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    posted a message on [WIP] Daara's Draenic City

    Posted in: Terrain
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    posted a message on [WIP] Daara's Draenic City

    @TyaArcade: Go

    23 mbs

    Posted in: Terrain
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    posted a message on [WIP] Daara's Draenic City

    Started working on this a few days ago, so far it's been mostly exporting/importing models and working with textures. Still quite a few doodads I'd like to add but the basic shape and layout of the city is about finished.

    Create a distortion material on some water textures so I could get water into the shape of the fountains. The ripple effect is off but a few tweeks and I'm sure it will look better.

    Posted in: Terrain
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    posted a message on Wtf is this grass

    @Mocherad: Go

    Foliage probably

    Posted in: Terrain
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    posted a message on Heroes of the Storm Abilities

    @Torewin: Go

    Reading some of the other data posts I believe you're looking to add a delay on the damage effect, i'm not sure how to do it though. Check out some posts by abvdzh and look at the maps he's provided.

    Posted in: Data
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    posted a message on Heroes of the Storm data added?

    When did this happen? Under data there are now tabs for Mounts, Skins, Heroes, Hero Abilities, Hero Statistics, Talents, Talent Profiles, and a bunch of other stuff.

    Under triggers there are now also actions that can set the player mount or conditions to find out what the player mount is.

    Posted in: General Chat
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    posted a message on Creating a mount ability.

    Right now I'm trying to create a mount ability for my characters like in Heroes of the Storm. I want the unit that you control to get attached to an actor model of a horse or wolf, which ever team you are on. It must maintain all of the unit abilities and I cannot just create another actor to sit on top of the horse as each character in my mod has a custom armor set that you select at the start of the map.

    Right now when the unit gains a buff called "mounted" it create an actor of the horse at the units origin. The horse runs, stands, fidgets and everything just like the unit does. However, I cannot figure out what I need to do in order to get the unit to attach to the horse actors hardpoint.

    The horse or wolf model has an attachment point on the saddle area of Hardpoint and Hardpoint 01.

    Any help is appreciated.

    -Daara

    Posted in: Data
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    posted a message on [WIP] Garrison Wars

    @Daara87: Go

    Needs quite a bit more work.

    Loading screen for now, fits well with the theme of the map.

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    Starting working on the character selection UI.

    The banner changes colors based on your faction just by setting the image tint in game, so I can set it to any team color basically.

    Attributes that are able to to be changed include Hair Styles, Hair Colors, Skin Colors, Armor Set, Weapons/shield, Facial Features (beards), cloak style, show/hide helmet, possibly tabards, and the option of showing shoulders as left, right, both, or no shoulders.

    I will likely have a banner on the left top and right top with the armor selection in between them.

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    Orc Garrison is finished. Made the ground more dirt covered and replaced all the remaining human doodads.

    Posted in: Project Workplace
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    posted a message on Bringing DOW2 2 Units To SC2

    @Streanger: Go

    These textures are fucked up...the diffuse is straight up grey which is why they look like that in game. The alpha channel for it is also fucked up which is why the team colors are in random spots. No one could get it to replicate what they look like in DoW 2 with the texture you have provided.

    The specular, normal, and emissives will work just fine though.

    Posted in: Artist Tavern
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    posted a message on [WIP] Garrison Wars

    Orc Garrison WIP

    Trying to mirror the layout of the human garrison for balance reasons. Still need to replace a bunch of alliance doodads.

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    Just need to get horde structures in and the terrain will be finished.

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    Got the Saberon models set up. Much like character models their armor is shown/hidden via a behavior and texture declarations.

    http://i65.photobucket.com/albums/h205/Daara/Saberon Preview 2_zpsshsrdl29.jpg

    Posted in: Project Workplace
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    posted a message on [WIP] Garrison Wars

    @egodbout: Go

    Sound was removed because of copyrighted music playing during stream.

    Posted in: Project Workplace
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