Is there a unit group that i can get "every unit in range of "UNIT A" matching matching unit is enemy equal to true..."? I remember this is in wc3 editor. But i can't find it anywhere in GE.
I am having the same problem too. Hope someone will help.. i've been looking around at the Thor Copy Actor and ThorAttack Copy "events+". But i've find nothing to change the muzzle fire effect..
For some reason, units in trasmission portrait don't play their talk animation. Or atleast their mouth are not moving. May i know what i did wrong? I am trying to make a marine send a transmission and make its mouth move..
Transmission-Sendtransmissionto(Allplayers)from(Marine(Cinematic)[15.85,26.03]withFlash(DoNotoverrideportrait)playingTalk)playingNoSoundLinkwithname"Dustin"andmessage"Bla Bla"using(Cinematicportrait(CenterLeft))playingTalk(SetTo4.0seconds,Don't Wait until it finishes)
Also where can i find creep health regen stats? Eg: Zerg on creep regen faster
That is it! Thanks alot!
For those who want to know:
- Select the unit tab in the data editor..
- Select the unit you want to disable the random turn
- Search for Fidget on the right pannel
- Double Click Fidget
- Remove "Turn"
It is stated on the trigger that turning cinematic mode on will save the UI state in a cache, and when it turns off, it will reload the state of the UI before the cinematic mode has been turned on..
However if the game UI is hiden before the cinematic mode (On), the game UI will reappear again nomatter what after turning the cinematic mode to off..
Hello, i've been trying to create a portrait with triggers, but it never work properly for me. Can anyone let me know what i did wrong?
Code:
[trigger]
Portrait - Create a portrait sized (180, 180), at position (30, 30) relative to Bottom Left of screen, and show model Portrait - Hydralisk (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
[/trigger]
Result:
Notice the 2 blank spot on the top and below of portrait..
Is there a way to make marauder to play attak0ld using the play animation trigger? I've no idea what is the animation name for it. I tried using custom script putting "attak0ld" but it didn't work..
I tried playing around with the 4 you mention for shadow. It didn't change a slight bit of the shadow.. I've no idea why.. i just saw your map on the front page and the night effect is cool.. i set the fill to 0 and color to black, and same goes for back just like your map. But the shadow remains as dark as ever..
@Hmm somehow changing the key settings worked. Thanks for your help too and that awesome map which i am still playing :D
Is there a way to change hellion's persistent effect to target location? So that i can use it on "Create Effect At Point (From Unit)"..
Currently if i create hellion persistent effect to target a point, it will not work.. it will only work if it is "Create Effect On Unit"
I tried playing around with the data editor but no luck. Anyone know a solution for this?
0
Is there a unit group that i can get "every unit in range of "UNIT A" matching matching unit is enemy equal to true..."? I remember this is in wc3 editor. But i can't find it anywhere in GE.
0
How do i give actors a time life after creating them?
I tried..
but it didn't work..
0
If any of you manage to duplicate a Thor perfectly, please let us know.. Help would be greatly appreciated.
0
No such events there.. Would you mind taking a screenshot? Because after looking around for 2 hours i feel dizzy.. might have miss it.
0
I am having the same problem too. Hope someone will help.. i've been looking around at the Thor Copy Actor and ThorAttack Copy "events+". But i've find nothing to change the muzzle fire effect..
0
Thanks for the creep regen info. Really helps [: Regarding the transmission, i hope someone that knows can answer this.. Thanks in advance!
0
For some reason, units in trasmission portrait don't play their talk animation. Or atleast their mouth are not moving. May i know what i did wrong? I am trying to make a marine send a transmission and make its mouth move..
Also where can i find creep health regen stats? Eg: Zerg on creep regen faster
0
That is it! Thanks alot! For those who want to know: - Select the unit tab in the data editor.. - Select the unit you want to disable the random turn - Search for Fidget on the right pannel - Double Click Fidget - Remove "Turn"
0
Sometimes while unit is standing still, they face +/-90 degrees randomly. How do i turn this off?
0
It is stated on the trigger that turning cinematic mode on will save the UI state in a cache, and when it turns off, it will reload the state of the UI before the cinematic mode has been turned on..
However if the game UI is hiden before the cinematic mode (On), the game UI will reappear again nomatter what after turning the cinematic mode to off..
0
Hello, i've been trying to create a portrait with triggers, but it never work properly for me. Can anyone let me know what i did wrong?
Code:
[trigger]
Portrait - Create a portrait sized (180, 180), at position (30, 30) relative to Bottom Left of screen, and show model Portrait - Hydralisk (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
[/trigger]
Result:
Notice the 2 blank spot on the top and below of portrait..
0
Is there a way to make marauder to play attak0ld using the play animation trigger? I've no idea what is the animation name for it. I tried using custom script putting "attak0ld" but it didn't work..
0
I tried playing around with the 4 you mention for shadow. It didn't change a slight bit of the shadow.. I've no idea why.. i just saw your map on the front page and the night effect is cool.. i set the fill to 0 and color to black, and same goes for back just like your map. But the shadow remains as dark as ever..
@Hmm somehow changing the key settings worked. Thanks for your help too and that awesome map which i am still playing :D
0
Is there a way to adjust the darkness of shadow? If so how do i do it? I've been playing around with lighting but can't find the option..
0
Is there a way to change hellion's persistent effect to target location? So that i can use it on "Create Effect At Point (From Unit)".. Currently if i create hellion persistent effect to target a point, it will not work.. it will only work if it is "Create Effect On Unit"
I tried playing around with the data editor but no luck. Anyone know a solution for this?