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    posted a message on Get Todays Date

    You could do it with a program that places the current time into a bank file, and then use the map to read it. But the user would have to run that program every time they played the map, or add it to their start up programs (which you cpuld do upon install I guess).

    Posted in: Galaxy Scripting
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    posted a message on GalaxyWiki

    Duplication as in the same subjects being covered. As far as I know there's just that one article that's actually a direct duplication.

    I wasn't trying to sound like GWN is the top SCII site. Even though it isn't, that isn't a reason for mapster to join it. It isn't competing with any of the communities, it merely provides an intercommunity knowledge base. I feel that mapster could benefit from it, and that GWN could benefit from mapster, so it's a winwin situation.

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki

    What do you mean by unitified format? All the pages would be on www.galaxywiki.net with the mediawiki format, ifthat's what you mean. I can't find the article that was a direct copy paste, it was a month ago so maybe it's been replaced with original content.

    I think the quality of GWN is in general as good as mapster's article quality ;0 and it wouldn't be practical for all these sites to link to mapster. See, there's the same problem: you want to have everyone go to mapster for SCII, as does every other SCII mapping site. The idea behind GWN is to unify people instead of having 6 or 8 different sites all trying to beat each other at the same thing. You keep your community, but get the knowledgebase of all the communities.

    Offtopic: are you Dr Supergood from hive?

    EDIT Here is the article http://wiki.sc2mapster.com/galaxy/map/map-properties/loading-screen/ copied from http://www.galaxywiki.net/index.php?title=Map_Loading_Screen There may be more, I haven't seen all of mapster's articles.

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki

    Hey guys,

    There's some great work being done with mapster's wiki, but there's a lot of duplication with it and GalaxyWiki.Net. In fact, I saw at least one article here that was a direct copy/paste of a GWN (galaxywiki.net) article :P Basically, I'd like to offer mapster the chance to become part of GWN. Instead of having two or more wikis and knowledge bases to draw from, we could all work together on ONE wiki, which isn't affiliated with any one particular site.

    The basic idea of GWN is just that: to have one knowledgebase that many sites add to. Currently, udmod, sc2mod, and staredit.net are part of the network, with hiveworkshop most likely going to join in the near future. If mapster, sc2c, and thehelper also joined, then there'd be one knowledge base for the entire StarCraft II community, instead of the current splitting.

    Whaddaya think, would you want to become a part of this or not? If not that's fine, but it'd be great for the Starcraft II community if you joined with GWN.

    Posted in: Wiki Discussion
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    posted a message on Importing .dds textures

    http://www.galaxywiki.net/index.php?title=Custom_Unit_Textures has a detailed explanation of one way to do it, and a secondary method using the data editor. For importing, basically what kueken said. Import the dds, save the map and close the importer, then follow the galaxywiki.net tutorial

    Posted in: Artist Tavern
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    posted a message on Modifying Textures for Existing Unit

    Hrm. Have you tried the standard method (which mud couldn't get working ;o ) as documented here:http://www.galaxywiki.net/index.php?title=Custom_Unit_Textures ? His method is down the bottom, but above it is the replacement method which I've never had any trouble with.

    EDIT Ah this is a different thread than I first thought >.> but yeah, the replacement method the others also mentioned should work. The galaxywiki article goes into a bit more detail though, so you make sure you replace the correct texture/s. For the obelisk, you may have to replace several textures. I'll find out if I have a moment.

    Posted in: Artist Tavern
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    posted a message on [Q]Re-Skinning models?

    If this value that he edits here is changeable ingame, you should be able to cycle through textures at will, assuming you've imported them. I don't know how to change that value ingame though.

    Posted in: Artist Tavern
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    posted a message on [Data] Working with Actors (Beginner Difficulty)

    " Condition: UnitMovementUpdate.*.Walk Action: Animation Clear [NAME]

    This event will clear a given animation whenever the unit moves. This prevents animation freezing." Why is it that no animations show up in the drop down box for [NAME] when I do this? Also, none of the Blizzard units that I've seen seem to use this, except for clearing fidget. Why don't they clear Attack, for example? Is that hardcoded?

    Posted in: Tutorials
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    posted a message on [Outdated] SC2Layout Files: How to adjust them

    Is the Assets.txt used for whenever you want to add a new file or replace an existing one, for both UI and non UI stuff?

    Posted in: Tutorials
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    posted a message on Interviews with SC2 Mappers!

    I don't think that was the payne from SEN ;0 I asked him about it and he had no idea what was going on. Plus he wouldn't be stupid enough to put a bnet Id called payne in his profile :P some troll I guess.

    Laertes, some people at SEN have commented that you say 'I see' quite a lot, so you might wanna be careful about overuse of that phrase :P

    Posted in: General Chat
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    posted a message on Interviews with SC2 Mappers!

    http://livestre.am/GTY0 aww yeah, my interview :D thought it went OK except for echo due to his inbuilt mic.

    Posted in: General Chat
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    posted a message on Interviews with SC2 Mappers!

    Can you record the interviews so we can listen to them if we missed them?

    Posted in: General Chat
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    posted a message on [Q]Creating new textures

    My bad, they're just weird normal maps. Windexglow said in one topic here "To convert a blue normal map to an orange one...

    Take your blue normal map. Invert it. Go to red channel. Copy and paste red channel into your alpha layer. Go to red layer and fill in with black.

    You have a orange normal map now. Remember to save with alpha layer."

    Or just use the normal map converter photoshop actions if you have photoshop.

    Posted in: Artist Tavern
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    posted a message on [Q]Creating new textures

    I'm not actually 100% sure how parallax occlusion maps work. All I know is that once you've baked or handmade your usual normal map, you have to invert a bunch of things to get it to be a parallax occlusion map.

    Posted in: Artist Tavern
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