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    posted a message on BIG questions with inventroy and item selling

    OK. Here's my problem. I want to have a inventory.
    I saw the guide. and it was OK.
    But how can I do the thing from war3craft where when you r-click on an item it sticks with you mouse. And when you l-click you drop. My Q is :How do I check if it was dropped in a dialog. I want to make DotA with the shops using HoN mechanics. Please help me.

    Posted in: Miscellaneous Development
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    posted a message on Really need help with heroes

    Hi. I have a big problem : heroes.
    I need my hero to :
    Gain stats with every level
    Be able to level up abilities (just like Warcraft 3)

    And I need it to be simple

    Please help me.

    Posted in: Miscellaneous Development
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    posted a message on [Help] Calculating a region area
    Why don't you calculate the area in th beginning and every time you add or substract a shape add/substract it's area from the original
    Posted in: Miscellaneous Development
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    posted a message on Defence of the Universe
    There is a bug I found: When your zealots attack the opponents tower the enemy forces will go near them and NOT attack them. This is probably a pathing bug. Also the hero picking system : why don't you make it using custom UI? It will be great this way. I can help you with the custom UI.
    Posted in: Project Workplace
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    posted a message on Custom loading screen problem
    Well I cant figure out how the manager works. I click Import Files and.. then what? How do I navigate to my file?
    Posted in: Miscellaneous Development
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    posted a message on [Misc] Easiest Way to Localization
    Do I have to do this every time I edit my map in the editor?
    Posted in: Tutorials
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    posted a message on Custom loading screen problem
    Here is my problem. I have an image and I want to make it a loading screen for my map. I go to map loading screen but when I click Browse I can only choose from the editor images. Where should I put my custom image in order to get this to work?
    Posted in: Miscellaneous Development
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    posted a message on Very simple UI question
    How can I make this: A window with icons for some unit. When you click on an icon you get that unit spawned for you. Please help. If it is easier for you send me an example map.
    Posted in: Miscellaneous Development
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    posted a message on Warcraft 3 and Starcraft 1 custom maps RELOADED (need a team)
    Here is my idea. There are a lot of great maps for Warcraft 3 (and some for Starcraft 1) like Enfo, DotA, Footman, TD, Pimp my Sceleton etc. I am still very new using the editor and I can't do many things. So I need a team. If you are new to do not worry - we will learn together. If someone wants to join e is welcome. PM me or post here. PS: if you have ideas for new maps you are welcome.
    Posted in: Project Workplace
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    posted a message on Pimp my Alien
    There was a similar map in WarCraft 3 - Pimp My Scelton/Peon Here is the description: You start with a small army of zerglings (and maybe hydras or roaches) and you have to fight with others. When one of your units is killed your base will spawn another one. Every time you kill a unit you get upgrade points, minerals, and gas. Upgrade Points : When you collect upgrade points you can buy skills for your aliens (like more movespeed/attackspeed/damage etc) Minerals : You can spawn more army Gas : You buy upgrades for you aliens (like hats/swords/staffs etc) which buff them (more damage/armor) I really want to make this map but I need MUCH help from someone who knows what he's doing. If someone wants to help PM me pls or write here. I think it is best to do all the upgrade/spawn things with custom UIs. This willmake the map unique.
    Posted in: Project Workplace
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    posted a message on Galaxy Editor - Tech Demo Version 1

    AMAZING. You rule.
    I have one question: May I use your mechanics in my maps? I will give credit.
    And I would like to see this in ver 4: An splash Xp system. Now, when my hero kills a unit only the hero gains Xp. I want all the heroes (not only the killer to gain XP)

    Posted in: Project Workplace
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    posted a message on A question about XP
    I made a simple defence map. There is a ghost hero and a few tanks. And waves of zerglings. When the hero kills a unit he gains XP. But when one of the tanks kills a unit the hero doesn't earn any XP. How can I make it work? Please help me.
    Posted in: Miscellaneous Development
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