i dunno if any of you or big fans of this sport but w/e...
we have seen SCV football , soccer but i think we are YEt to see a Hockey game on SC1 or Sc2 . it be nice if some one wants to take ont his project .
My eyes lit up when I saw the title of this on the front page. I was wondering how someone pulled it off...
tbh though it'd function, I think, just like Chirus' Star Strikers map, except if I were to do it, I'd take away all of the gimmicks and do away with the friction.
It was called Turret Defense 2010 and it was a knockoff that the guy used to completely plagiarize me. He even made the map like 10x easier to beat and tried to fuck with it but because he was so bad at mapmaking he introduced a bunch of bugs and whatnot.
Right now its sitting on page 2.
So in retaliation, I've finally decided to refine the map and I have released Turret Defense 2011 -Pro-. You can find it in my profile.
So go host games of it or whatever and run that fag's plagiarized ripoff into the ground so that the rightful owner of the map can replace him on the charts for good.
One of the things i am noticing with WASD movment is that SC2 is not
really using the commands as a static button press. In Hungry Baneling
if you pay attention to the bottons available for movment under the
Baneling UI, the "MOVE" button is constantly flashing. This tells me
that the WASD movment is not movment at all but a command that says to
move in one direction a fraction of a distance then do it again, over
and over again. This would account for a good majority of the lag as the
game is having to "think" about each movement fraction every time.
Perhaps there is a way to actually tell the game that if the button is
pressed to just continue moving -1 or 1 in the dirction pressed until
the button is released. Not to check which direction is being pressed so
many times a second.
If you don't tell the unit to loop a move command then you will have to construct a way to handle collisions on your own, so that's a dumb idea.
(and by that I mean people who are better at making terrain than anything else)
Send me a PM. I have a map with the triggers pretty much done and I'd like someone that's better than me at making terrain to do their magic in a small map (at most 64x64 total map size).
And just so you know I'm not bullshitting, my maps have been at most #2 on the US charts (although on average around page 2-3) both before and after the game's release and I've won contests on this site in the past.
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My eyes lit up when I saw the title of this on the front page. I was wondering how someone pulled it off...
tbh though it'd function, I think, just like Chirus' Star Strikers map, except if I were to do it, I'd take away all of the gimmicks and do away with the friction.
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Hey everybody:
FUCK THIS GUY
http://us.battle.net/sc2/en/profile/528512/1/nethao/
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never gonna give you up
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I want to create a track for the NA server using this mod
where can I find the dependency files?! the guy gave us a tutorial but left out the file that's needed for any of it to actually mean anything!
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facepalm
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and of course nobody gives a fuck
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It was called Turret Defense 2010 and it was a knockoff that the guy used to completely plagiarize me. He even made the map like 10x easier to beat and tried to fuck with it but because he was so bad at mapmaking he introduced a bunch of bugs and whatnot.
Right now its sitting on page 2.
So in retaliation, I've finally decided to refine the map and I have released Turret Defense 2011 -Pro-. You can find it in my profile.
So go host games of it or whatever and run that fag's plagiarized ripoff into the ground so that the rightful owner of the map can replace him on the charts for good.
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If you don't tell the unit to loop a move command then you will have to construct a way to handle collisions on your own, so that's a dumb idea.
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Everybody will say yes we want one, but nobody will use it. Don't waste your money.
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if artanis is right and you fags did that, i'm leaving.
edit - after reading queengambit's posts, fuck this shit
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dumbdumbdumbdumbdumb
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yeah man - overflow means you're index is too big... its kind of obvious, i thought
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also we'll never have LAN, so ~
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Mine's lag proof
at least as far as bnet is concerned anyway
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(and by that I mean people who are better at making terrain than anything else)
Send me a PM. I have a map with the triggers pretty much done and I'd like someone that's better than me at making terrain to do their magic in a small map (at most 64x64 total map size).
And just so you know I'm not bullshitting, my maps have been at most #2 on the US charts (although on average around page 2-3) both before and after the game's release and I've won contests on this site in the past.