A) Use Torque for the rotation, using the tangential portion of the force
Torque = F * r
B) Use F = m a for the velocity, using the portion of the force going into the sphere
e.g. - If you have a force applied directly to the center of the sphere, none of the force is tangential
If you have a force applied across the surface of the sphere (tangent to the curve) all of the force is going to go into rotation
There's a flag in the modifications section under the.... Unit tab, I believe, called "Suppress Movement". It's near the bottom of one of the scroll lists. Don't have access to the editor or I'd give you a screen shot.
Is it a weapon or an ability? If its an ability, pretty sure turrets don't matter. Make sure your ability's "Arc" value is set to 360 so it doesn't have to turn. If that doesn't fix it: which validators are you using?
If you have one as left and one as right, the left will attach to the right. If you have one as left and one as center, the center will attach to the left.
Basically, I'm planning on starting a weekly livestream where I will answer questions from the forums through mapster's livestream. For this first livestream I will be pulling questions directly from the forums.
When is it
The first one will be this weekend. I'm not sure about a time - I will post one on Friday (Sept 10). If you have any suggestions for a time slot, please post it.
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@Keyeszx:
The multiple behaviors in the "Ability (Behavior)" type is for leveling abilities. Row 1 = Level 1, Row 2 = Level 2, and so on.
Here's a quick idea of how I would set this up:
Ability (Behavior)
Behavior: Aura (Caster)
Behavior (Buff) - Aura (Caster)
Periodic Effects - Aura (Set)
Periodic Duration 0.25
Behavior (Buff) - Aura (Target)
//Your debuff for nearby enemies here
Duration: 0.3
Effect (Set) - Aura (Set)
Effects: Aura (Apply Aura)
Effects: Aura (Damage Caster)
Effects: Aura (Damage Aura)
Effect (Apply Behavior - Aura (Apply Aura)
Behavior: Aura (Target)
Effect (Damage) - Aura (Damage Caster)
Damage: 2 * 0.25 (Because the periodic duration is 0.25 - four times a second)
Effect (Damage) - Aura (Damage Aura)
Damage: 1 (or whatever)
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@siege911
int highest = array[0];
for (1 through 7)
if (highest < array[i])
highest = array [i];
then you can do...
If Integer is Highest Then Color of Dialog Item is Red Else Color of Dialog Item is White
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@HellGateSc2: Go
If I'm thinking straight...
A) Use Torque for the rotation, using the tangential portion of the force Torque = F * r
B) Use F = m a for the velocity, using the portion of the force going into the sphere
e.g. - If you have a force applied directly to the center of the sphere, none of the force is tangential If you have a force applied across the surface of the sphere (tangent to the curve) all of the force is going to go into rotation
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@HellGateSc2: Go
Is the force acting on the center of the sphere?
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@starKidney: Go
There's a flag in the modifications section under the.... Unit tab, I believe, called "Suppress Movement". It's near the bottom of one of the scroll lists. Don't have access to the editor or I'd give you a screen shot.
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Use "Pause/Unpause timer" to stop it.
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@TheOneState: Go
Is it a weapon or an ability? If its an ability, pretty sure turrets don't matter. Make sure your ability's "Arc" value is set to 360 so it doesn't have to turn. If that doesn't fix it: which validators are you using?
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@SiNiquity: Go
If you have one as left and one as right, the left will attach to the right. If you have one as left and one as center, the center will attach to the left.
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@Molsterr: Go
Heh, didn't even know that existed.
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@Allyslayr: Go
You can create model attachments and hook them together with other units.
http://forums.sc2mapster.com/resources/tutorials/4284-data-working-with-hosting-and-site-operations-the-uberlisk/#posts
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@EternalWraith: Go
Beginner, Intermediate at most this time around. I'll be tackling more advanced questions on later live streams, assuming there's sufficient interest.
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@Grogian: Go
I will be running the Live Stream from 1:00 PM EST.
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@ST4RKiLL3R: Go
Go to the "Train" ability for the gateway and modify Info+, there's a Units array that you can add another zealot to (or 4).
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What It Is
Basically, I'm planning on starting a weekly livestream where I will answer questions from the forums through mapster's livestream. For this first livestream I will be pulling questions directly from the forums.
When is it
The first one will be this weekend. I'm not sure about a time - I will post one on Friday (Sept 10). If you have any suggestions for a time slot, please post it.
0
@Aneth0r: Go
Make sure you're assigning the variables and calling the right ones.