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    posted a message on Trouble Publishing (Error message)

    It's some variant causing issues. This gave me a massive headache before as well. I can't get mine to publish using the variants I want, so now I'm just gonna publish with defaults and try to add mine in after. My map wont work at all with the default variants, but we'll just have to see.

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard and Timer Graphical Issues

    @DarkRevenantX: Go

    I see. Thanks for the info.

    Posted in: Miscellaneous Development
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    posted a message on Leaderboard and Timer Graphical Issues

    My timer on my map still looks like a giant rectangle, and I can't figure out how to fix it. Anyone find anything?

    Posted in: Miscellaneous Development
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    posted a message on Anyone else having weird issues?

    Gahhhh!!! I have many custom upgrades in my map, and I cant even view them in the data editor now. Every time I try to bring up an upgrade, my editor freezes and then crashes. I can't even delete the upgrade!

    FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

    Edit: I've fixed it! I CAN view the upgrade when viewed as raw data! After switching to raw data, go to the upgrade, and clear the effects. Now switch back to the normal view and it doesn't crash! Hooray!

    Posted in: Miscellaneous Development
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    posted a message on How do you guys manage to use the editor?

    @b0ne123: Go

    My account is enUS and i cant publish either. It's stuck at connecting....

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Dynamic Tower Sell

    @Quickshot14: Go

    I ended up just hard coding in an array of building costs. When a player sells a building, it gets the unit type and finds the cost in the array. Works beautifully.

    Posted in: Tutorials
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    posted a message on Auto Turret Construction Model

    @Zero0018: Go

    I'd tell you exactly what I did to make it work the way I did, but that was like 3 - 4 weeks ago, I've forgotten. :X Seems like you got it working though. My turret doesn't really have levels, so I don't know about that spinning issue you have.

    Best of luck!

    Posted in: Miscellaneous Development
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    posted a message on Hellion's flame attack?

    I finally figured out how to do this. Only took like 2 hours of messing around with actors. If anyone is still wondering about how to do this, post here and ill go thru the steps.

    Posted in: Miscellaneous Development
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    posted a message on Terrain Artist! [Picture Heavy]

    @ChewableProzac: Go

    All of these terrains do look really nice. I spent about a week working on mine for my Defense Map, but I have alot to learn still from the look of some of these screens.

    Posted in: Terrain
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    posted a message on [Trigger] Writing code in pure Galaxy
    Quote from Seedersj: Go

    where is the "Script Editor" ?

    This drove me crazy for a while. I followed the steps too exactly and couldn't find it at all. Data, nothing. Ctrl F11, nothing. So you go and ask him where it is, which is great. I couldn't find it either. So what does the OP do? He copies and pastes what he said. No additional help. No clarification. In a live voice conversation, this would be acceptable. Maybe we didn't hear you. But we can read. Just restating what you said before without any additional information is completely useless, and aggravating.

    Sorry for the rant. To find the script editor, open the Sc2Editor, open the Triggers window (F6), then open the script editor (Data ->View script) (Ctrl F11).

    Posted in: Tutorials
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    posted a message on [Trigger] Dynamic Tower Sell
    Quote from Gohla: Go

    Thanks, this works quite well. I have a problem when trying to sell upgraded towers though :( I upgrade the tower using a morph ability, so the unit changes from Tower Level 1 to Tower Level 2. I set the repair resource to include the upgrades (set to 10 for tower level 1, 20 for tower level 2), but the function that returns the mineral cost returns 0 and no money is refunded... Do you have this problem too?

    I am having this issue only with some buildings. I have all of the resource values in place. Some morphed buildings return the correct amount, and some return 0. I can't figure out why, as there are very few differences between each of my morphs.

    Posted in: Tutorials
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