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    posted a message on Exporting, importing, and editing unit skins

    Third party apps are best for this. See http://www.galaxywiki.net/MPQ_Exporting for more info. http://www.galaxywiki.net/Custom_Unit_Textures may help also.

    Posted in: Data
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    posted a message on Help understanding Sc2 .m3 file

    "EDIT: Can someone give me the .m3 file of a cube? For some gay reason 3dmax kills my computer :S" There's one included with the editor which you can export using the previewer; if you can't figure that out I'll post one tomorrow when I have more time.

    Posted in: Artist Tavern
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    posted a message on Help understanding Sc2 .m3 file

    I think you'll need to have a few more options than simply export to m3, depending on how much control over the process you'll give us ;0 However, it's certainly sounding promising. I hate having to use 3ds max's crappy interface to import and export models >:(

    As corbo said, collada (.dae) is more universal than x3d, so you'll want to look into that. Blender supports collada as well so you won't be blocking us off ;0

    Posted in: Artist Tavern
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    posted a message on All my maps are now on EU!

    @RodrigoAlves: Go

    Indeed it has.

    Posted in: General Chat
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    posted a message on Help understanding Sc2 .m3 file

    It sounds like this will be a standalone program, right? Maybe you can check out what the AssImp team are doing and help out, by helping them with adding .m3 to their list of exportable and importable formats. Once that is done, we'll be able to import and export to many formats. http://sourceforge.net/projects/assimp/

    There's a small tutorial here on making an export script for blender; maybe that will help a little with understanding how models work, but you'll probably need more than that. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Python_Scripting/Export_scripts

    Posted in: Artist Tavern
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    posted a message on [SOLVED] 3Ds Max (4 model/texture questions)

    I think the method explained to you on the GIMP forums that I saw might be easier; I'll give it a go and maybe add it to the wiki, unless you get their first ;0

    Posted in: Artist Tavern
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    posted a message on simple model: medieval road

    @Domper: Go

    Use the road model. If I recall correct, it's a square. If it's too big you can scale it down in the data editor. I think there's even a flat plane amongst the models the editor includes, along with a box (and an apple I think?)

    Posted in: Requests
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    posted a message on simple model: medieval road

    Or tubgirl...THE HORROR

    The road texture is stored in /Assets/Textures, as korhal_road_diffuse.dds (unless you want to use a different road. You'll need to also add a strip of road along the top, although you'll probably be alright if you just make the whole texture a gravel rocky area, like in the link I posted but more warcraft-ey. Replace the normal map as well; again, the link outlines how to make a normal map for it. You import your textures into your map, and move them to /Assets/Textures

    Posted in: Requests
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    posted a message on simple model: medieval road

    @Mozared: Go

    OK, sure. Tutorial is here http://www.galaxywiki.net/Custom_Terrain_Textures

    Posted in: Requests
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    posted a message on simple model: medieval road

    There's an article on galaxy wiki network about making custom terrain textures which is very simple to follow; I don't think I'm allowed to link to it due to

    Lolpayne but make your texture by following it and then import it into the editor and replace the road texture with it. I forget what the road texture is called, and haven't got time to find out right now but I'll post back when I know.

    Posted in: Requests
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    posted a message on Custom dialog background?

    What tutorial? Can you link to it please? I'm interested in this as well.

    Posted in: Art Assets
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    posted a message on Looking for some ground textures

    It's pretty easy to make your own. See http://www.galaxywiki.net/wiki/Custom_Terrain_Textures for a tutorial.

    Posted in: Art Assets
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    posted a message on best inexpensive game creator?

    I recommend reality factory; when learning the basics it's a great tool, even though it's quite old now. And when reality factory is released you'll have similar ease of use but way more power and better graphics.

    Posted in: Off-Topic
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    posted a message on GalaxyWiki
    Quote from Sixen: Go

    @JackRCDF: Go

    So basically, the problem is that everyone wants to have their own community "be the best" and they do not want to "lose" to Mapster. The fact of the matter is, you go to Mapster forums, wiki, and IRC for everything. And the only reason not to is because you want your own website for whatever reason. I just phale to see why there needs to be 4 tiny mapping communities as well as Mapster after what you just said, Jack.

    Besides, you're already here.

    No, I want every community to be its own community. And I no longer go to mapster for everything; the most useful thing on mapster for me now is the news feed :P GWN, SEN, udmod, and google answers everything else I need, or my own knowledge.

    SEN, udmod, and hive are not tiny. Between them all there's something like 55000 members. Maybe they don't all map in SCII but I'd say there's still a good 250-300 decent-skilled mappers in those communities, not including newbs. In the relatively small starcraft 2 mapping community, this is not an insignificant number.

    But oh yeah, I'm not here to say my epeen > your epeen ;o

    Anyway, I guess that's a no for now from mapster. No worries, and no need to discuss this farther methinks.

    Posted in: Wiki Discussion
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    posted a message on GalaxyWiki
    Quote from SouLCarveRR: Go

    @DevlinD: Go

    Just saying .... your guy's wiki has everything colored white.

    where as ours has this god awful orange in between the white text. But it grows on ya.

    But seriously anybody who is looking for good sc2 editor info should be heading over here to search the forums.

    The wiki is a nice reference but the amount of good information in the forums here is truly a valued resource.

    The IRC channel is also extremely useful. I would suggest you guys link to the SC2mapster IRC channel if you are truly trying to improve the SC2 modding community.

    No offence, but as devlin has already said, we don't want to go to mapster for everything. And we're not the only ones; the smaller sites and non-mapster sites generally stay alive because quite simply, they don't want to go to mapster. And you don't wantto go to them, and that's fine. GWN is supposed to remedy the fragmentation of the SCII mapping sites, and just saying GO TO MAPSTER FORUMS WIKI AND IRCFOR EVERYTHING OLOL is not helping that fragmentation at all.

    Posted in: Wiki Discussion
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