I just wrote 10k characters to a bank as 100 strings with 100 chars and was able to read it on bnet. It was only one player so now i test for more players but i am very hopeful.
From the patch notes:
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
Tremendous work. Beat me to publishing by a day lol. Its good though yours works better than mine and is more efficient not to mention overall more elegannt.
Well what most of us are looking for is a way to turn off an existing units collision so it can temporarly pass through something and then be turned back on later. This was easy in wc3 not sure how we do in sc2 ....
I did figure out a way to do it for the entire unit type however.
Catalog - Set value of Units X "Radius" for player 1 to "0"
by the way, for those that didn't patch yet, can you open the editor and link the path of the leaderboard frames and borders (the texture files), perhaps blizzard changed them with this patch and that's why they aren't showing up anymore.
Just pull them out of the MPQ archives. If you don't know how then get WINMPQ.
When you are saying copying do you mean within the game text or to the outside world. I plan on adding control z to undo any changes to that field and I could add control c and control v for copy and paste :>
Thought i would post a movie of a small project i am working on that needed a functioning input box for a dialog. This is real but it isn't using Blizzard's edit box function because atm that stuff just dont work.
Hope you like it, if needed i might make a library of this depending on what bliz does with theirs.
I dont think thats normal, you have something very strange going on but i have no clue. You say it happened in both wc3 and sc2 editors? have u noticed it happen anywhere else?
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I just wrote 10k characters to a bank as 100 strings with 100 chars and was able to read it on bnet. It was only one player so now i test for more players but i am very hopeful.
From the patch notes:
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
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Is an example of what i believe you are talking about. I have to figure out how exactly it does do this however.
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Tremendous work. Beat me to publishing by a day lol. Its good though yours works better than mine and is more efficient not to mention overall more elegannt.
Thanks!
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RodOfNOD 905
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Well what most of us are looking for is a way to turn off an existing units collision so it can temporarly pass through something and then be turned back on later. This was easy in wc3 not sure how we do in sc2 ....
I did figure out a way to do it for the entire unit type however.
Catalog - Set value of Units X "Radius" for player 1 to "0"
Where X is the id of your unit.
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Just pull them out of the MPQ archives. If you don't know how then get WINMPQ.
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@FrozenFirebat: Go
Just so you know i came up with this idea by myself but found out others have done some similar work after i made it. :>
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When you are saying copying do you mean within the game text or to the outside world. I plan on adding control z to undo any changes to that field and I could add control c and control v for copy and paste :>
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Hi all!
Thought i would post a movie of a small project i am working on that needed a functioning input box for a dialog. This is real but it isn't using Blizzard's edit box function because atm that stuff just dont work.
Hope you like it, if needed i might make a library of this depending on what bliz does with theirs.
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I dont think thats normal, you have something very strange going on but i have no clue. You say it happened in both wc3 and sc2 editors? have u noticed it happen anywhere else?
that would drive me batty so i feel your pain
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I will try to check it out! Thanks for the effort btw.
You didnt say AM or PM i assume you mean PM cuz otherwise i wont be up that early :>
Best i can tell GMT-6 is the same as mountain time.