When you press the dialog button, the same thing happens as if you pressed a build button (your cursor changes and you ahve to choose location for the building)
Here is what I want. You know how, when you siege a tank, you can see its range (the little triangles). Or how you can see the range of a sensor tower. How can I make this for all units?
Man. You are great. If you manage to make the cursor be the same as if I am casting it from a High Templar it would be great. But, anyway great job.
And I noticed that you don't give the actorScope variable any value. Maybe this is the problem. I just don't get the whole scope thing.
Is there a way to do this. Like the windows in Windows. You can drag the dialog around. Maybe even resize it. Have you seen anthing like this? And can you help me?
I saw this map where you can create portals. My question is if there is a way to get the portal from there and turn it so it looks like the runes in DotA.
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When I open LT in the editor all I have is one big empty field. Help Please. Where can I download it so t works?
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How to do it? Please help...
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When you press the dialog button, the same thing happens as if you pressed a build button (your cursor changes and you ahve to choose location for the building)
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I know the tut. But is there a way to make the range be shown without needing to select the unit? Like the sensor tower
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Here is what I want. You know how, when you siege a tank, you can see its range (the little triangles). Or how you can see the range of a sensor tower. How can I make this for all units?
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Here is what I want. I click a button (called Psi Storm) and then I get to choose where to use it. It is like I pressed the ability icon.
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Is there a way to do this. Like the windows in Windows. You can drag the dialog around. Maybe even resize it. Have you seen anthing like this? And can you help me?
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I saw this map where you can create portals. My question is if there is a way to get the portal from there and turn it so it looks like the runes in DotA.