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    posted a message on [WIP] Garrison Wars

    Two more sets of leather armor added.

    Posted in: Project Workplace
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    posted a message on [Model] How-to: Convert .WMO files to .M3 (Importing Structures from WoW to SC2) [Advanced]

    @Azog2016: Go

    Autodesk use to allow students to download Max 2011 for free. However, it seems that window has closed now as 2011 is no longer offered. It seems your only bet is to pirate it or buy it now.

    Posted in: Tutorials
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    posted a message on [WIP] Garrison Wars

    Some gear sets don't have a good color scheme for adding team colors. This was a test for doing a recolor while adding team colors. I think it came out pretty decent. Changed some colors to black and others were made into team colors. That way the team color isn't too prominent but still noticeable.

    Tier 14 Rogue

    Scaled up

    http://i65.photobucket.com/albums/h205/Daara/Leather 15 UpScale_zpsvhl6v4xo.jpg

    Orc and Male Human

    http://i65.photobucket.com/albums/h205/Daara/Leather 15 Set All_zps3wefhmaw.jpg

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars
    Quote from JacktheArcher: Go

    This looks great! I look forward to seeing more come out.

    Thanks, I appreciate it! :D

    Avatar Raiment

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars
    Quote from TyaArcade: Go

    May I ask where that cobbled stone texture is from? It looks awesome.

    It's from the alliance garrison in WoD.

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    @wargirlwargirl: Go

    Thanks :D

    Kor'Kron Shaman Armor

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    Male orc has been added, found an issue with normals on import into MAX and fixed it.

    Male Orc Hairstyles

    Cloth Set

    Grunt Armor

    Footman Armor

    Grunt and Footman

    Posted in: Project Workplace
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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse: Go

    You should lower the head and raise the middle of the back up a bit. Murlocs are rounded like a half circle.

    Also the nose area should be flat as it extends up his head. Yours is too rounded, use a fish head as a guide. It should be extremely boney looking.

    Posted in: Artist Tavern
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    posted a message on [Request] War3 Skybox!

    @egodbout: Go

    no idea

    Posted in: Warcraft Modding
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    posted a message on [Request] War3 Skybox!

    @egodbout: Go

    The sun is not part of the skybox in wow iirc.

    Posted in: Warcraft Modding
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    posted a message on Too many remakes?

    @Domper: Go

    I don't think there's anything wrong with remakes. As long as they stay true to the original and build upon the strengths. It's a great way to learn the editor for new people as well.

    I learned how to create maps by looking at other peoples work back in the day. Then again I was 12 when I first started making maps on SC1.

    Posted in: General Chat
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    posted a message on Too many remakes?
    Quote from BigDates: Go

    @EivindL: Go

    I couldn't disagree with you more. I loved warcraft 3's custom maps, and they were much better than "most" of the starcraft 2 maps out there. PLEASE everyone remake as many good classic Warcraft 3 Custom maps as you can and dont listen to this guy!!

    Inventing new original stuff is exciting, but 4/5 times you spend a thousand hours on a map just so Starcraft 2's Shitty as FUDGCICLES popularity system can shut you down and Shitake mushroom all over your dreams. I gave up on trying to make original maps because too many starcraft 2 arcade players are casual and cannot comprehend more than 1 instruction at a time.

    With this being said, I am currently working on a remake of an open RPG from Warcraft 3 because there are literally only 1 or 2 decent RPG's on Starcraft 2 right now.

    I think the community needs to go in the == EXACT == opposite direction as the OP intended. I think we should be reviving our favorite maps instead of trying to reinvent new shapes for the wheel of fun (and the wheel of fun I am referring to here is Warcraft 3 custom maps because they are inarguably much funner than most Starcraft 2 maps, and we need more maps like this availiable to the arcade).

    Well Im going to end my rant and attempt to get a lobby to test the alpha version of my remake of a Warcraft 3 ORPG map, and I must say it is the most fun i've had playing any of the maps I've made since Warcraft 2 to now.

    If it's a fantasy style ORPG you'd probably love the WoW models I'm doing.

    Posted in: General Chat
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    Next I create a behavior that will let the actor know when to show, hide, or swap a texture. This too only takes a few seconds.

    Example:

    Show Back

    • Behavior type: Buff
    • (Basic) Behavior Name: Show Back
    • Anything else you want to do to the behavior

    Hide Back

    • Behavior type: Buff
    • (Basic) Behavior Name: Hide Back
    • Anything else you want to do to the behavior

    After creating the behavior I go to the units actor and add events. Some of these can be used for all sets of cloth armor. The behavior is applied by having an item equipped in your inventory.

    Examples:

    Swap to Cloth Texture

    • Behavior.Cloth1.On
    • TextureSelectByID Cloth1
    • Behavior.Cloth1.On
    • Create Cloth1 Helmet
    • Behavior.Cloth1.On
    • Create Cloth1 Left Shoulder
    • Behavior.Cloth1.On
    • Create Cloth1 Right Shoulder
    • Behavior.ShowClothPants.On
    • TextureSelectByID ShowClothPants
    • Behavior.ShowClothGloves1.On
    • TextureSelectByID ShowClothGloves1
    • Behavior.ShowClothPants.On
    • TexutureSelectByID Hide Pants
    • Behavior.ShowClothPants.On
    • TextureSelectByID Hide Legs
    • Behavior.ShowClothGloves1.On
    • TextureSelectByID Hide Arms

    This is almost exactly how mine looks and this is the result.

    http://i65.photobucket.com/albums/h205/Daara/Cloth 1 Set 2_zpsap44vgrr.jpg

    Posted in: Artist Tavern
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    After setting up your declarations go ahead and create a texture in the data editor that resembles each declaration. You must have one for each individual texture or you can/will have issues. I found this out the hard way when I changed the main texture for a model and it would no longer swap textures. It's simple and takes a few seconds.

    Examples:

    Naked Human Male

    • (Baisc) Editor Name: Naked Human Male
    • (Basic) Editor Prefix: Human -
    • (Basic) File: Assets\Textures\Naked Human Male.dds
    • (Basic) Slot: body.diffuse

    Show Back

    • (Baisc) Editor Name: Show Back
    • (Basic) Editor Prefix: Neutral -
    • (Basic) File: Assets\Textures\Show Back.dds
    • (Basic) Slot: body.specular

    Hide Back

    • (Baisc) Editor Name: Hide Back
    • (Basic) Editor Prefix: Neutral -
    • (Basic) File: Assets\Textures\Hide Back.dds
    • (Basic) Slot: body.specular
    Posted in: Artist Tavern
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    posted a message on [Model/Map Showcase] Daara's WoW Models

    Done some updating to the way I do these models.

    Here's a list of all of the texture declarations I use to hide and show the different meshes.

    • body.diffuse Main Body Texture (Part that is never hidden only swapped) Naked Human Male.dds
    • body.specular Back (Behind Cloak) Show Back.dds Hidden when cloaks on
    • body.normal Pants (Upper Legs) Show Pants.dds Hidden when cloth/heavy pants on
    • body.emissive Legs (Lower Legs) Show Legs.dds Hidden when *some boots on
    • main.diffuse Face (Side Burns) Show Face.dds Hidden when some beards on
    • main.specular Beard (Chin) Show Beard.dds Hidden when some beards on
    • main.normal Tabard Hide Tabard.dds Hidden until texture with tabard on
    • main.emissive Ears Show Ears.dds Hidden if poking out of helmets
    • zerg.diffuse Cloth Pants Hide Cloth Pants.dds Shown for cloth armor/kilts
    • zerg.specular Cloth Gloves 1 Hide Cloth Gloves 1.dds Shown for certain robe styles
    • zerg.normal Cloth Gloves 2 Hide Cloth Gloves 2.dds Shown for certain robe styles
    • zerg.emissive (not in use atm)
    • merc.diffuse Light Boots Hide Light Boots.dds Shown for light boots
    • merc.specular Light Gloves Hide Light Gloves.dds Shown for light gloves
    • merc.normal Arms Show Arms.dds Hidden for some gloves
    • merc.emissive Hair Color Human Male Hair Black.dds Swapped to change hair colors
    • protoss.diffuse Medium Boots Hide Medium Boots 1.dds Shown for medium boots
    • protoss.specular Medium Gloves Hide Medium Gloves.dds Shown for medium gloves
    • protoss.normal Medium Boots 2 Hide Medium Boots 2.dds Shown for medium/light boot style
    • protoss.emissive Medium Boots 3 Hide Medium Boots 3.dds Shown for medium boot style
    • terran.diffuse Heavy Boots Hide Heavy Boots.dds Shown for heavy boots
    • terran.specular Heavy Gloves Hide Heavy Gloves.dds Shown for heavy gloves
    • terran.normal Heavy Pants Hide Heavy Pants.dds Shown for heavy pants
    • terran.emissive Heavy Belt Hide Heavy Belt.dds Shown for certain belts
    • generic01.diffuse Hair 1 Show Hair 1.dds Swap to hide
    • generic01.specular Hair 2 Hide Hair 2.dds Swap to show, same for the rest
    • generic01.normal Hair 3 Hide Hair 3.dds
    • generic01.emissive Hair 4 Hide Hair 4.dds
    • generic02.diffuse Hair 5 Hide Hair 5.dds
    • generic02.specular Hair 6 Hide Hair 6.dds
    • generic02.normal Hair 7 Hide Hair 7.dds
    • generic02.emissive Hair 8 Hide Hair 8.dds
    • generic03.diffuse Hair 9 Hide Hair 9.dds
    • generic03.specular Hair 10 Hide Hair 10.dds
    • generic03.normal Hair 11 Hide Hair 11.dds
    • generic03.emissive Hair 12 Hide Hair 12.dds
    • generic04.diffuse Hair 13 Hide Hair 13.dds
    • generic04.specular Hair 14 Hide Hair 14.dds
    • generic04.normal Hair 15 Hide Hair 15.dds
    • generic04.emissive Hair 16 Hide Hair 16.dds
    • generic05.diffuse Hair 17 Hide Hair 17.dds
    • generic05.specular Hair 18 Hide Hair 18.dds
    • generic05.normal Hair 19 Hide Hair 19.dds
    • generic05.emissive Hair 20 Hide Hair 20.dds
    • hair.diffuse Hair Band 1 Hide Hair Band 1.dds Swap to show for certain hairstyles
    • hair.specular Hair Band 2 Hide Hair Band 2.dds
    • hair.normal Hair Band 3 Hide Hair Band 3.dds
    • hair.emissive Hair Band 4 Hide Hair Band 4.dds
    • head.diffuse Hair Band 5 Hide Hair Band 5.dds
    • head.specular Hair Band 6 Hide Hair Band 6.dds
    • head.normal Hair Band 7 Hide Hair Band 7.dds
    • head.emissive Hair Band 8 Hide Hair Band 8.dds
    • video.diffuse Cloak 1 Hide Cloak 1.dds Swap to show certain cloaks
    • video.specular Cloak 2 Hide Cloak 2.dds
    • video.normal Cloak 3 Hide Cloak 3.dds
    • video.emissive Cloak 4 Hide Cloak 4.dds
    • video01.diffuse Cloak 5 Hide Cloak 5.dds
    • video01.specular Cloak 6 Hide Cloak 6.dds
    • video01.normal Cloak 7 Hide Cloak 7.dds
    • video01.emissive Cloak 8 Hide Cloak 8.dds
    • decal.diffuse Facial 1 Hide Facial 1.dds Swap to show beards, earrings, other features
    • decal.specular Facial 2 Hide Facial 2.dds
    • decal.normal Facial 3 Hide Facial 3.dds
    • decal.emissive Facial 4 Hide Facial 4.dds
    • campaign.diffuse Facial 5 Hide Facial 5.dds
    • campaign.specular Facial 6 Hide Facial 6.dds
    • campaign.normal Facial 7 Hide Facial 7.dds
    • campaign.emissive Facial 8 Hide Facial 8.dds
    • reflection.diffuse Facial 9 Hide Facial 9.dds
    • reflection.specular Facial 10 Hide Facial 10.dds
    • reflection.normal Facial 11 Hide Facial 11.dds
    • reflection.emissive Facial 12 Hide Facial 12.dds
    Posted in: Artist Tavern
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