There's a field called "Impact Location+" change it to "Target Point" instead of "Target Unit". Make sure to change the Impact Effect to a Search Area (with the Search Area's effect being the Marauder Missile Set)!
If you switch out of tab view (into list view) there's an Info+ field that you can change (in the train ability). This affects what units are built/cost/build time/count/etc.
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@NotoriousSpy: Go
As far as I know, this can only be done through a custom script. (You have to add an Event to the trigger every time a unit is spawned)
Out of curiosity, what exactly are you trying to do? This might be easier and more efficient to do in the data editor.
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@zenx1: Go
There was that difference, I thought it was unimportant. If that's the case though - that kinda sucks.
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@Ceratul: Go
I've done this before, trying to see what I did compared to what you did.
Edit:
I can't figure out whats different, if I find out - I'll let you know.
Edit2:
Uploaded the map if you want to take a look.
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@Septhie: Go
You can change the angle by adding a turret or modifying the weapon.
-There is a field called "Arc" in the weapon data.
The weapon "Interceptor Launch" has a "Period" field that controls how fast interceptors are launched.
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@Orbiter1987: Go
Race Tint is set in the Races section. I'm not sure if you can tint a button through other means.
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@Zsteven44: Go
There's a field called "Impact Location+" change it to "Target Point" instead of "Target Unit". Make sure to change the Impact Effect to a Search Area (with the Search Area's effect being the Marauder Missile Set)!
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@selbor88: Go
Aww, save often is always a good rule!
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@selbor88: Go
Did you add the campaign dependencies?
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@K89Slavik: Go
No problem!
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@K89Slavik: Go
If you switch out of tab view (into list view) there's an Info+ field that you can change (in the train ability). This affects what units are built/cost/build time/count/etc.
0
Add me on MSN/AIM/Yahoo, I'd be glad to help. (Send me a PM, not putting my e-mail out here)
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You can add requirements to a "train" ability. Requirements can include "Has buff" or not.
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@TheAhlias: Go
No, the previewer isn't to create new models. If you want to do something like in the previewer, use site operators.
Refer to: http://forums.sc2mapster.com/development/tutorials/4284-data-working-with-hosting-and-site-operations-the-uberlisk/#posts
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Event - Unit Dies
Variable - player (int) - Integer = Owner of Unit (Trigger Unit)
Variable - unit (Unit) = Trigger Unit
Action - Wait
Action - Unit - Create 1 Unit type of unit for player player at Start Area
----------Might work
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Quick farming demo that I made, not sure if that's what you wanted or what.
Stage 0 lasts 37 to 43 seconds
Stage 1 lasts some more time
Stage 2 lasts some more time
Stage 3 lasts some more time
After stage 3, the plant is "Ripe"
When killed in "Ripe" it spawns something
A plant needs to be watered or it'll become "Dying" and lose HP