Thank you for all the advice. After reading it, I made an attempt:
However, I still think it has room to improve. My constraint is that I can't make the mountain wider or it will mess up pathing for spawns and other units, but I have more room in other areas.
I want to make small-ish mountains for my map but they keep looking like blobby cones with a dusting of ice on top. Is there any advice or guides on how to make realistic-ish mountains? My mountains are small and are mainly intended to be used as aesthetic pathing blockers for air units. To get an idea for how big they are, look at mountains in Civ 5:
I fixed it by creating a damage effect and having it be periodic every 1 second on the behavior. Thank you for suggestions, didn't know that about negative regen.
I made a weapon in my game that sets things on fire. If the target dies from that damage over time from the fire, the killing unit will not receive bounty. The damage over time is a behavior (negative regeneration). Is there a way to make it give bounty to the killing unit?
Thanks! One last noob question: How did you get the "+" to show in between texts in the text message? For me, it seems I can't do that (or at least I don't know how to).
How do I include a custom trigger reference in a Text Message? For instance, if a player kills another player, I want the game to broadcast "[dead player's name] was killed by..."
In my map, I have it set up so you get a periodic income. However, that income increases based on the number of certain upgrades you get. I want the map to say each tick "Received [latest amount] from the team" with the latest amount being [5 * number of upgrade]. I have gotten the income thing to work but I can't figure out how to make it say the correct amount to players.
My upgrades wouldn't work all because I didn't have this box checked:
However, I can't get the cost of the upgrade to increase even though I set it in effects to, nor can I get it to show the little number by the upgrade icon (in the upgrade building, not unit) to indicate the current upgrade level.
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Thank you for all the advice. After reading it, I made an attempt:
However, I still think it has room to improve. My constraint is that I can't make the mountain wider or it will mess up pathing for spawns and other units, but I have more room in other areas.
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I want to make small-ish mountains for my map but they keep looking like blobby cones with a dusting of ice on top. Is there any advice or guides on how to make realistic-ish mountains? My mountains are small and are mainly intended to be used as aesthetic pathing blockers for air units. To get an idea for how big they are, look at mountains in Civ 5:
I want to make my mountains like that but taller
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I fixed it by creating a damage effect and having it be periodic every 1 second on the behavior. Thank you for suggestions, didn't know that about negative regen.
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I made a weapon in my game that sets things on fire. If the target dies from that damage over time from the fire, the killing unit will not receive bounty. The damage over time is a behavior (negative regeneration). Is there a way to make it give bounty to the killing unit?
Thanks!
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Looks good! How did make the clouds in the screenshot with the jetfighter and the other aircraft?
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Thanks! One last noob question: How did you get the "+" to show in between texts in the text message? For me, it seems I can't do that (or at least I don't know how to).
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@Trieva: Go
But how do I refer to it in the text message?
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Thanks, I will try that!
How do I include a custom trigger reference in a Text Message? For instance, if a player kills another player, I want the game to broadcast "[dead player's name] was killed by..."
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In my map, I have it set up so you get a periodic income. However, that income increases based on the number of certain upgrades you get. I want the map to say each tick "Received [latest amount] from the team" with the latest amount being [5 * number of upgrade]. I have gotten the income thing to work but I can't figure out how to make it say the correct amount to players.
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Could you please upload ships from Heroes of the Storm? Thanks!
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@TaylorMouse: Go
Ooh nice! Could you post that ship at least? I would very much love it in my map! My map is all about ship to ship combat.
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Beautiful model! The best fighter jet that I have seen so far made for sc2.
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Bump since my edit may have gone unnoticed again.
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My upgrades wouldn't work all because I didn't have this box checked:
However, I can't get the cost of the upgrade to increase even though I set it in effects to, nor can I get it to show the little number by the upgrade icon (in the upgrade building, not unit) to indicate the current upgrade level.
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@SoulFilcher: Go
Good idea, but the issue was with my research not working at all. Can conflicting research abilities cause one not to work?