• 0

    posted a message on Bladedancers' ORPG [1 Opening]

    I wanna join our team. Can help a lot with the trigger part and not so much with the data editing

    Posted in: Team Recruitment
  • 0

    posted a message on Change unit color to black

    Here is what I want: How can I (n Data editor) change the color of a unit to black (I mean the whole unit becomes black not just the parts that change their color depending on the owner)? Like the Shadow in SotIS?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Creating an ORPG. Many possitions opened

    I am creating a ORPG inspired by the Defi4nc3's ORPG for Warcraft 3.

    Here is some info:
    There are many heroes. When they level up they automatically gain skills. All you have to choose when your hero levels up is how to spend your attribute points.
    For now attributes are:
    Psi Mastery - increases Maximum Energy and Energy Regeneration Rate
    Combat Mastery - increases Attack Speed and Armor
    Health Mastery - increases Maximum Health and Health Regeneration rate

    About the game mechanics:
    Hero picking system will be made with UI
    There will be a save system (but not with codes but using banks. This means that your heroes will be saved on your account)
    There will be normal Mobs and also there will be Dungeons (with bosses)
    The item system will be the following: Items will be separated by classes. There will be Armor Items, Weapon Items, Rings and maybe other.
    Also some Items will be carryable by only certain classes. For example a Psi Master (mage) will not be able to carry a Blaster etc.
    You will have 2 inventories: one for the currently equipped items and one for the items that are not equipped (like healing bottles).

    I am also planning to implement a PvP system (so that teams can fight each other).

    Here is a list of the people I need:

    Triggerers
    Data Editors (ability editors, behavior editors)
    Terrainers (dungeon designers)
    2D artists (to make a loading screen)
    3D artists/modelers (to change hero models, make skill animations etc)
    Beta testers
    Someone to make a video for the map (but this will be done later, when most of the things are ready)

    If you are interested post a comment here.

    Posted in: Team Recruitment
  • 0

    posted a message on Creating new User Interface /RPG map

    For the inventory system did you use the Item Containers? Or you made your own. Also if you need any help PM me.

    Posted in: Team Recruitment
  • 0

    posted a message on Infestation ability

    Here is my idea: When the infestor uses his parasite on a Marine change its model/stats/name with that of an Infested Terran. And when the parasite is stopped return anything o its normal value.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Need help with saving system

    10x man

    Posted in: Miscellaneous Development
  • 0

    posted a message on Need help with saving system

    Here is my question: I am making a RPG and it must have saving/loading systems. I can make it work with codes but I have seen maps like Wargrand save info about the player on the player's account. For example SotIS: when you start a SotIS game you can not only see the kills you have made this game but also your overall kills (made in all the SotIS games you have played so far). So my question is: how can I save a string (from which I will later get info) It is a single line containing Characters/Numbers.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Trigger] Setting Starting Supplies?

    Why don't u remove the model of a supply depot and place one for the player?

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Trigger] If a building gets destroyed, Player X's buildings belong to Player 1

    Event:
    Any unit dies
    Actions:
    If Unit Type of Triggering Unit==Command Center Then:
                                                            Pick Each unit in Entire Map:
                                                                                     If Owner of Picked Unit == Player 4 Then
                                                                                                                        Change Ownership of Picked unit to Player 1

    Something like this

    Posted in: Miscellaneous Development
  • 0

    posted a message on How do u make it so teams in lobby match in game

    No custom map has this implemented. If the lobby looks like:

    Team 1:
    paranoiks
    (none)
    Team 2:
    idiocracy
    (none)

    People want idiocracy to be Player 3, but he is Player 2

    This has to be fixed by Blzzard

    Posted in: Miscellaneous Development
  • 0

    posted a message on SotIS team (and more...)

    Lock it I found a team

    Posted in: Team Recruitment
  • 0

    posted a message on SotIS team (and more...)

    @allenmelon:

    Well/ There might be an US team soon. I will organize one as soon as Blizzard enable cross-region play.

    Posted in: Team Recruitment
  • 0

    posted a message on SotIS team (and more...)

    I am organizing a new SotIS team. If you are interested post here.
    Here are some details about the team:

    Name: OP (OverPowered)
    Number of members: 5 or more
    Server: EU
    Requirements: to have an EU account to be ready to play and learn

    How to apply: post your nick.numbers here
    "How will I be chosen to join?" - I will watch your replays and decide
    "Do I have to be a pro?" - No, but you have to be ready to play

    The atmosphere of the team must  be friendly. We play to have fun. If anyone causes trouble he will be dissmissed

    List of current members:
    paranoiks (team leader)

    People awaiting approval:

    IMPORTANT:
    sc2mapster (http://www.sc2mapster.com/) will be organizing a tournament. It is a great opportunity to show off your skills.

    Posted in: Team Recruitment
  • 0

    posted a message on Need help with ability

    Here is what I am trying to made:
    A "fireball" ability with the following characteristics:
    The caster fires a fireball (use the Yamato model) in the chosen direction
    The fireball doesn't chase units.
    When the fireball hits a unit it is destroyed (the fireball) and the unit takes damage
    When the fireball hits high ground it is destroyed (the fireball again)
    Please can someone help me?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Give unit ability when it reaches certain level

    Well I found some tutorials on Youtube. Units and Abilities or something like that

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.