's like "the best way to start is to make a party with friends". Wait, how would we even get friends in the first place? Have to play games or custom games to even meet people.

    Overall a good video though! I can imagine it being a lot of work to put together. The real ID part still slightly scares me though. Don't know why.

    Posted in: General Chat
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    posted a message on [Cinematic] Probert the Probe

    @Artanis186: Go

    Will it also be available in 2D at select locations?

    Posted in: Project Workplace
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