Thanks for the video colby (and Sc2Mapster for frontpage)! I really appreciate all the attention the map is getting! And that is a great strat, though some aspects of it may be getting nerfed soon >:)
Expect tier 3 soon! The past few days I've been pretty busy with family stuff, but now I have some time to get back to the map and push out tier 3.
In my map (Overrun!!) I have the turrets working like this, like you said. Took me a while to figure out the best way to do it. Basically I have 12 Abilities for each type of turret (4 types of upgrades and 3 levels for each). The ability runs an effect that applies a behavior to the turret, increasing its stats.
Once you arrange the abilities on the command card and set up the requirements for them, it becomes a pretty good upgrade system. Granted, it takes a lot of custom abilities/effects/behaviors for each new turret type, but those are the breaks. :) Good luck
If it is happening because your camera is zoomed out far, here's a fix (i posted this on the sc2 forums a while ago):
I've found a way to fix this problem! I was having the same issue that you guys were talking about. In my map, I have the camera zoom out to a distance of 50, the default I think is around 35.
Here's the fix:
1. In the data editor, go to Data Type: Game UI Data.
2. Go to Default SC2 UI Settings.
3. Scroll down to Sound Data +, double click.
4. There is a list of about 20 different sound types. Scroll to somewhere in the middle and find Combat.
5. Once Combat is selected, scroll down to the very bottom, to the section Volume Rolloff Points.
6. For Index 1, change the Distance from 30 to some higher value. This value depends on how far out your camera is. Since I zoomed my camera out to 50, I figured that doubling this number from 30 to 60 would be enough. You may have to make yours higher than 60 depending on how zoomed out you are.
7. Repeat step #6 for other Sound types as needed. I changed types Death, Spell, UI, Build, Movement, and Other so far.
I haven't tested this out completely, but it seems to do the trick for now. Changing the volume instead of the distance may be a better way to fix it, or possibly adding another index, but I haven't tried that. I'm worried that I might pick up sounds far away in other areas of the map that I don't want, but so far it is working well.
This problem has plagued my map hard. It lags really bad now after the patch, and drops players after about 2 min.
It is only affecting some maps.
I don't know if I should spend time and try to figure out what is different in my map that is causing this and try to fix it, or just wait it out. My map (Overrun!!) doesn't lag at all when I play it solo in the editor, only online.
Hey guys! Finally got my map back on battle.net, and would love to have some people play it with me to see if the multiplayer functionality is still working.
I'm RainGame.413. Just send me a message in game and let's get this going!
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You get it working the way you wanted? I just found this thread again after posting in it like 3 months ago, lol.
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Come on guys, I can't be everywhere!
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http://forums.sc2mapster.com/development/map-development/4791-amplifying-sounds/#p5
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I would also really like to know if anyone has a way to do this.
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Thanks for the video colby (and Sc2Mapster for frontpage)! I really appreciate all the attention the map is getting! And that is a great strat, though some aspects of it may be getting nerfed soon >:)
Expect tier 3 soon! The past few days I've been pretty busy with family stuff, but now I have some time to get back to the map and push out tier 3.
0
In my map (Overrun!!) I have the turrets working like this, like you said. Took me a while to figure out the best way to do it. Basically I have 12 Abilities for each type of turret (4 types of upgrades and 3 levels for each). The ability runs an effect that applies a behavior to the turret, increasing its stats.
Once you arrange the abilities on the command card and set up the requirements for them, it becomes a pretty good upgrade system. Granted, it takes a lot of custom abilities/effects/behaviors for each new turret type, but those are the breaks. :) Good luck
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@wangbot: Go
Thanks a bunch! This works!
0.955404383975813
If it is happening because your camera is zoomed out far, here's a fix (i posted this on the sc2 forums a while ago):
I've found a way to fix this problem! I was having the same issue that you guys were talking about. In my map, I have the camera zoom out to a distance of 50, the default I think is around 35.
Here's the fix:
1. In the data editor, go to Data Type: Game UI Data.
2. Go to Default SC2 UI Settings.
3. Scroll down to Sound Data +, double click.
4. There is a list of about 20 different sound types. Scroll to somewhere in the middle and find Combat.
5. Once Combat is selected, scroll down to the very bottom, to the section Volume Rolloff Points.
6. For Index 1, change the Distance from 30 to some higher value. This value depends on how far out your camera is. Since I zoomed my camera out to 50, I figured that doubling this number from 30 to 60 would be enough. You may have to make yours higher than 60 depending on how zoomed out you are.
7. Repeat step #6 for other Sound types as needed. I changed types Death, Spell, UI, Build, Movement, and Other so far.
I haven't tested this out completely, but it seems to do the trick for now. Changing the volume instead of the distance may be a better way to fix it, or possibly adding another index, but I haven't tried that. I'm worried that I might pick up sounds far away in other areas of the map that I don't want, but so far it is working well.
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@Acemore: Go
Thanks so much for doing the work to figure out what caused this. I'll try out your fix and see if it helps! I'll post back!
Edit: It fixed it! Thanks oh so very much!!
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@Alec0124: Go
Not sure. Mine is set to unlocked.
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@tordecybombo: Go
Tried that, still lagged the exact same way.
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This problem has plagued my map hard. It lags really bad now after the patch, and drops players after about 2 min.
It is only affecting some maps.
I don't know if I should spend time and try to figure out what is different in my map that is causing this and try to fix it, or just wait it out. My map (Overrun!!) doesn't lag at all when I play it solo in the editor, only online.
0
@tordecybombo: Go
I hear you. I may have been to hasty in my uploading of my map. Going into siege mode on a tank costs 25 minerals and 150 gas. -_-
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@tordecybombo: Go
I love you too man. Btw, where is battlecraft? I didn't see it on the list!
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Hey guys! Finally got my map back on battle.net, and would love to have some people play it with me to see if the multiplayer functionality is still working.
I'm RainGame.413. Just send me a message in game and let's get this going!