Here is what I want: How can I (n Data editor) change the color of a unit to black (I mean the whole unit becomes black not just the parts that change their color depending on the owner)? Like the Shadow in SotIS?
I am creating a ORPG inspired by the Defi4nc3's ORPG for Warcraft 3.
Here is some info:
There are many heroes. When they level up they automatically gain skills. All you have to choose when your hero levels up is how to spend your attribute points.
For now attributes are:
Psi Mastery - increases Maximum Energy and Energy Regeneration Rate
Combat Mastery - increases Attack Speed and Armor
Health Mastery - increases Maximum Health and Health Regeneration rate
About the game mechanics:
Hero picking system will be made with UI
There will be a save system (but not with codes but using banks. This means that your heroes will be saved on your account)
There will be normal Mobs and also there will be Dungeons (with bosses)
The item system will be the following: Items will be separated by classes. There will be Armor Items, Weapon Items, Rings and maybe other.
Also some Items will be carryable by only certain classes. For example a Psi Master (mage) will not be able to carry a Blaster etc.
You will have 2 inventories: one for the currently equipped items and one for the items that are not equipped (like healing bottles).
I am also planning to implement a PvP system (so that teams can fight each other).
Here is a list of the people I need:
Triggerers
Data Editors (ability editors, behavior editors)
Terrainers (dungeon designers)
2D artists (to make a loading screen)
3D artists/modelers (to change hero models, make skill animations etc)
Beta testers
Someone to make a video for the map (but this will be done later, when most of the things are ready)
Here is my idea: When the infestor uses his parasite on a Marine change its model/stats/name with that of an Infested Terran. And when the parasite is stopped return anything o its normal value.
Here is my question:
I am making a RPG and it must have saving/loading systems. I can make it work with codes but I have seen maps like Wargrand save info about the player on the player's account.
For example SotIS: when you start a SotIS game you can not only see the kills you have made this game but also your overall kills (made in all the SotIS games you have played so far). So my question is: how can I save a string (from which I will later get info) It is a single line containing Characters/Numbers.
Event:
Any unit dies
Actions:
If Unit Type of Triggering Unit==Command Center Then:
Pick Each unit in Entire Map:
If Owner of Picked Unit == Player 4 Then
Change Ownership of Picked unit to Player 1
I am organizing a new SotIS team. If you are interested post here.
Here are some details about the team:
Name: OP (OverPowered)
Number of members: 5 or more
Server: EU
Requirements: to have an EU account to be ready to play and learn
How to apply: post your nick.numbers here
"How will I be chosen to join?" - I will watch your replays and decide
"Do I have to be a pro?" - No, but you have to be ready to play
The atmosphere of the team must be friendly. We play to have fun. If anyone causes trouble he will be dissmissed
List of current members:
paranoiks (team leader)
People awaiting approval:
IMPORTANT:
sc2mapster (http://www.sc2mapster.com/) will be organizing a tournament. It is a great opportunity to show off your skills.
Here is what I am trying to made:
A "fireball" ability with the following characteristics:
The caster fires a fireball (use the Yamato model) in the chosen direction
The fireball doesn't chase units.
When the fireball hits a unit it is destroyed (the fireball) and the unit takes damage
When the fireball hits high ground it is destroyed (the fireball again)
Please can someone help me?
0
I wanna join our team. Can help a lot with the trigger part and not so much with the data editing
0
Here is what I want: How can I (n Data editor) change the color of a unit to black (I mean the whole unit becomes black not just the parts that change their color depending on the owner)? Like the Shadow in SotIS?
0
I am creating a ORPG inspired by the Defi4nc3's ORPG for Warcraft 3.
Here is some info:
There are many heroes. When they level up they automatically gain skills. All you have to choose when your hero levels up is how to spend your attribute points.
For now attributes are:
Psi Mastery - increases Maximum Energy and Energy Regeneration Rate
Combat Mastery - increases Attack Speed and Armor
Health Mastery - increases Maximum Health and Health Regeneration rate
About the game mechanics:
Hero picking system will be made with UI
There will be a save system (but not with codes but using banks. This means that your heroes will be saved on your account)
There will be normal Mobs and also there will be Dungeons (with bosses)
The item system will be the following: Items will be separated by classes. There will be Armor Items, Weapon Items, Rings and maybe other.
Also some Items will be carryable by only certain classes. For example a Psi Master (mage) will not be able to carry a Blaster etc.
You will have 2 inventories: one for the currently equipped items and one for the items that are not equipped (like healing bottles).
I am also planning to implement a PvP system (so that teams can fight each other).
Here is a list of the people I need:
Triggerers
Data Editors (ability editors, behavior editors)
Terrainers (dungeon designers)
2D artists (to make a loading screen)
3D artists/modelers (to change hero models, make skill animations etc)
Beta testers
Someone to make a video for the map (but this will be done later, when most of the things are ready)
If you are interested post a comment here.
0
For the inventory system did you use the Item Containers? Or you made your own. Also if you need any help PM me.
0
Here is my idea: When the infestor uses his parasite on a Marine change its model/stats/name with that of an Infested Terran. And when the parasite is stopped return anything o its normal value.
0
10x man
0
Here is my question: I am making a RPG and it must have saving/loading systems. I can make it work with codes but I have seen maps like Wargrand save info about the player on the player's account. For example SotIS: when you start a SotIS game you can not only see the kills you have made this game but also your overall kills (made in all the SotIS games you have played so far). So my question is: how can I save a string (from which I will later get info) It is a single line containing Characters/Numbers.
0
Why don't u remove the model of a supply depot and place one for the player?
0
Event:
Any unit dies
Actions:
If Unit Type of Triggering Unit==Command Center Then:
Pick Each unit in Entire Map:
If Owner of Picked Unit == Player 4 Then
Change Ownership of Picked unit to Player 1
Something like this
0
No custom map has this implemented. If the lobby looks like:
Team 1:
paranoiks
(none)
Team 2:
idiocracy
(none)
People want idiocracy to be Player 3, but he is Player 2
This has to be fixed by Blzzard
0
Lock it I found a team
0
@allenmelon:
Well/ There might be an US team soon. I will organize one as soon as Blizzard enable cross-region play.
0
I am organizing a new SotIS team. If you are interested post here.
Here are some details about the team:
Name: OP (OverPowered)
Number of members: 5 or more
Server: EU
Requirements: to have an EU account to be ready to play and learn
How to apply: post your nick.numbers here
"How will I be chosen to join?" - I will watch your replays and decide
"Do I have to be a pro?" - No, but you have to be ready to play
The atmosphere of the team must be friendly. We play to have fun. If anyone causes trouble he will be dissmissed
List of current members:
paranoiks (team leader)
People awaiting approval:
IMPORTANT:
sc2mapster (http://www.sc2mapster.com/) will be organizing a tournament. It is a great opportunity to show off your skills.
0
Here is what I am trying to made:
A "fireball" ability with the following characteristics:
The caster fires a fireball (use the Yamato model) in the chosen direction
The fireball doesn't chase units.
When the fireball hits a unit it is destroyed (the fireball) and the unit takes damage
When the fireball hits high ground it is destroyed (the fireball again)
Please can someone help me?
0
Well I found some tutorials on Youtube. Units and Abilities or something like that