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    posted a message on Making an ability item appear on unit Command Card

    It was. I thought it was something that had to be triggered, which was why I posted it here. I simply wanted the ability an item had to appear on the command card of the unit so it can be used with a hotkey.

    Posted in: Triggers
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    posted a message on Making an ability item appear on unit Command Card

    I used your advice and put the item ability on the unit itself (and the command card) and gave the item a dummy behavior. When the unit has the dummy behavior, the ability will show on the command card and be usable.

    Posted in: Triggers
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    posted a message on Making an ability item appear on unit Command Card

    I think I have seen this done once in a map but I don't remember the name of it. In my map, I have a problem of not being able to assign hotkeys to items. I want to resolve that by having the items themselves appear on the command card for the player, hotkey and all. How would I accomplish that?

    Posted in: Triggers
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    posted a message on Anti-afk

    Seems to work now. After some further testing, I will post my modified version here.

    Posted in: Triggers
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    posted a message on Anti-afk

    I am trying a modified version of the trigger provided by joey101d. Only issue is figuring out a way to test it. In one version of a multiplayer match, it kicked every player.

    Posted in: Triggers
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    posted a message on Anti-afk

    @FunkyUserName: Go

    While players do control only one unit, it can die and it can take up to a minute for it to respawn (late game). My question really is, what can I do to detect afk?

    Posted in: Triggers
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    posted a message on Anti-afk

    @FunkyUserName: Go

    You only control one unit, and no, I don't have registered clicks or keyboard events.

    Posted in: Triggers
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    posted a message on Anti-afk

    I want to make an anti-afk feature in my map that will do the following:

    If a player makes no clicks or keyboard inputs for 5 minutes, a dialogue box will come up with the following: "Are you AFK?" The only clickable option will be "No". If the player does not click "No" within 2 minutes, they will be removed from the game and counted as a leaver.

    What is the best way to go about implementing this?

    Posted in: Triggers
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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse: Go

    Models look good! One issue I did notice with the Serpent God from earlier was the turn animation. It was somewhat "stiff" and unnatural. I don't think it had a turn animation. On an off topic note, can you give WoW ships an idle animation and some basic attachment point?

    Posted in: Artist Tavern
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    posted a message on Renaming/hiding lobby AI

    What I meant is making the AI invisible in the lobby or greyed out and unmovable except for being able to change the color. I still want the host to be able to move the players around and such.

    Posted in: Data
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    posted a message on Renaming/hiding lobby AI

    @FunkyUserName: Go

    I did look at it. Is there anything specific I should take note of?

    Posted in: Data
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    posted a message on Renaming/hiding lobby AI

    Is there a way to rename the lobby AI? Is there a way to also hide the lobby from the players entirely? Or best, rename it and grey it out so no one can move it or change its properties other than color.

    Posted in: Data
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    posted a message on [Showcase] Taylor Mouse's Models

    @SoulFilcher: Go

    Lol yeah, did you see the Pedobear one? That's not even the craziest one. I wonder what map possibly uses those.

    Posted in: Artist Tavern
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    posted a message on Win conditions: how to check for leavers on a team

    Thank you for all the advice. Since every team had an AI, I ended up checking to see the number of allies the AI had every 5 seconds. If the number of allies was 0, the game would end.

    Posted in: Triggers
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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse: Go

    I found the ship model on http://cafe.naver.com/star2model (Model download). I have no idea what One Piece is, but it was the only ship I could find. One thing I didn't change about textures was the sails but I suppose I should now. I googled it and saw it did say "Marine" on it. Does it mean that sc2 maps that are themed around Game of Thrones or Star Trek or use Halo models break rules?

    The stand animation is all that is really needed for a ship. Overall, ships don't do much except wobble a little with the water. Would it be difficult to attach that to the otherwise static WoW ships and give them one attachment point for being hit and launching stuff?

    I would like to add that your models look really good!

    @GhostNova91: Go

    I sort of don't like the thought of kitbashing a naval unit with a SC2 carrier or another flying unit. It just wouldn't work well. At most, I could see attaching a hull of a ship to a blimp but then you wouldn't see much of the hull due to the mostly top-down RTS view.

    Posted in: Artist Tavern
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